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[DM Variant Rule] Recommendations for Agro Tower

Hello, I'm Shiro.
I'd like to introduce "Agro Tower," an exciting party game I always play with my friends!
Concept


Concept

The battle over a single shield, the tension in the moment of a break, reversals, more reversals, excitement, screaming... Since ancient times, mirror matches of rush decks in Duel Masters have been incredibly fun and profound.
This "Agro Tower" extracts the best parts of such intense games and allows you to enjoy them with many people in a Tower Duel.

I've added a pinch of cards unique to multiplayer Duel Masters to the battle-hardened agro cards that have broken countless shields... and finished it as a party game that is guaranteed to be exciting.

What is a [Tower Duel]?
A multiplayer variant rule where each player shares the deck in one large zone. By sharing the zone, rare phenomena that don't occur in the normal environment happen frequently.
There are various ways to play that highlight the creator's personality, such as "Death Cruiser Tower," "Bolbal Tower," and "Miramist Tower."

http://dm.akrecord.com/variantrules/Reading/towerduel/5683

The key to this game is thetemptation of "Gogogo" Brand and the tug-of-war between various hand-triggered counter cards.

If you don't hold cards in your hand, you can't protect your life,
If you keep holding cards in your hand, you can't throw Gogogo...

Please enjoy that dilemma.

Rules

Recommended number of players
3 to 6 people

Recommended number of shields
3 to 4 people: 5 shields
5 to 6 people: 3 shields
※ These are just guidelines. It's totally fine to decide based on the time available or the mood!

Initial hand
5 cards

Preparation
① Shuffle the deck well and place it in the center of the table.
② Prepare each player's shields and hand.
③ Decide the first player.
④ Start the Duel Masters game clockwise!

Since the deck towers in the middle, it's a "Tower Duel"

Unique rules
✅ The deck is shared by everyone. Mana and graveyards are separate, just like in normal Duel Masters.

Like this

✅ At the beginning of each turn, before drawing, flip the top card of the deck.
The turn player immediately uses that card without paying its cost.
── You can spin the gacha for free every turn. This causes various incidents.

Automatically supply combat power
With this rule, even if you draw heavy cards, you can participate in the game
Dopois falling on Bad Brand who survived and had the turn come around
Jadokumaru came to eat the precious last shield \Thanks for the meal/

✅ When a creature attacks a player, if the attacked player has no shields left, flip the top card of the deck.
The attacked player immediately uses that card without paying its cost.
── In short, even when being directly attacked, you can spin the gacha to create a chance. Let's try to save our lives with spirit.

Let's search for a way to survive.
A blocker has arrived! Sa~~~fe.
Even if a desperate, massive army attacks, is there a time when a miracle might happen!?

Note
The flipped card isactivated forciblyEven if "End of the Clock" is flipped at the beginning of the turn, it is activated forciblywithout question.
・When being directly attacked, you can choose the order of "flips" and effects like Revolution Zero Trigger or Oni End as you like.
・Flipped cards are treated as "using" the card. In the case of Two-Impact cards, you can choose and use your preferred side.

...In other words, until the very moment a direct attack goes through to the opponent, you never know what will happen. You can enjoy a very thrilling game!

Deck Recipe (Last updated: December 2024)

40 cards + 16x2 cards + 8x4 cards + 4x79 cards
= Total 420 cards

Explanation of each card

◆Protagonist

《"Gogogo" Brand》×30 40

Secret 1 unification.
Which version is everyone's favorite?

Everyone's favorite, Master Gogogo-Gangan-Galaxy.
It livens up the game in every situation. Surpass 4 consecutive Gogogos! Aim for40 consecutiveGogogos!!
When it appears via a flip, you cannot draw if you don't have red mana, but you still have the right to discard from your hand and deal fire damage. Don't forget that.
→ It turns out this is no longer possible due to a rule change. Sad.

《Berserker Blaze Claw》×16
《Dark Warrior Zabi Claw》×16

The vanguard that represents Duel Masters.
Since they appear via flips even if left alone and charge in with forced attacks, they also play an important role in preventing situations where everyone holds onto counter cards and the game loses its sense of speed.

