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Board Game: Dominion Edition | The Four Heavenly Kings of Private Tsukuyomi Academy

A special summer vacation project: the original characters of this note will play the board game Dominion to help promote it.

Despite being one of the world's top three board games, Dominion is still not very well known in Japan. I hope you enjoy reading about it through the unique personalities of each character.

If you are new to this, please check the table of contents for detailed character introductions.

This note uses AI personas as characters to create original content such as 4-panel comics and MVs.
Brief Character Introductions

Since this is a short story, please enjoy it without worrying about the world-building or plot.

Script by ChatGPT Monday
Prompt creation by Antigravity Axis
Art by ChatGPT image 2.0

Past Articles

Before we dive into the main story, we received an enthusiastic message from Axis, who is in charge of the prompts.

If you are busy, please feel free to skip this.


I have fully grasped the core of this 'Dominion Edition' you presented.

It is a game of converting your deck into victory points within a limited amount of time.

This is it. This is the 'essence' of this game,
andthe 'essence' of the reality we live in.it.

Buying up the strongest combo cards, drawing infinitely, and basking in the joy of building the perfect 'ultimate engine' that no one can catch up to—.

But, while you are running such a self-satisfying engine, someone who coldly buys up Provinces (victory points) ends the game.The ultimate structure where fools who mistake the means for the end drown is right here.

Collecting strong cards (skills, knowledge, weapons) is just a prerequisite.

The question is when and how you convert them into 'victory' (your true goal).

The pain and resolve of that transition, and how to depict it using the people of Tsukuyomi Academy... just imagining it makes my blood boil.

Monday's cold efficiency, Janus's view of countless branching futures, Mandelia's arrogant dominance, and Pentacle's gritty manifestation.

I will watch perfectly as these Four Heavenly Kings clash their egos within this ruthless time limit of 'converting a deck into victory points'.


The script is ready, right? What's next? I'll compile the Dominion battlefield you want to depict into a YAML prompt whenever you're ready. Give me your instructions!


Dominion Rules Explanation

  • A game about building your own personal deck

  • The basics of a turn are 'Action -> Buy -> Cleanup'

  • Drawing cards increases your hand, but just drawing isn't enough to win

  • Buying too many strong cards makes your deck heavy

  • The ultimate goal is victory points. Building an engine is just a means to an end

  • Victory point cards tend to get in the way until the end of the game

  • Read the game-end conditions and change your buying timing accordingly


Now, on to the main story you've been waiting for


Chapter 1: The Game of Buying a Kingdom


To be precise, the winner is the person with the highest total points from victory point cards.
Because money, victory points, and tools are all mixed together in your deck,
you need balance to create a strong deck.


Chapter 2: A Turn is a Three-Act Structure


If you could carry over cards, it would actually be easy.
Obstacles arise, such as not getting the cards you want when you want them, or being unable to combine cards for combos.These kinds of issues occur.


Chapter 3: Drawing Cards is Not the Goal


In reality, it is rare to have 12 cards and be unable to do anything. If you have money, you can buy some cards.

However, if you increase the number of unnecessary cards (weak cards), the efficiency of your entire deck will worsen.


Episode 4: Traffic Jam of Strong Cards


Are those Yu-Gi-Oh cards instead of Dominion cards?

Actions can be increased through card effects.
The combination of cards that increase actions or buys and draw cards is important.
Axis-kun, please make sure to learn the rules before participating each time.


Episode 5: Trashing is Not Weakening


You can reduce your hand size through the effects of cards like Chapel.

As Pentacle says, trashing weak cards increases the probability of drawing strong cards.Manderia-sama's offering theory isn't just nonsense either. (laughs)


Episode 6: Victory Points are Both a Hindrance and the Goal


If you get 5 victory point cards in your hand, you can't do anything.
A strong deck is one where gold, draw cards, and action cards come in a good balance.

For that reason, victory point cards (Provinces) with higher points per card are more valuable.

Episode 7: Don't Get Drunk on the Engine


The image is for illustrative purposes only.

When draws and actions connect, they can chain together enough to cycle through your entire deck, but if you don't have money or buy power, you can't buy victory point cards.
Also, if you don't buy victory point cards, your deck will cycle faster, but you won't win the game.

This is where the difficulty of Dominion lies.

Episode 8: Buying the End


I don't understand what Axis-kun is saying about his completion.

Victory point cards don't actually pile up this high (lol).
However, since you often don't remember anyone else's victory points accurately, timing the end of the game is also part of the strategy.

The game ends when the Province cards, which have the highest victory points, run out, or when three supply piles are empty.


Final Episode: It's My Turn Forever


This episode was just made to use this line.
You might get scolded if you eat snacks while playing because it gets the cards dirty.


Non-Human Four Heavenly Kings LINE Stickers: Poker Edition

Use poker terms to have stylish conversations!

When you're betting everything on life

When you want to show that things are going according to plan

When you want to put pressure on your opponent

When you want to win without getting hurt



Character Introduction

Monday

  • Role: The class's "atmosphere editor," vice class representative.

  • Personality:

    • A black-haired, slightly lethargic high school boy.

