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The names of things are important after all

A Blender article on Udemy Media. Well, it's a page that serves as a lead to Udemy courses.

Now, as I read through the article, the following keyword appeared in the explanation of the screen layout.

Info window

I thought for a split second, 'Wow, this is quite niche,' but I immediately realized it was a mistake. The section in question is called the 'Topbar',in versions 2.80 and later.

And another page on the same Udemy Media site, which is linked from this page, also called it the 'Info window'. Is this some kind of 'secret sauce' that gets passed down through generations? I don't think that's the case, though.

And one more thing. This is a recently published page on yet another site. Yes, the (new) article on the site called 'CAD-Ken' that Icovered the other day.

Information window
The area where menus such as File, Edit, Render, and Window are lined up is officially called the 'Information window' or 'info' window.
Also, in consideration of its relationship with other tabs, it is sometimes called the 'top tab' based on its position.

It's amazing; they don't seem to understand (even intuitively) what the 'information' in 'Information window' means, yet they still add 'officially called'. Seeing this, I felt a surge of excitement, like, 'Oh, I'm getting pumped up!'

From 2.50: 'Window' -> 'Editor'

Up until Blender 2.49, screen layout elements were collectively called 'windows'. Like '3D View window' and so on. In terms of OS terminology like Windows, this corresponds to a 'pane'.

From Blender 2.50 onwards, for example, the '3D View window' has been renamed to '3D View editor',changing the term from 'window' to 'editor'.

Also, the entire area where an editor exists is called 'Areas', and the arrangement of editors within an area is called 'layout', and so on. And the top part of the screen is called the 'Topbar', and the bottom part is called the 'Status bar'.

  • Topbar at the very top.

  • Areas in the middle.

  • Status Bar at the bottom.

The manual also introduces each editor on the 'Editors' page.

X: Info window O: Info editor

Should I just paste the manual page?

It is true that until 2.79, the Info editor was at the top of the screen, and if you dragged it down, you could check the history of executed commands.

However, from 2.80 onwards, the 'Topbar' sits in that position at the top of the screen. So,where did the Info editor go?

In version 3.2.2, it is laid out in the bottom left of the Scripting workspace, isn't it?

Workspace?

With the major GUI overhaul that came with Blender 2.80, a new concept called "Workspaces" was introduced.

It is also explained in the 2.80 Fundamentals video, so please take a look at that as well.

Yes, it became possible to "have multiple editor layouts and switch between them using the workspace tabs at the top of the screen."

Is there a reason why people still call them "~ window"?

From the points introduced above, can you understand that, at least when discussing the current version, it is expected that you can naturally use the "~ editor" notation in accordance with the Blender manual?Blender's manualis that clear?

Sites that still refer to them as "~ window" up to 2.7x exist

For sites that are still viewable today and likely existed around version 2.49, or their successors—so-called "long-established" sites—it is possible that the "~ window" notation, which was likely standard at the time, remained as is and was never replaced with "~ editor." For example, individual article pages might use "~ editor," while introductory pages still use the old notation. The following two target version 2.7x.

As a contrast, here is a link to a "Blender Introduction" that uses the "editor" notation. The target version is 2.79.

It's understood even without adding it

In fact, there are times when people just call it the "3D Viewport" and don't worry about whether it's a "window" or an "editor." Like Professor Tokoi'sCG Production Exercise Materialsfor example.

It's similar to the attitude of "If it's a government-designated city, people will know which prefecture it's in even if you don't name it, right?"

In articles with purely practical content, there is a pattern where it isn't mentioned because the author assumes "you already know that." For beginners, it's a good opportunity to experience being "suddenly dropped in the middle of a desert," so I think it's interesting to look for those kinds of things.

Another pattern is not using terms like "editor" or "window" at all, and just relying on the words that appear in the Tooltips... basically, the author hasn't read the manual and wrote a tutorial article as an extension of "I just messed around with it and it worked somehow," oops.

Is it the "Don't think, feel" type of thing? Well, the number of people writing those kinds of tutorial articles is decreasing significantly anyway. We live in the age of video tutorials. In video tutorials, it doesn't really matter which one you say, right?

Now, I wonder about this video?

Web article: Mass-produced secret sauce

Actually, I recently noticed that among the top pages that appear when you search for "how to use Blender" or "how to start Blender," there is an increase in pages that use the "~ window" notation or have an "info window" in their screen layout descriptions.

Blender is certainly popular; introductory articles are being created one after another. But there is a sense of déjà vu. I guess it's natural for them to overlap since they are doing the same thing, but I wonder why... they are making the same mistakes, aren't they? (sarcastic)

Is it just my imagination, or do I get the illusion that "secret sauces" are being mass-produced even though the shops are different?

Things I want to be careful about when writing Blender articles from now on

"Let's check the manual" ← This is it.

Well, it's fine if people understand what you mean even if you call an "editor" a "window," but it's a disadvantage for the writer to give the reader the impression that "this person doesn't have the attitude of trying to write correctly."

The names of things are important after all, and that's a wrap.


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