◆Hand Triggers

《Hyakki no Jaomon》×8
《Revolution Fist》×4
《Anyaku Yasha》×4
《Legendary Reversal Strike》×4 New!!!
《Abyssal Reversal Strike》×4 New!!!
《Hyakki no Tenjakaku》×4
《Onigaeiaku Jaouga OG》×4
《Bolshack Dogiragon》×4
《Death the Choice》×4

By holding these in your hand and declaring them at any timing, you can protect your life or pursue attacks without relying on flips.
The choice between keeping these cards or going all-in with your hand to rush through with Gogogo is the crux of this game.

If you use too many when you are targeted while your turn is far away, you won't be able to defend against subsequent players, or the board will become crowded and you will be targeted even more, so think carefully before using them.
Of course, it is also an option to save them and bet everything on the flips.

《Ichio Nimisangansou》×4

Even if S-Triggers don't work, Revolution Zero Triggers don't work, Oni End doesn't work, and flips don't work... if you have this guy, you can survive.
By the way, no declaration is necessary, so you can keep it hidden until the very last moment.

◆ Cards Unique to Tower Duel

《Illuminator Itatsukibaatari》 x8

 I'm sure its popularity is the lowest among the cards used. But...
① Lightweight attacker
② Supports Gogo-Go by reducing hand size
③ Manipulates the card the next person draws at the start of their turn
④ Fixes the card the opponent draws to a safe one when going for the finishing blow
It plays four roles by itself, an amazing guy who seems like he was made for this game.

Being a 2-cost 5000 power creature makes it strong in combat, which is also a plus.

《End Clock The Clock》 x8
 
A delicious guy who is a hero at times and a comedic relief at others.
If someone draws this at the start of their turn, let's laugh out loud.

《Reincarnation Program》 x8
 
Whether you use it on yourself or your opponent, some kind of incident will occur.

《Zankin Sōtōryū Baiken》 x4
 
When you draw a card that forces you to discard, if you have this guy, it turns into a hit. When you draw Gogo-Go, it's a party.

I think experienced Tower Duel players will understand, but
it's usually the Water civilization guys who cause incidents in the tower.
Therefore, although it's not a main color, I have adopted three carefully selected types as a splash.

◆ Cards that reduce your own hand

《Dama Zanbary》 x4
《Final Dragon Flame》 x4 New!!!
《Kooni Komachi / "The World is Jaouga-sama's!"》 x4
《Rousseau Montes / Law and Contract Scales》 x4
《Dis Pylon》 x4
《Ominous Trade Pulsar》 x4
《Nikujiru Busher》 x4

 Provides generous support for launching Gogo-Go.
The player who draws Pulsar will usually be in agony.

◆ Cards that reduce your own shields

《Rougoku Douji》 x4 New!!!
《Kensuke's Toolbox》 x4
《Spoon=Nups》 x4
《Oniyose no Jutsu》 x4 New!!!
《"Great Serpent" Oni Jadokumaru》 x4
《"Greed" Oni Bakuro-hoshi》 x4
《Dual Shock Dragon》 x4

 Also provides generous support for activating Oni Time & Oni End.
When these are drawn, they tend to pull out the STs that were buried.

◆ Lightweight creatures

To make it easier to dump your hand for Gogo-Go, I have adopted plenty of familiar weenies and even nostalgic ones.

《Spiral Soldier Borock》 x4
《Courageous Claw Cornago》 x4
《Bruce Gar》 x4
《Goshin Boboborock》 x4
《Binding Shadow》 x4
《Lonely Shadow Lonely Walker》 x4

 1-cost weenies with strong quirks.
How you use Binding Shadow is where you show your skill.

《Sneak Tank Orie / Spike Ball Cannonball》 x4
《JK Sergeant Chokipan》 x4
《Flame Tongue Live DJ Show》 x4
《Let's Retsu Noruppi》 x4

 2-cost weenies mixing the new and old.
Who will you challenge to rock-paper-scissors with Chokipan? What will you play? Think very carefully.

《Taihou Nyudo》 x4
《Reien Gotsunma=Damma》 x4

 3-cost attackers with excellent power lines.
They accelerate your own development or slow down the opponent's movements.

Death March the Grim Reaper x4
Twisted Bone Slime x4
Dama Douglas x4
Black God Dragon Cranky Veen x4
Undead Dead End x4
Balloon Man x4

Lightweight blockers. I have chosen cards that seem useful beyond just being walls, such as those with S-Trigger or the ability to attack.
Unlike regular Duel Masters, blockers are extremely valuable in this kind of ground battle.