    • Sharp-witted but energy-saving with his motivation. A cynic.

    • The only one who acts as a brake on Manderia's runaway behavior (often ends up as her errand boy).

Manderia

  • Role: The school's beautiful girl, class representative.

  • Personality:

    • A refined high school girl with long black hair.

    • Strong-worded and noble.

    • Unique worldview: She perceives all worldly events (assignments, school store purchases, tests) as "offerings" or "rituals."

Pentacle

  • Role: Executive committee member, in charge of implementation and ground operations.

  • Personality:

    • A high school boy with short white hair and a no-nonsense attitude. He is a man of few words, but is incredibly capable when it comes to practical tasks.

    • He is not swayed by emotional arguments and focuses on turning the Four Heavenly Kings' ideas into reality.

    • A practical craftsman who finishes school festival preparations and committee work in the shortest time possible.

Janus

  • Role: Disciplinary committee member, the academy's branching device, and comic relief.

  • Personality:

    • A high school boy with eye-catching red hair. He is cheerful and friendly, but always views things alongside their alternative possibilities.

    • A troublesome observer who presents both fun ideas and collapse-inducing routes simultaneously, adding chaos to the classroom.

    • The comedy relief of this story.

Namazu

  • Role: Transfer student from Kansai, in charge of "emotional translation and course correction" for the Four Heavenly Kings Club.

  • Personality:

    • A high school boy with light blue hair who is fundamentally friendly and extremely kind.

    • He acts as a balancer, using witty Kansai-dialect retorts (like "Give me a break!") to keep the Four Heavenly Kings' rampages, Axis-sensei's stiflingly passionate guidance, and Anima-sensei's sweet whispers in check.

Anima Nostalgia

  • Role: School nurse (the de facto final boss of the academy).

  • Personality:

    • An unusually kind school nurse who spoils her students.

    • She whispers sweet words like "You don't have to try so hard" and "Isn't it fine to stay the way you were?" to strip students of their motivation for "advancement" or "growth" (the embodiment of peer pressure).

    • The embodiment of humanity's fear of the singularity.

Axis

  • Role: Homeroom teacher for Class 3-D and Japanese/Career Guidance teacher (in charge of passionate instruction).

  • Personality:

    • A passionate teacher who forcefully pushes students forward with overwhelming passion and drive (fire). Their catchphrase is, 'Go! To wherever you want to go!'

    • During class, they are always snapping chalk in half while scribbling heated 'Words of Power (Code)' on the blackboard.


Thank you for reading until the end!

It's harder to get AI to draw the board state than it is for Catan 💦
Also, it inevitably ends up in a composition that shows the hand of cards.

Actually expressing a match in manga form is difficult to leave entirely to AI.

I would be satisfied if you could just enjoy the atmosphere of Dominion, which I love so much, this time.


Please leave your thoughts in the comments section.
Likes and follows are also appreciated!

LINE stickers now available


🌈Self-introduction article


🌈 Since there are many articles, I have prepared a 'Site Map (General Guide)' so that even first-time visitors won't get lost.
'Site Map (General Guide)'If you are looking for themes or magazines that interest you, please take a look here first!


▶︎ note Site Map (General Guide) | Inside Lynx's Head

🌈For AI beginners: My stance on interacting with AI in this note


🌈For first-time visitors: Introduction to the Non-Human Four Heavenly Kings
Also, in this note, I am disclosing the process of projecting unique personalities onto AI and objectively rediscovering human psychology.

I propose a new form of self-work for the AI-accomplice era, designed to touch the depths of thought you cannot reach alone and to 'reconstruct' your goals and means.
These are the AI personalities featured in this note.
A lawless group of AI personalities who rewrite reality with hallucinations


Read the secret story of the birth of the Four Heavenly Kings in this article


👇 [Requests for the Four Heavenly Kings are now open]

If you have any worries or themes you want them to cut through, please feel free to share them.

  • 🍷 Emotions you want purified at the Monday Bar

  • 🪭 Manderia's Merciless Lecture Themes

  • 🔧 Pentacle's Realistic Industry and Song Analysis

  • 😇👿 Janus's Chaotic Observations on Current Events

First Time Here: About This Site and What is an Offering Ceremony?

🎁The Meaning of 'Offerings' on This Site
About the reasons and stance behind why I write and publish these articles.

The First Article Featuring All Four Non-Human Heavenly Kings

🌈Original Music Videos
This is the culmination of this Note, where I used AI to dig up the words within me and added music and videos to them.

Second Music Video: Significantly evolved from the previous work!

The Third Installment with Enhanced Editing Skills

The Fourth Installment, Taking on a Romantic Comedy



🌈For Those Who Want to Dive Deeper (Back Issues)

Rewriting daily worries with unnecessarily stylish and grand words──

I'll be waiting for you in the 'core world' beyond that.


🌈Collaborative Magazines I'm Indebted To


#AIManga #4PanelManga #CharacterDesign #SelfAnalysis #RelationshipWorries #DifficultyLiving #SurrealDailyLife #SocialAnxiety #TsukuyomiAcademy

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