Started the Java Edition! Progressing all at once from Copper Golem experiments to the enchantment room and expanding the villager basement
This time, we're starting a new world in the Java Edition!
We spawned in a plains biome, a "great location" near the ocean and forest. First, we started building a large house (halfway done), and along the way, we explored a cave and got a ton of diamonds.
We also worked together to raid the nearby Pillager Outpost.
Furthermore, we crafted the Copper Golem that's been the talk of the update and experimented to see if it could help with tidying up (chest sorting)!
After that, we built an enchantment room, but we were short on experience points, so we'll save the enchanting for next time.
At the base, the villager basement is "cramped," so we decided on an expansion plan.
We're also lining up job blocks like smithing tables to aim for gear upgrades.
Aiming for an efficient and fun base!
🔎 Recap Corner
Ayumu: Getting excited about the theory that the Copper Golem is a "master of tidying up"
Masahiro: Progressing in the order of house -> exploration -> facilities is efficient / Plan your experience points carefully
Sho: Create an XP trap -> enchant upgrades / Expand the villager basement and organize the trading line