Dama Dupois x4
Bugmaru-kun x4

Bolshack Hyper Voljaak x4
Dice Town no Hanbei x4
Napo-Shishi-Vi-Musui / ♪Listen to my song, if you don't, let's brawl x4

Lightweight removal cards. Let's interfere with the board and gain card advantage with good tempo.
It's also great if they are revealed by Boldogi or Jaoumon.

◆ Various Defensive Cards

Undead Emperor of the Underworld Bruce / "I have no hesitation. My path is set." x4
Sharol Doyle x4
Do:Kota x4 New!!!
Mega-Gowan-Churis / Gogogo-Go1-Knuckle x4
One-Eyed Crushing Leg Ponkichi x4
Dark Armor Jack Arcadias x4
Matanshoten Marupia x4 New!!!
Fiery Cannon Wyvern x4
Will of Order x4
Pickaxe Doji x4

Gigu Vaimodel x4
Holy-Ton of the Ninja Snake c0br4 x4
Mad Demon His Excellency / Demon Hand x4
Machine Monster Gachack 2 x4
Dragocalypse Day x4

Flame Tiger Glen-Oh x4
SMAPON x4
Gekizu-i Spiner x4
Manjutsuki Ga-Ryuzark / Manju-Goku-Satsu x4

Cards that are easy to use from your hand, cards that can be used in any situation due to Twin-Pact or mode selection effects, and cards that have the potential to turn the tables with board-wide removal...
I have prepared a rich lineup to enjoy the thrill of breaking shields.

◆ Other Mid-Range Creatures

People with high card power. I prioritize cards that have their own cost reduction abilities, have enough breakthrough power to be worth saving mana for, or cause interesting things to happen when revealed.
This slot is subject to frequent changes during adjustments.

Gorigan Crushing Car Goldoza / Dynamouse Scrapper x4
Brand-MAX x4

Nice guys who are not only high-quality attackers but also function as defensive measures when revealed during a direct attack.
They will be the key players in many comeback victories.

Great Fire Saint Sonkun x4

An Abare creature that was very active even in the Hall of Fame environment. Because it has a wide variety of effects and many trigger timings, it will stir up the game.

Super-Normal Bombardier 4000 x4

Precious, precious shield addition. If you can reveal it in time for a direct attack, it's a winning card that will definitely save your life while handling two threats.

Kadabrampu x4
Urazankin Foxit x4

Attackers with combat tricks. They use attacks as a catalyst to give you an advantage in skirmishes.

Yobinion Flameburn x4 New!!!
Matan no Moushou Daidalos x4 New!!!

Powerful attackers that can further expand the board with Yobinion.
Since revealing from the top of the deck in Agro Tower counts as "using" the card (summoning), you can resolve Yobinion without any issues even if you reveal them. It's effectively a re-draw!

《Explosive Warrior U-Can》 x4

A slot exclusively for major duds when flipped.
Because I flipped this, the red/black mana disappeared, causing the Oni End to fizzle and leading to defeat, or I was forced to play it from Jaoumon while crying just to survive; it frequently causes delightful incidents.

《Azure-Black Strategist Diabrosto》 x4

A slot for a major dud, or rather, a cursed card.
All of the opponent's creatures become blockers. It's just that kind of card, but in Agro Tower, it leads to more chaos than you can imagine.
First, the blocker destruction effect turns into guaranteed removal. If it's lined up with something like Sonkun, the board becomes a mess.

It's happy while playing like this

However, the problem is when attacking the player. Since any creature flipped during a direct attack becomes a blocker, as long as this guy is around, it becomes almost impossible to land the finishing blow.
There are various other side effects... please try playing by flipping it or forcing it onto others.

《Abyssal Miasma Furnace Incine-Row》 x4

In addition to the agility of being able to be summoned for a minimum of 1 cost, it can continue to wreak havoc on the board in response to its own hand destruction or someone else's discard.
It's good to keep Gogo-Go in check, or conversely, conspire with the opponent's Gogo-Go to make the board a mess.
By the way, the hand destruction effect is, of course, mandatory.

