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TUNING DIAL (Board Game Introduction)

Game Overview

 Title: TUNING DIAL
 Players: 2-4
 Play time: 10 minutes
 Target age: 7+
 Release date: March 23, 2025
 Game designer: Jasper
 Publisher: Jasmeno Room

Game Details

 Play a set of two cards from your hand to get as close as possible to the "reference frequency" value revealed each round!
The "dial cards" in your hand feature four colors (red, blue, green, yellow) and numbers from 1 to 9; the resulting number changes depending on which two cards you combine!
The closer the result of your two-card combination is to the reference frequency, the better; the larger the deviation, the greater the penalty!
Furthermore, the final round is a game of luck where you play the last two cards remaining in your hand as they are!
You won't know if you've won or lost until the very end!
After 4 rounds, the person with the lowest penalty wins!

====Card Combination Calculation Method====
① When playing two cards of the same color
 → The smaller number becomes the calculation result
② When playing a combination of cards of different colors
 → The result of subtracting the smaller number from the larger number becomes the calculation result
③ When playing two cards with the same number
 → Regardless of color, that number itself becomes the calculation result
=====================

Gameplay Video

We have released a gameplay video on YouTube!

Mail Order Information

Now on sale at BOOTH.

Production Trivia

As those who have held the cards may have guessed, Jasper is left-handed. This has become a rare left-handed friendly card game.
Actually, the package for this game was created by Menou. It is designed to look like a small machine, such as a radio. Menou will be happy if you play pretend radio with the package.

Acknowledgments

“The very first customer to visit our booth at Board Game Garage”
 Jasmeno Room's first exhibition was at Board Game Garage on March 23, 2025. You came to our booth right after opening, saying "I came because I saw your YouTube video!" while we were nervous and anxious about our first distribution. I was so happy, I felt like I could fly. Thank you very much.
 Also, thank you for coming to our events many times since then, and for telling us stories about playing the games you purchased with your family. Those words gave us the greatest courage and hope, knowing that "there are people enjoying our games." This is a moment where I truly feel glad that I was able to create games. Thank you so much. We hope to continue making games that you can enjoy.
 Lastly, we pray that you will encounter many wonderful things.

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