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[LaLaLa Games] "Neverness to Everness": To Welcome the Light of Heterocity

Yesterday, I organized the unnecessary files piling up inside my computer and did a deep spring cleaning. I cleared 50 megabytes of space to download 30 megabytes of data, and for the sake of this game's realm. It was a quiet preparation to welcome the light of the city spreading out beyond the screen.

The opening cinematic of "Neverness to Everness" that I launched displays an overwhelming spectacle.

It is "Heterocity," a massive city where humans and anomalies coexist.

What fills the surface of the display are distorted red and green neon signs reflecting off asphalt wet with rain. The shadows of the skyscrapers are precisely calculated using ray tracing technology, accurately depicting even the presence of the cold air lurking in the depths of the back alleys. The characters, with their smooth, graphic-novel-style outlines, standing in the night breeze look like a single completed painting. Each raindrop sliding down the hood of a car absorbs the city lights and flickers minutely.

Gasoline exhaust and damp concrete. The hard, cold worldview of a big city at midnight is vividly presented to this side of the screen through top-tier graphics.

The space I organized and carved out with my own hands yesterday. In that place now, this beautiful yet strange city landscape resides with a tangible texture.


Overview and Data of "NTE: Neverness to Everness"

1. What kind of game is it? (Genre and basics)

  • It is a surreal urban open-world RPG (free-to-play, with in-game purchases).

  • Players act as "Anomaly Hunters" who resolve supernatural phenomena and mysteries in the modern, massive city of "Heterocity."

  • It features highly speedy and exhilarating 3D action combat where you form a party of up to four characters and switch between them in real-time to combine their supernatural abilities.

2. What kind of open world is it? (Urban slow life and driving)

  • The "modern city" itself is a vast map. Instead of running through fields in a fantasy world, you explore a near-future city with skyscrapers, shopping districts, subways, and back alleys.

  • Freedom of movement: In addition to parkour and wall-climbing to scale buildings, "car driving and customization (tuning)" is fully implemented. You can drive your own car through the city, participate in car races, or use public transportation like trains and buses to get around.

  • High life simulation elements: There is an extremely rich variety of activities outside of combat.

    • Store management: You can open and manage shops like coffee shops within the game to earn profits.

    • Real estate purchase (my home): You can buy apartments, luxury condos, villas, etc., in the city and freely place furniture to create your own unique room.

3. What kind of company is making it?

  • Development is handled by the Chinese game development company "Hotta Studio."

  • The company has a track record of developing the globally successful sci-fi open-world RPG "Tower of Fantasy," and they have poured that advanced open-world development technology into this title as well.

  • Operations and distribution are handled by the major company "Perfect World Games."

4. How many downloads (scale) does it have worldwide?

  • Pre-registration count: Prior to release, the total global pre-registration count exceeded 30 million.

  • Download count and active users: While a single, precise "cumulative download count" figure is not officially updated every month, according to the latest investor data as of June 2026 (including analytics from sources like Appmagic), the game has recorded a mega-hit status with tens of millions of active players worldwide.

  • Market trends: A notable feature is its exceptionally high popularity, particularly in the "Japanese market." In terms of global revenue and active user share, Japan has surpassed the home country of China to take the top spot (1st place), and it is supported by many Japanese gamers and streamers.


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