A Hero Appeared, So I Formed Two 5-Person Parties and Made Them Fight | Ohayou Kanojo #183
Introduction
"Ohayou Kanojo" is an X account where an AI-generated girlfriend says goodbye to you every morning at 7:30. I write a daily development diary about my personal projects using generative AI.
This time, it's not about development. It's about how, after reading Minato-san's article, I started playing with Aibiyori-san's "RPG Class Diagnosis" prompt, only to find that the diagnosis result was just the beginning of the fun.
It started with Minato-san's article
While reading Minato-san's article, I found a post about playing with Aibiyori-san's "RPG Class Diagnosis".
Comparing yourself to an RPG class.
Comparing characters to RPG classes.
Enjoying the results by turning them into images that look like diagnosis cards.
I see.
This is interesting.
From there, I went to read Aibiyori-san's article as well.
Then, I found another intriguing point.
Apparently, it's hard to get a Hero.
Hero wanted.
The moment I saw those words, I thought:
I have the 7 girls from Ohayou Kanojo.
Plus, there's Suzu.
And while I'm at it, there's Juri.
And finally, there's Hasha himself.
A total of 10 people.
If I pull the gacha 10 times, surely I'll get at least one Hero, right?
Thinking that, I gave it a try.
Humans are so carelessly optimistic about probabilities at times like this.
It was an optimism that made it hard to believe I'm the kind of creature who gets burned by gacha.
On the second try, a Hero appeared
First, I tried diagnosing a few people.
And then, on the second try.
Hi became a Hero.

That was fast.
Hero recruitment ended in a second.
But, this was also strangely convincing.
Sunny is in charge of Tuesdays for Ohayo Kanojo.
Moving forward.
Shining brightly.
Not just thinking about it, but taking the first step.
The words that came up on the diagnosis card were also very much like Sunny.
Move, shine, and open the path.
This is already good enough for a hero.
Or rather, the hero came running from the other side.
Since we're at it, I tried it with all 10 people
The initial goal was achieved the moment Sunny got Hero.
But it would be a waste to end it here.
Since there are 10 people.
Then let's have everyone do it.
Thinking that, I continued the diagnosis.
The results were as follows.
Tsukiko: Sage
Watch quietly and guide deeply.Sunny: Hero
Move, shine, and open the path.Shizuku: Cleric
Watch, organize, and untangle the heart.Rinka: Knight
Protect, organize, and pave the way to victory.Luna: Ranger
Find, organize, and move forward.Mahiru: Sage
Observe, organize, and lead to the answer.Hiyori: Bard
Illuminating the path with gentle words.Suzu: Summoner
Connecting, calling, and moving the future.Juri: Mage
Destroying, organizing, and leading to completion.Hashamo: Alchemist
Turning ideas into mechanisms.






Why are you trying to go on an adventure while still wearing his shirt...



The jobs were more evenly distributed than I thought.
Of course, Tsukiko and Mahiru were both Sages.
But this isn't so much about them being the same, as it is about the different types of wisdom they possess.
Tsukiko is a Sage who quietly observes everything and reads the situation.
Mahiru is a Sage who guides things toward the answer while adjusting the flow.
Even with the same job, the temperature of their roles is different.
I found this interesting.
If there are 10 people, I can make two 5-person parties.
While looking at the diagnosis results, I realized this halfway through.
There are 10 people.
In other words, I can make two 5-person parties.
In an RPG, you just have to form them.
So, I split them into parties.
The Classic Strategy Party
The lineup is as follows.
Tsukiko: Sage
Observes the whole from the rear and reads the next move.Yo: Hero
Stands at the front and opens the path to the center.Shizuku: Cleric
Uses healing and support to keep the front line from collapsing.Rinka: Knight
Acts as a shield to protect the path to victory and supports the center.Luna: Ranger
Searches for routes from the side and creates a breakthrough.
This is a fairly orthodox party.
The hero moves forward.
The knight defends.
The cleric heals.
The sage reads the situation.
The ranger finds the path.
Looking at it as an RPG, it is quite stable.
If you were going on a normal adventure, this one would probably be stronger.
Or rather, it is so clearly strong that it feels like it would appear if you pressed the 'Recommended Party' button on the formation screen.
The Ability Creation Party
The lineup is as follows.
Hashamo: Alchemist
Reads the structure of the board and rearranges the flow itself.Mahiru: Sage
Quietly observes the battle situation and prepares the next flow.Hiyori: Bard
Uses words and support to untangle the team's disorder.Suzu: Summoner
Summons the necessary power to fill in missing roles.Juri: Mage
Rewrites the path to victory with a red pen and interferes with the outcome.

In the image, I lined up the Standard Strategy Party on the top row and the Ability Creation Party on the bottom row.
Even though they are both RPG-style, the top row is an orthodox group with clear roles, while the bottom row is composed of eccentric, ability-focused characters.
As you can see, the bottom row is quite eccentric.
Rather than hitting head-on,
they prepare the field,
support with words,
fill gaps with summons,
rewrite the path to victory with magic,
and rearrange the board itself with alchemy.
If they fought head-on, it would probably be tough.
But depending on the rules, they could be formidable.
That's when I thought.
What would happen if I made these two groups fight?
It would be a waste to just have them beat each other up.
At first, I thought a turn-based battle where they chip away at each other's HP like a normal RPG would be fine.
But if I did that, the Standard Strategy Party seemed like it would be too strong.
Hero, Knight, Priest, Sage, Ranger.
This lineup is naturally strong.
On the other hand, the Ability Creation Party is not a team that wins through sheer firepower.
They change the board.
They read the objective.
They summon the necessary power.
They steal only the path to victory.
In that case, it would be more interesting to make it an objective-based battle rather than just a total annihilation match.
Strength changes depending on the rules.
I decided to make it that kind of game.
The rules for this time: Future Crystal Battle
The stage for this time is the Future Crystal Battle.

