Trying everything from making techno on the Nintendo DS to recording it (KORG DS-10)
I'm already starting on the next thing,
and I'll forget how I felt and my impressions of what I was doing,
so I'm writing this down while I still can.
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You can make songs with a synth called the DS-10.
Using DS software,
I made some techno, arranged it live,
and properly recorded it on video.
From composing to the final output,
here are my thoughts on the experience.
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First of all, it's easy to make 'patterns,' which are like fragments of a song about two bars long.
It uses a 4x4 pad layout,
(in other words, the same as an Akai sampler),
and you can set it to play from the beginning in time with the rhythm,
so
there are fewer mistakes in song progression,
and it's easy to create in real-time.
If you've worked with grooveboxes or synths,
you'll likely understand it easily.
I figured it out after just playing with it a little.
It was my first time using a 4x4 grid sequencer,
and it was extremely easy to use.
In my case,
it felt like I could create four song progressions and then make four variations for each.
With other sequencers, they are lined up horizontally, and I have to remember while performing that the next progression
was put in the 6th slot, or that the 4th one is the 2nd progression,
or that the 12th is the end,
but I forget while I'm doing it,
press the wrong button,
and completely different sounds play.
It's like a comedy sketch where you press a weird button and everything explodes.
That didn't happen, and it was smooth.
Even when connecting patterns in real-time,
I was able to make a song that was pretty close to what I had in mind.
You could just make 16 progressions normally, too.
PR
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The sound isn't the best,
(it is a game console after all, so it only goes so far...),
but it wasn't like the noise was terrible, and if you apply an equalizer before recording,
I was satisfied to a certain extent.
It is a bit game-like,
and I couldn't fix the thinness of the mid-range 🔉 or the lack of bass,
but it seems like it could be handled depending on how you edit it.
I recorded the video using an iPhone and a USB audio interface,
and some people said the sound was good,
so as long as the method is right,
I can say there's absolutely no problem.
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Synth patching also
doesn't seem to have been made that difficult,
and that might have been a key point.
I'm sure I could have made it more complex if I tried,
but for a patching beginner like me 🔰,
it was fun because it was just the right amount of confusing.
But it was good that you couldn't change things so much that no sound would play.
When I was given an analog synth,
I was told that sometimes it wouldn't make any sound at all due to the settings,
which made me excited, but it really didn't make any sound, it didn't become the sound I wanted,
and I left it alone for years,
so this user-friendly design is a welcome feature.
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That's how it was.
It also has delay and flanger,
so it's geared toward techno.
Entering musical scales is just a matter of
tapping them into the 16 divided squares
Pitch is up and down, timing is left and right
Well, it's the usual kind of thing and it's easy
Above all, the system is well-designed
so you can actually finish a song
There was absolutely no
having to study musical notes to input them, or
getting frustrated because the input was difficult in the first place
Since you can also create sounds,
it's the same as having a synth, a sequencer, and a drum machine
Two synths, one for bass and one for melody,
were enough
Maybe I should rethink how I use current sequencers and
how I make songs
Simple is best
Maybe I'm overcomplicating things
The level of completion of the songs I made was amazing...
PR
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