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[FF6] "Clack-clack..." The silence that invites tears: The "Phantom Train" and Cyan's farewell.

◾️Introduction

A masterpiece from the Super Famicom era,

"Final Fantasy VI" (FF6).

Everyone who has played it remembers that
highly impactful event

"Phantom Train"

Let's look back on the memories of it.

It is Obon season, after all. A bit early, though.

The Phantom Train.

"Phantom Train"
English name: Phantom Train

A train designed to transport the souls of people who lost their lives to war or illness to the spirit world.

That is the setting established for it.

A setting that is both eerie and solemn.
Despite that, the journey exploring the inside of the Phantom Train is softened by comical events, and it concludes with a boss battle full of a sense of speed.

And the ending that arrives at the very end...
cannot be told without tears.

I have the impression that it is a legendary dungeon where all these gaps are perfectly harmonized.

And, something that cannot be left out when talking about this "Phantom Train" isthe BGM "Phantom Train".

In addition to the composition by Nobuo Uematsu, there is the meticulous direction within the game.
Furthermore, you encounter serious scenes such as the farewell between one of the protagonists, Cyan, and his deceased family.

This time, I would like to look back on that Phantom Train event and share some memories.


◾️Full of things to point out! Small details and gaps scattered throughout the train

The three protagonists who passed through the Phantom Forest...
"Sabin", "Shadow", "Cyan".

From the left, "Sabin" (Monk),
"Shadow" (Assassin),
"Cyan" (Samurai)

The Phantom Train that these three accidentally boarded.

To escape from the legendary train that is said to be forbidden to the living, the party must head toward the engine room at the very front.

It should be a tense situation, but
the inside of the train was a treasure trove of unexpected comedic moments that defied player expectations.


1. The dining car meal scene
For some reason, there is a luxurious dining car on the train.
When you sit at a table, a ghost waiter brings you food.
Eating this fully restores your HP and MP. And it's free, too.

A highlight of this meal scene is how the reactions change in detail depending on which character is leading the party.

・Mash: Devours it heartily, saying, "Food, food! Bring me a mountain of it!"

・Cyan: Eats it eventually, though he is nervous, saying, "I-is it really safe to eat something like this...?"

・Shadow: Shares the food with his beloved dog Interceptor, who sits beside the table, and eats quietly together with him.

This scene, where Shadow—who leaves a strong impression as a cool and cold-blooded assassin—gently feeds his dog, is a very precious and famous scene that offers a glimpse of his hidden humanity.

In myths from all over the world, there is a famous legend that "if you eat food from the world of the dead, you will never be able to return to the world of the living," so...

"Is it really okay to be gobbling up food from the dead?"
I remember feeling anxious about that.

However, since the Phantom Train was "at the stage where it had just departed and was still running on the border between the living world and the spirit world," perhaps there was no harm in the living eating it.


2. The swarm of ghosts and uncoupling the train
The reactions when talking to the ghosts wandering inside the train are also diverse.

  • Enemies that attack without question

  • A ghost merchant who sells items (for some reason, he speaks in a Kansai dialect)

  • A friendly ghost who temporarily joins the party

The ghost that joined the party could use the special command "Possess" to instantly kill enemies, but it had a strange specification where the ghost would disappear along with them.

As they proceeded further into the Phantom Train...

"Fa...ther..."

You are chased by a swarm of ghosts closing in on you.
It was a heart-pounding event where you had to perform an emergency detachment of the rear cars.


Too scary.



◾️Boss battle, the sentient Phantom Train. Sabin's "Suplex".

After pushing through the passenger cars and operating a mysterious switch in the engine room, the "Phantom Train (locomotive part)" itself, enraged by the interference with its operation, gains consciousness, starts speaking, and enters a boss battle.

On the battle screen, the entire background scrolls at high speed.
A special, high-speed presentation was implemented where Sabin and his party fight while desperately sprinting at full speed right in front of the speeding giant steam locomotive.

While struggling against troublesome area-of-effect attacks like "Diabolic Whistle" and "Acid Rain," the biggest highlight of the Phantom Train battle is Sabin's special move, "Meteor Strike."

Sabin, a muscular martial artist, easily lifts a giant steam locomotive—a mass of iron dozens of times his size—jumps high into the air, and slams it down onto the ground with a boom...

That incredibly surreal and dynamic maneuver.
"Wait, you can lift that?!"
"That's our muscle-bound monk for you!"

It had players at the time bursting with laughter.

And since the Phantom Train is an undead monster,
you can defeat it in one hit
with items like a "Phoenix Down" or "Holy Water." (This part also feels quite like a joke.)


◾️The masterpiece "Phantom Train," where speed and eeriness coexist.

The comical nature of the journey and the dynamic battle.
What gives it depth as an RPG,
I believe, is the BGM "Phantom Train" by Nobuo Uematsu and its "sound gimmicks."

This track doesn't just play as background music; it blends seamlessly with the environmental sounds within the game.

The sound effect of the train starting, "clack... clack..." as it hits the rails, gradually increases in tempo, and once it reaches a certain speed, a sorrowful melody begins.

From there, mysterious sounds with deep bass resonate,
transforming the atmosphere into something eerie and unpredictable.

It is a piece of music that expresses the contrast between "stillness and motion."

What's even more interesting is,

(1) The intro rail sound effect loops continuously until the player starts moving on the field.
(2) Taking a single step naturally transitions into the main melody.

These were the elaborate gimmicks that had been incorporated.


■ "Daring to strip away the sound" — Cyan's farewell to his wife and child

After a fierce battle with the Phantom Train, Mash and the others forcibly bring it to a stop.

On the platform of a mysterious station where they disembark, the story shifts from its previous comical atmosphere to one of the saddest narratives in FF6.

Beyond the platform are the souls of many people who lost their lives to war or poisoning.
Those souls board the Phantom Train one after another as if being sucked into it.

In that line are...
Cyan's wife, Elayne, and his young son, Owain, who lost their lives due to Kefka's poison.

"Wait, Elayne! Owain..."

Cyan runs desperately toward the departing train.

"My dear... I was happy. Thank you..."
"Daddy! I'll work hard at my sword practice and protect Mommy!!"

The train quietly runs off into the spirit world.

Doma Castle was attacked, and when he arrived, his wife and child were already cold.
Cyan couldn't even be there for their final moments.

It was a cruel reality, but...
one could also see it as, "He was able to exchange final words of farewell, express his gratitude, and see them off."

The true essence of this direction is that at the moment of parting with his wife and child,
no BGM or melody plays at all.

The only thing echoing on the screen was the sound of the rails, "clack... clack..." ringing out quietly and rhythmically.

Daring to completely erase the melody and leaving only the silence and the sound of the train in the space.

Through this direction, the overwhelming sense of loneliness of Cyan being left behind on the platform alone, the heart-piercing sorrow, and the reality that things can never return to how they were are all expressed.


"Leave him be..."

A brief word of concern from Shadow, who usually acts as a cold-hearted assassin.
And Mash, who fell from the platform while trying to chase after Cyan.

The bonds between the men and their humanity made Cyan's tragedy all the more poignant.


■ In conclusion

The comical meal inside the train and Sabin's overly dynamic special moves. The meticulously calculated "stillness and motion" of the background music.

And the heartbreaking farewell between Cyan and his wife and child.

The Phantom Train in "FF6" is, I believe, an immortal dungeon where the humor, battles, graphics, and music all mesh perfectly with the story.

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