#GirlsConnect for Browser New Deputy Review 09/12/23 #Campaign Buffer No-Awakening #ArmorBreak Revision (#Takemikazuchi Passed)
【Deputy】
・MR Avatar Ii Naotora (Rerun)
<App Version>
・MR Avatar Daji (Rerun)
Since both the browser and app versions are just reruns, I will (once again) skip the new deputy review and instead introduce the revised campaign lineup (applying Windbreak, Crush, and Armor Break with unawakened buffers) that I mentioned the other day.
Before that, regarding the Takemikazuchi I was worried about, I have decided to pass on recruiting her.
(Partly because bug fixes are still ongoing even after the 9/12 update)
I fought against someone who recruited her in the arena and felt that Takemikazuchi's abilities cannot be utilized unless she is fully built (including equipment).
Let me explain briefly.
・If Takemikazuchi herself triggers a fatal damage ignore before consuming her two fatal damage ignores, she puts herself into [Mist (Special)].
・Naturally, she is no longer targeted and takes no attacks, so she does not heal allies except through area-of-effect attacks.
・Attacks go to someone other than the [Mist] Takemikazuchi, and after they are taken down, she is focused and defeated.
(Even if you prevent her reliable [Thunder Armor (Holy Guard)] from being stripped by [Dawn (Special)], if your build is insufficient, you will lose the HP battle and it will be stripped anyway.)
As I wrote earlier, this can be avoided if you fully build Takemikazuchi, but if the deputy next to her doesn't consume another fatal damage ignore even after being granted [Mist] and [Divinity], the same result occurs (it becomes impossible to heal allies and keep them alive for a long time).
In other words, it's a contradiction: if the deputy you place next to her to keep alive doesn't fall quickly, she cannot act as a healer.
If I had a large number of strong deputies and equipment, it might be different, but since I am managing with only a few, I gave up on Takemikazuchi because I couldn't make her work.
(Thinking about Merlin as my main, I simply don't have enough resources for Takemikazuchi. Come to think of it, it was the right decision to pass on Uesugi Kenshin for similar reasons.)
“Previous Campaign Lineup”(Stage 181 / 72 seconds)
・[Wall Shield] Main Character (Warrior) / Support: [Blessing] Zhao Gongming / [Armor Break] Takeda Shingen
・[Crush] [Mist/2 people] [Inspire] Leonidas I +5
・[Power Accumulation 60%] Shang Yang
・[Berserk 100%] Hu Ximei +1
・[Encourage] Liu Bei +5 / Support: [Blessing] Zhao Gongming / [Armor Break] Ukita Naoie
・[Windbreak] Guiguzi +7
Support: [Blessing 50%] Zhao Gongming
Support: [Armor Break/100% before attack, 60% reduction for 6 people] Takeda Shingen
Support: [Armor Break/70% before attack, 80% reduction for 4 people] Ukita Naoie (Lower probability than Shingen, but better effect)
“Current Campaign Lineup Lv 171”(Stage 182 / 72 seconds)
・[Wall Shield] Main Character (Warrior) / Support: [Armor Break] Takeda Shingen / [Blessing] Zhao Gongming
・[Crush] [Mist/2 people] [Inspire] Leonidas I +5
・[Blessing 50% (Holy Guard)] Yang Guifei / [Armor Break] Takeda Shingen / [Armor Break] Ukita Naoie
・[Power Accumulation 60%] Shang Yang
・[Berserk 100%] Hu Ximei +1
・[Windbreak] Guiguzi +7
Support: [Armor Break/100% before attack, 60% reduction for 6 people] Takeda Shingen
Support: [Blessing 50% (Beneficial)] Zhao Gongming
Support: [Armor Break/70% before attack, 80% reduction for 4 people] Ukita Naoie
First, I must apologize: Yang Guifei is unawakened, but I have built her HP (over 36,000) to exceed Hu Ximei's so that she does not receive Leo's [Mist].
(Also, because I recruited Hu Ximei at the very beginning, she is wastefully awakened to +1.)
Before the revision, Hu Ximei, who has the most effective [Berserk], had the highest HP (36,000) among the three buffers (Hu Ximei, Shang Yang, Zhao Gongming), so she wouldn't receive Leo's [Mist] for two people and would fall with a 1/3 probability.
(The enemy's first attack goes to the main character, and the 2nd-4th attacks go to either Leo, Guiguzi, or the Hu Ximei without [Mist].)
So, to protect Hu Ximei, I added Liu Bei (HP over 36,000) and moved Zhao Gongming to support.
The main reason for this was that I recruited MR Avatar Yang Guifei with the plan to use her in the late stages of the campaign, so I stopped Zhao Gongming at UR Flash, and it felt wasteful to build the HP of the [Blessing] role, which has the lowest effect.
(As keen readers have already noticed.)
And then I realized.
Couldn't I just build Yang Guifei and use her in the campaign instead of obsessing over her link skills?
(I simply tried replacing Zhao Gongming from the stable pre-revision lineup with Yang Guifei, but since [Blessing] goes to the two with the highest strength, if Liu Bei survives with a 1/3 probability, it doesn't go to Guiguzi, and it fails.)
In the end, I built Yang Guifei to have over 36,000 HP.
Since she falls with a 1/3 probability, I have Zhao Gongming as a backup [Blessing].
With [Blessing (Beneficial)], it was sometimes stripped by being hit before Guiguzi's second skill, but with [Blessing (Holy Guard)], the possibility of it remaining is higher, and it has become stable at higher stages.
It's a waste that Ukita Naoie's effect is low, but since the probability of her being deployed is low, I'm thinking of replacing her with Emperor Xian if I can recruit him.
This lineup is based on the concept of:
・Not wanting to use deputies that can only be used in campaigns (Uesugi Kenshin, Liu Bei) because I don't want to build them.
・Not wanting to use Awakening Pills on buffers, so I want to use them unawakened.
So, (if you sacrifice other things) using the double effect of Sure-Hit and [Encourage] is actually the most likely way to run campaigns stably with the fewest resources.
However, it is fun to get high results in campaigns, boss battles, and PvP all while being resource-efficient.
(I don't include castle battles because they are more about human-wave tactics than individual discretion.)
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