Kokkuri Explanation [Yukkuri Vocaloid Original Song]
This is my first song.
A Vocaloid song sung by Reimu and Marisa, familiar from Yukkuri Let's Plays and Yukkuri explanations. I will talk about 'Kokkuri Explanation' without getting in the way of your own interpretations.
1. Actually, I was secretly aiming for it to go viral
The view count for this song was 30,000 in one month, which was about 'a decent amount for a first composition,' but... behind the scenes, there was a secret plan to make it go viral.
I thought, 'Wouldn't it be cool if it went viral from the very first song...?', so it was just a series of calculations.
For example...'Turn left at the next intersection'and the sequence of events...
These are all combinations.
(The phrase is an original in the style of Touhou)

The choreography is based on the 'fox window' (kitsune-mado) for 'seeing through,' and
it's closer to hand games than dance.
Actually, I secretly placed them in the hashtag section.
Those measures failed miserably, though...
2. The musical style was inspired by Uni Akiyama
The original creator of Touhou is ZUN... however, some music used in fighting games and the like (masterpieces) were handled by other people.
Actually, this song was made with more reference to Uni Akiyama, who supports the music of Touhou spin-offs from the shadows, than to ZUN.
The reason is that compared to ZUN, the song structure is closer to basic patterns (intro, A-melody, B-melody, chorus), so I felt it was easier to use as a reference for my first composition.
So, even though it's a Touhou-inspired song, there might be more similar phrases to his work.
3. The roots of the cutout animation
The super mega-hit song 'Mesmerizer.' After this work, many works appeared that were influenced by the animation handled by channel.
Yes... my work is one of those...
I'm not being satirical; I'm genuinely influenced by it.
No, now that I think about it, the roots of my animation might be
'Jiko Mujun (Self-Contradiction)⭐︎'...
Well, what I can say is that these are the roots of the cutout animation technique I use.
There are many more video editors I use as references, so I hope to introduce them later.
4. 'General Seto' is my absolute favorite
Sometimes people tell me that they find it fetishistic that the characters' bodies are falling apart...

No, that is absolutely not the case.
This design pursues functionality to make cut-out animation easier to move, matching simple line art and coloring, while simultaneously being a calculated design that leverages the advantages of being 'Yukkuri'; it is definitely not just a personal quirk.
The fact that my favorite character is 'General Seto,' a stage 5 boss from a Touhou fan-made shooting game who has an attractive character design and setting with the 'ability to act in pieces,' is absolutely unrelated.

About this much...
It's about this much... There is a lot more I want to talk about, but I will stay silent so as not to stifle the scope of speculation.
◼️Things I couldn't talk about (Hints for speculation)
About Tanuki Reimu and Kitsune Marisa
Reference chapters from Touhou Suzunaan
About 'Left and Right'
Urging culture and SEO measures
YouTube AI algorithm
Choreography as an explanation to listen to with your eyes
I think that's about it.
If you are interested in this song, please come visit my channel!