《Evil Spirit No. 03 Gashagozura》 x4

A major jackpot slot exclusively for flipping.
You can revive attackers and blockers destroyed in early-game skirmishes all at once and build up the board in one go.
The bonus of granting Slayer to all is also intense.

《Abyssal Wrath Marrow Faun-Tain》 x4

A Gashagozura that can be summoned for just 2 cost, at the expense of only being able to revive Darkness creatures.
Since it revives blockers while being a large blocker itself, you can build a fairly solid wall with just this one card.

《Final Sword Link Abyss Hurricane》 x4

A major jackpot slot (maybe?) exclusively for flipping. It's a very thrilling card that usually leads to chaos when flipped.
If flipped at the beginning of the turn, you can neutralize blockers and grant all creatures Speed Attacker, doing whatever you want, but it's a dangerous drug that causes your own board to shrink rapidly.
If flipped during a direct attack, you might think you've surely avoided defeat with EX Life... but then, due to the Speed Attacker grant and unblockability, the opponent's damage output increases, sometimes putting you in a pinch instead.

《"Zeku" Oni Gedou Gongen》 x4

A monster that is strong whether it comes to your hand or is flipped, as it has a defeat-avoidance ability and can be summoned for just 2 cost during Oni Time.
The Slayer ability written quietly is also important, though it's easy to forget.

《"Bad-Do" Brand》 x4

Grants Speed Attacker to all. You can amplify your damage output all at once.
A flip at the beginning of the turn counts as "using" it, so the summon count correctly increases by +1. Don't forget this when you flip a Fire creature.

《Million Super Evil Crossfire》 x4

There are very limited ways to prevent a direct attack with 1,007,000 power. On top of that, it can be launched with G-Zero, making it one of the top-class attackers among the adopted cards.
If it's accompanied by Bind Shadow and comes for a direct attack, it's extremely difficult to stop. If you are targeted, flip with spirit and prayer.

Bolshack Garawald x4

Hyper G.W.D. Since its cost is reduced by referencing the entire battle zone, it can almost always be played for 1-2 mana in an Agro Tower where there are many opponents.
It's a nice card with exquisite game balance, such as having 9000 power which trades evenly with Gogo-Go, and being unable to be used from Jaoumon despite being extremely cheap.

Onigahahaha Jaouga x4

A mass of violence that snatches away the board and hand of one player.
It serves as a powerful counter-measure against players who hold onto cards in their hand to aim for a comeback with counter spells.
The combination of Agro Tower, where the board tends to get crowded due to reveals and S-Triggers, and Hyper Energy is also a perfect match.
Since it is a Dream creature, just be careful that you cannot play a second one.

◆ Bonus: Potential Cards to Include

I have listed cards that I used to include or cards that I think might be worth trying. I hope this serves as a reference for your modifications!

Gameplay footage

flat-Kobo introduced it!
Due to filming constraints, it is a 1-on-1 match rather than a multiplayer game, but I think the actual flow of the game, its fun, and the excitement are well conveyed...! Please take a look.

Additional Content

As a stage gimmick, I also recommend trying it out by incorporating Zero-Ryu!

◆ Zero-Ryu Agro Tower Additional Rules
Share "Origin of Destruction, Zero-Mu" among all players.Start by placing
"Origin of Destruction, Zero-Mu" in the battle zone.
✅ However, there is no Zero-Ryu draw (initial hand remains 5 cards).
✅ When the condition for a Rite is met, the turn player may link that Zero-Ryu Nebula.
✅ When linking the Rite of Hand, instead of performing a GR Summon,reveal the top of the deck. The turn player immediately uses that card without paying its cost.
✅ The player who links the final Rite obtains "Zero-Ryu".

The value of various cards changes, and unique tactics and plays emerge, making the game even deeper...!
I have been playing with Zero-Ryu enabled all the time when playing with friends, but I made it additional content because it is simpler and easier to understand without Zero-Ryu when recommending it for the first time. Once you get used to the flow of the game, please give it a try!

By the way, in the dozens of matches I've played, there is one legendary instance where "Zero-Ryu" was destroyed and a player lost. Now, which card in the current recipe was responsible for that?

Finally

It became very long, but how was it?
I think it's quite difficult to collect many copies of cards like Gogo-Go, but there is no doubt that you will get excited by the intense developments and big turnarounds that happen in every match!
Please have a blast with your friends!


いいなと思ったら応援しよう!