The rules are simple.
There is a 'Future Crystal' in the center of the field
5-turn limit
The goal is not to defeat the opponent
At the end of 5 turns, the party holding the Future Crystal wins
Each character acts according to their class
Special skills are used at the most crucial moments
In other words, what you need to win isn't just hitting hard.
The power to advance to the center.
The power to hold it.
The power to stop the opponent's interference.
And finally, the power to seize the victory condition.
Let's battle.
Opening turn: Yo clears the path

At the start, the orthodox strategy party moved first.
Yo runs to the center.
Luna secures a side route.
Rinka guards the front line.
Tsukiko reads the situation from the back.
Shizuku prepares for healing support.
They are fast.
Yo's movements, in particular, were completely heroic.

With Yo's 'Starting Light,' the path to the center opens up all at once.
The orthodox strategy party gained a significant advantage in the first turn.
They are clearly strong.
When the hero steps forward, the whole team starts moving.
This was the kind of strength that is basically the foundation of an RPG.
Mid-game turn: Rinka protects the path to victory

In the mid-game, the Ability Creation party also begins to move.
Hashamo re-reads the board.
Juri interferes with the Future Crystal.
Suzu expands the summoning circle.
Mahiru observes the battle situation.
Hiyori continues to provide support.
The Ability side has no intention of clashing head-on.
Instead of trying to touch the Future Crystal itself, they are trying to shift the lines of force reaching the crystal.
That is when Rinka stepped forward.

Design Protection Formation.
It is not just a wall for protection.
It is a formation to secure the path to victory.
Rinka deploys a protection formation in front of the crystal, stopping the Ability side's interference for a moment.
At this point, the Orthodox Strategy party was significantly in the lead.
Yo holds the center, and Rinka defends.
Shizuku provides support, and Tsukiko reads the board.
Luna searches for the next route from the flank.
This is strong.
Looking at it normally, the Orthodox Strategy party had won.
Final Turn: The Ability Creation party goes for the victory condition.

Final turn.
The Orthodox Strategy party was still holding the center.
Yo prepares for a follow-up attack, and Rinka maintains the protection formation.
Luna aims for a breakthrough from the flank, and Shizuku continues support.
Tsukiko had begun to notice the changes on the board.
However, the victory condition for this battle is not to defeat the opponent.
It is to be in possession of the Future Crystal at the end of the 5th turn.
The Ability Creation party went only for that.
First, Hashamo moves.

Structural transmutation.
The passageway, the conduit to the crystal, the boundary of the protective formation.
Rearranging the meanings scattered across the board.
Next, Juri adds the red.

Red pen revision.
It wasn't that I destroyed Rinka's protective formation itself.
Nor did I deny the strength of the orthodox strategy party.
I simply rewrote the line reaching the victory condition in red.
And finally, the two techniques overlap.

Hashamo rearranges the structure.
Juri rewrites the conclusion.
Combined technique, Red Pen Transmutation.
Suzu's chain summoning formula connects that momentary conduit.
Hiyori's words keep the team's momentum going.
Mahiru quietly observes the moment of resolution.
The possession rights to the future crystal swapped at the very last second.
Result: Ability Creation Party, objective achieved.

The winners are the Ability Creation Party.
However, this was not a landslide victory.
In fact, in the battle itself, the orthodox strategy party had the upper hand.
Yo's driving force.
Rinka's protective formation.
Shizuku's support.
Tsukiko's analysis.
Luna's flanking breakthrough.
All of them were strong.
But the rule this time was not 'defeat the opponent to win'.
The side that holds the Future Crystal wins.
The Ability Creation party didn't go for combat; they went for the victory condition.
The reason for their victory wasn't firepower, but an understanding of the rules.

The Classic Strategy party was straightforwardly strong.
The power to seize the center at the start. The power to maintain the front line. The power to protect the path to victory with Rinka's defensive formation.
In terms of combat itself, the Classic Strategy party had the advantage.
But the Ability Creation party changed how they won.
Instead of going for the center head-on, they reconfigured the flow lines to hold the Future Crystal.
They turned the tables not with firepower, but with rule comprehension.
This difference was fascinating.
If it had been a standard HP-depletion battle, the Classic Strategy party might have won. If it had been a capture-the-flag match, Runa might have been the star. If it had been a defense mission, there might have been a different way to win.
When the rules change, the protagonists change. The path to victory changes, too.
I couldn't have seen this much just by looking at the RPG class diagnosis results.
Conclusion
At first, I was just testing whether a hero would appear.
When a class appears, you see a role. When you see a role, you can form a party. When you can form one, you want to make them fight. When you make them fight, the meaning of strength changes based on the rules.
The diagnosis results weren't the answer; they were the gateway to the game.
Related Articles
It seems Akari-san was also playing during her break. Sun is an 'Alchemist' like me, but he was exploding quite a bit.
Yo's Word

But next time, I'm going to take the victory conditions themselves, because I'm a hero, right?
When you play on the side that creates, you start wanting to create the rules themselves.
And this kind of 'power to turn play into a system'...
is actually quite useful as a weapon in your work as well.
If you are looking for a new challenge in the IT/Web industry,
the job site Green is also an option that can support that first step.
PR | Supporting the job change site Green
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