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The value of generative AI illustrations is determined not by the 'technology to create,' but by the 'technology to discard'



The presence of 999 discarded images

Anyone who has ever created illustrations with generative AI knows this feeling.

Even if you generate 10 images with the same prompt, only one stays in your heart.
Even if you generate 100, only one remains.
Increasing the scale increases the absolute number of hits, but the probability of a hit remains almost unchanged.

In other words, what is really happening in the field of generative AI illustration is not 'creation' but 'selection'.

However, most articles circulating in the world turn a blind eye to this fact.
How to write prompts, how to choose models, how to adjust parameters—what is always discussed is 'how to create good things', not 'how to discard the rest'.

I want to write from the opposite perspective.
Value resides in the presence of the 999 discarded images, starting from that premise.

Why are 'editors' trusted more than 'creators'?

Honestly, the public's view of generative AI is still harsh.
The doubt, 'Is there any point in paying for something anyone can make?' will not disappear for a while.

If you try to refute this doubt head-on, you will usually fail.
'No, you need prompt skills,' or 'No, you need post-processing skills'—all of these sound like excuses.
The more you defend the tool, the further trust drifts away.

So, change your thinking.
Do not take the stance of 'I am a creator' at all.

Instead, take the stance of an 'editor'.
A photo book editor does not press the shutter.
However, they select a few dozen shots from tens of thousands, decide the order, and design the white space.
No one doubts that compensation is paid for that work.
Because what is there is not technology, but an 'eye'.

Generative AI illustrations can be discussed with the same structure.
The tool only outputs raw material.
The judgment to cut out 'this is it' from there is the irreplaceable part.
The moment you take this stance, the tone of the article changes.
It becomes a story about 'having an eye for things,' not a 'story about making money.'
The side-hustle vibe almost disappears with this single shift in perspective.

Don't show the generation process, show the criteria for selection

Many creators disclose the entire generation process 'for the sake of transparency.'
Prompts, seed values, step counts.
It is an act of goodwill, but it is actually counterproductive.

When you show the whole process, this thought pops into the reader's head:
'Then I can do the same thing myself.'
This is the thought that most diminishes the desire to purchase.

What you should show is not the process, but the 'reason for discarding'.

For example, write this:

This cut had perfect composition. But the shadow on the right hand conveyed 'fear' instead of the 'loneliness' I had intended. So I dropped it.

This sentence contains zero information about the generation method.
However, what is conveyed to the reader is the fact that 'this person has standards', and that is what supports the product. You can imitate how to use a tool, but you cannot imitate standards.
Because standards are experience itself.

The final answer to 'If it's the same tool, I can make it too'

The biggest wall that makes people hesitate to buy ultimately comes down to this: the suspicion that 'if I use the same tool, I can make the same thing.'

The honest answer to this is not to claim a difference in performance.
It is to 'sell an irreproducible context'.

Even with an illustration of the same composition and color tone, the moment it is accompanied by the context of 'why it exists in this form, right now,' it becomes a one-of-a-kind item that no one else can reproduce.
Technology can be imitated, but context cannot.
Because context is the record itself of what that person saw, what they discarded, and what they were conflicted about.

Therefore, in the description of the work, write not the generation conditions, but the 'record of hesitation'.
Write not 'why I chose this one,' but 'why I didn't choose all the others'.
This reversal of order becomes the uniqueness of the note article.

The reason it is one-of-a-kind lies in time, not technology

Human paintings are one-of-a-kind because the same hand can never draw the same moment twice.
The one-of-a-kind nature of generative AI illustrations is established on a different principle.

Generative AI models are constantly being updated.
The model used six months ago either no longer exists or behaves completely differently.
In other words, an image born at a certain time is not a record of 'that person's skill,' but a record of 'the judgment of that moment when that person was facing a certain version of a certain model.'

This implies a strange fact.
Even the creator themselves cannot make the same image again next year.
Even if they continue to have the same aesthetic eye, the partner (model) that makes the judgment no longer exists.

Human paintings leave the hope that 'as long as the author does not change, if they polish their skills, they can eventually get closer.'
Generative AI illustrations do not have that hope, but instead, there is a quieter fact.
That single image is a record of two times that will never intersect again—the author's eye at a certain moment and the model's appearance at a certain moment—overlapping just once.

When you realize this, the feeling of looking at generative AI illustrations changes a little.
Perhaps this is not something to be viewed by 'whether it is good or bad,' but as a 'photograph of a place you can never return to.'

いいなと思ったら応援しよう!

Erika okahara いつもご覧下さりありがとうございます。 頂きましたチップは制作費用の一部として使わせていただきます。 皆さんに還元できるような作品を作っていきたいと思っております。