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The Genesis of Wizardry: Bringing the Creator to Japan and the Story of a Hero, Mr. Shigeya Suzuki

Wizardry was not easily ported to Japanese. It felt like a myth from a distant, foreign land. I had heard rumors that it was the ultimate RPG, but the barrier to entry was high, requiring an Apple II and knowledge of English. However, this is the story of how one young hero's adventure brought that myth to Japan.

An early advertisement. This jet-black illustration made my heart race.
Technopolis, January 1983 issue. The RPG genre had not yet taken root in Japan, so it starts with an explanation of the TRPG Dungeons & Dragons. In an era when the fantasy world was barren in Japan, this world of swords and sorcery was infinitely captivating.

The hero's name is Mr. Shigeya Suzuki. Surprisingly, he went to the United States on his own to visit Sir-Tech and passionately requested a Japanese port of Wizardry. Despite his poor English, he hit it off with the creator, Mr. Robert Woodhead, and eventually won the porting contract. At just 20 years old, he had no funding and no track record; all he had was overflowing passion.


LOGiN, October 1985 issue. Since the domestic PC version of Wiz was to be released by ASCII, a pre-release feature was put together in LOGiN.


The legend of Mr. Shigeya Suzuki is inscribed here. When he visited the U.S. in December of '84, it was a coincidence that the family he stayed with had a connection to Mr. Woodhead. He says he decided to head over to see him immediately.


It seems Mr. Suzuki also handled the translation for the original WIZ, despite being inexperienced. Those unique messages, such as the famous “Inside the stone”, are likely a remnant of that. From Wizardry II: Knight of Diamonds onwards, it seems professional translators were in charge.


I admired the certificate of authenticity.

There seems to have been an intense sympathy between Mr. Suzuki, who called himself a PC shop ruffian, and Mr. Woodhead, who was a PC enthusiast.
Surprisingly, Mr. Woodhead offered to come to Japan and ported Wizardry himself. Mr. Suzuki took on the role of supporting him. The Wizardry myth in Japan was just about to begin here.


LOGiN, November 1985 issue. It says, “We sent the living source, Woodhead.” There are many games that have been ported from overseas, but I think it is extremely rare for the creator himself to come to Japan to perform the porting work. The reason the Japanese version has an English mode as standard is because the English version was completed first.


Since the original version was released in September 1981, more than four years had already passed. If it weren't for Mr. Suzuki's efforts, the port would have been delayed even further, and the history of Japanese RPGs like Dragon Quest might have changed significantly.

At the time, Mr. Robert Woodhead was at the pinnacle of the PC game industry alongside Ultima creator Lord British. I was very happy that someone like him treated a nameless young man from Japan with equal respect.It really goes to show that there are no borders for PCs and games!


Technopolis, May 1986 issue. This is a valuable interview with Mr. Shigeya Suzuki himself.


Mr. Suzuki describes his impression of Mr. Woodhead as “This guy is just like us.” You can really feel the intense sympathy between these fellow computer-obsessed youths.



There is an article stating that they were already coordinating via computer communication with the US back in 1984.
He apparently even owns a ceramic MOS6502. This is the legendary chip used in the initial production run of the Apple I, created in 1977.


It seems the Japanese version of WIZ was first created on the PC-9801.
At the end of the interview, there is a story that connects to his current work.

Following the success of the Japanese version, the Famicom version, which could be called the ultimate Wizardry, was released. WIZ is still loved by many people today.
However, I wanted to tell you all that behind that success was the passion of the enthusiastic WIZ freak, Mr. Suzuki, who wanted to "deliver the real thing to Japanese users."


The original art by Jun Suemi, familiar to Japanese WIZ fans, was adopted starting from the Famicom version, but actually, the MSX2 version was from the same period! (Important 😁) The FC version, which Mr. Woodhead praised as the "best version," can be called a gem of a work, coupled with the background music composed by Kentaro Haneda.


Additional article. An interview with Mr. Shigeya Suzuki from 1999. Porting to four models simultaneously is amazing! I do remember it being released around the same time for the PC-98, PC-88, X1, and FM-7.

It was surprising to hear that it was difficult from a business perspective. I think this also reflects the difficulties of porting overseas works during the dawn of the industry.

Currently, Mr. Shigeya Suzuki is active as a computer-related professor at Keio University. When I previously posted this on Twitter, I received a comment from a student saying, "I was surprised to hear stories about the professor when he was young."
Mr. Shigeya Suzuki, who changed jobs from a computer-obsessed youth to the advanced class of Computer Professor.Isn't the adventure story of the young days of a hero who has continued to be active from the dawn of the PC era to the present even more exciting than Wizardry?


Comptiq July 1986 issue. Mr. Yuki Oura later established a company specializing in character design.

There is another story behind the Japanese version of Wizardry: Proving Grounds of the Mad Overlord. The graphics for the WIZ monsters were handled by professional designer Mr. Yuki Oura.
Actually, Mr. Yuki Oura is the creator of the masterpiece adventure games of the early era, “Golden Tomb” and Bothtec's “Yokai Tantei Chimachima”.
Isn't it a romantic story that the unique worlds of both works are connected to Wizardry?


“Golden Tomb” was the grand prize winner of the first Adventure Contest hosted by Magical Zoo.
You can see a photo of Mr. Yuki Oura. The AVGs of this time were packed with dreams, weren't they?


Yokai Detective Chimachima features both Western and Japanese-style yokai.
It somehow feels connected to the world of Wiz 😁


I think there are many people whose lives were turned upside down by Wizardry. Of course, I am one of them 🥰

Finally, as a bonus, Robert Woodhead's Wizardry Introductory Course. From the December 1985 issue of Login, released right after the Japanese version. While the content can be considered basic knowledge today, I hope you can feel the atmosphere of that time 😊







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