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[Legend of Lineage] World Map and Major Locations


World Map

Kingdoms and Castles

The nations of the world and the key strongholds that serve as their defenses.

Exaltia

Founded by one of the heroes of light after they sealed away the evil god. Known as the "Silver Capital," it enjoyed peace and prosperity for a long time. Currently, under the interim King Will, it maintains a facade of peace while ominous shadows creep in.

Azerlord

A peaceful royal capital located south of Exaltia. It is home to the village of Windamere, where the story begins. They have organized an investigation team to address the recent increase in monsters and are embarking on a full-scale inquiry.

Meridius

A military nation with vast territory. It covers the area from Port Anchor in the west to near the Astral Pillar in the east, and includes a wide variety of towns. Port Anchor and Freehaven, which are part of the Meridius territory, are bustling port towns.

Solas

It has long served as a sanctuary dedicated to the spirits of light, and many priestesses live in the Holy City of Solas. The Astral Pillar is also within Solas territory, but it is currently sealed off by a black mist.

Towns and Villages

Places that Artorius and his companions visit during their journey, where one can feel the pulse of daily life and the breath of the story.

Ashbury

The setting of the prologue. Its former beauty has vanished into ash, and it remains etched in people's memories as a "symbol of tragedy" that heralded the beginning of the story.

Windamere

A peaceful farming village surrounded by forests and the sea, known for its beautiful sunsets. It is where Elise found Artorius and the starting point where their strange journey began.

Port Anchor

A bustling port town where goods and information from all over the world gather. It is a place where the underworld fixer Bartolo has established roots, and where cunning individuals like Zeke congregate.

Freehaven

A trading city that, while part of the military nation of Meridius, prides itself on its freedom. It is filled with a unique vitality as a melting pot of diverse races and cultures, though a sense of danger coexists behind that freedom.

Harrowgate

A post town located at the foot of a steep mountain pass. It serves as a transit point for travelers and merchants, and rumors say that those who wish to cross it are subjected to a strict 'trial'.

Realdo

A village located beyond a deep forest where ancient legends still live on. It is said to be the village where one of the Heroes of Light spent their final years, and those traditions remain there.

Caves and Towers

Dungeons and ruins filled with mystery and danger that serve as the stage for adventure.

Echo Grotto

A cave in the northern part of Azerload. It was once a beautiful tourist attraction, but due to recent reports of monsters emerging from it, the Kingdom of Azerload has launched a large-scale investigation led by the Order of Knights.

Relic Vein

A cave containing ancient lore that was once a vital point connecting the western and eastern continents. However, due to an increase in monsters, it is now a checkpoint guarded by both Ezelgard and Solas soldiers, and cannot be passed without a permit.

Azure Hollow

A cave on a northern cape near Freehaven. It is within Meridius territory, and there have been reports of an increasing number of monsters emerging from it in recent years. It is monitored and managed by Freehaven's autonomous organization and the Meridius military to minimize damage to the city.

Sigil Sanctum

Located in the northern mountain range near the border of Exaltia and Meridius, this is a temple dedicated to enshrining one of the 'Three Sigils' said to have been entrusted by the Light Spirit Luminalis. It is locked away in ice, as if to reject any who approach.

Astral Pillar

Once a tower with a crystal-like brilliance that soared into the heavens. It is said that one of the sigils sleeps here, but it is currently covered in a black mist, making it impossible to see inside.

Zenith Spire

A tower soaring high into the sky at the center of the world, where it was once possible to communicate with the Light Spirit Luminalis. It is currently sealed by a great power and cannot be entered, but it is a crucial location that holds the key to the story.


With this, the countries, towns, villages, caves, and dungeons that serve as the stage for the story are all set. In these places, the protagonists will overcome many hardships and confirm their respective lineages.

What awaits them wherever they go? Please check the main story to find out.


▶︎ Read Episode 0: "Prologue"

▶︎ Read Episode 1: "The Mud-Stained Knight and the Violet-Lightning Girl"

📜 Click here for the [All Episodes Magazine]


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