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Complete Guide to Toughness Damage | Summary of Calculation Rules for AP, Weaknesses, and Random Modifiers (Provisional Version)


1. How Base Toughness Damage is Determined

  • Base toughness damage is determined by the card's AP.

  • The number of hits does not matter.

  • If there is an AP change, it is calculated using the AP after the change. *See Image 1

*1 Image

2. Basic Rules for Damage Modifiers

  • When attacking something other than a weakness
    → Base toughness damage is multiplied by 1/3

  • When a weakness is applied and a weakness attack occurs
    1x (no modifier)

  • In the case of random attacks or area-of-effect attacks (other than targeted attacks)
    → Base toughness damage is multiplied by 1/2

  • In the case of random attacks
    → Toughness damage is only dealt to the target that was hit. *See Video 2

https://youtu.be/kSCV_Lb5a1M

3. Handling of Divine Inspiration

  • **Divine Inspiration 'Toughness Damage Increased by 100%'**
    👉 only doubles the base toughness damage (the AP portion).

  • It does not apply to Afterglow or additional toughness damage.

4. Regarding Afterglow and Fixed Toughness Damage

  • Afterglow

    • Fixed Toughness Damage +1

    • Even with multi-hits, total +1 only

    • Various modifiers (weakness, AoE modifiers, etc.) do not apply at all

  • "Toughness Damage +α" listed on cards

    • Treated as fixed damage

    • Various modifiers do not apply
      *3 See image

*3

⑤ Handling of Signs

  • Signs are treated the same as 0 AP cards

    • Toughness Damage: 0.5 gauge

  • Treated as the same attribute as the sign applier

    • Subject to weakness modifier *See image

In this case, where the applier's icon appears, it is an Instinct weakness

Examples of modifier combinations

  • Non-weakness + Random attack
    → 1/6 modifier
    (1/3 × 1/2 = 1/6)

  • Non-weakness + Random attack + Divine Inspiration 100% increase
    → 1/3 modifier
    (1/3 × 1/2 × 2 = 1/3)

  • Example: Non-weakness, random target 3 AP Cobalt Light 4 hits (+1 per hit) + Afterglow 1

    • Calculation formula
      3 × 1/3 × 1/2 + (1 × 4 hits) + 1 (Afterglow)

    • Total: 5.5 gauge

Unverified items (requires verification)

  • When Afterglow + multiple random hits occur

    • Does Afterglow +1 apply to everyone?

    • Does +1 only apply to the first target?

  • Currently, it is difficult to verify because the stagger threshold for minor enemies is low.

Bonus: In the case of EGO skills

  • Treated as an elemental attack by the wielder

  • 1/3 modifier applied if not a weakness

  • Stagger damage conversion

    • 2EP = 1AP

  • The following modifiers are applied, just like with cards

    • Weakness modifier

    • Random attack modifier, AoE attack modifier

This is for a 2EP single-target attack with Instinct attribute Nia equipped

This is for a 2EP single-target attack with Passion attribute Veronica equipped

This is for a 6EP AoE attack with Order attribute (same 0.5 gauge as a non-weakness 3AP AoE attack)

This is for a 6EP AoE attack with Instinct attribute weakness (same 1.5 gauge as a weakness 3AP AoE attack)

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