What was the cause of the metaverse's failure?
The biggest reason the metaverse stalled is that "demand was not established, not the technology." In other words,
they built what they could build
but there was no reason for people to use it daily
This is the essence.
Organizing the premises
Meta Platforms made huge investments and positioned the metaverse as the next-generation main battlefield. However, in reality,
failure in user retention
stagnation in monetization
occurred, leading to a review of their strategy.
Cause of failure 1: There is nothing to do
This is the most fatal. What you can do in the metaverse was limited to
chatting
events
simple games
However, these are already sufficiently satisfied by
existing social media
existing games
As a result,
there was no reason to go out of one's way to do it in the metaverse
Cause of failure 2: The cost is too high
The metaverse
VR equipment
high-performance PCs
communication environments
often requires these, making the barrier to entry high. On the other hand, the experience gained is not that dramatic, so
the value does not match the cost
Failure factor 3: The experience is inconvenient
Real-world social media
can be opened immediately
can be posted to immediately
whereas the metaverse has
logins
avatar manipulation
movement
and other such hassles. In other words,
it is not suitable for daily use
Failure factor 4: The business model is weak
In the metaverse,
land sales
item sales
Advertising
and other methods were tested, but they are weak as sustainable revenue models. This is because the users themselves are not sticking around.
Reason for failure 5: Excessive expectations
"The next internet"
"It will become the center of life"
and other excessive expectations took the lead. However, in reality, it remained a
service with limited use cases
. This gap has intensified the sense of failure.
Reason for failure 6: The competition was too strong
In reality,
SNS
games
video streaming
and other existing services are extremely powerful. The metaverse could not offer enough value to replace them.
Essence
To put it in one line:
"The technology existed, but there was no reason to change habits"
Summary
The reasons for the metaverse's failure were
nothing to do
high costs
Difficult to use
Cannot be monetized
These are complex factors, but the most important one is the lack of a necessity for daily use.
There was a service called 'Ameba Pigg' in the past; is it essentially the same as that?
It is essentially quite similar. However,
the philosophy is the same, but the scale and expectations were orders of magnitude larger
This is the decisive difference.
What is the same?
Ameba Pigg and the so-called metaverse share almost the same core structure.
Acting through an avatar
Gathering in a virtual space
Interacting with others
Expressing oneself through items
In other words,
'another living space in the digital world'
is the same concept.
Actually, Ameba Pigg was already complete
This is the important part. Ameba Pigg was
lightweight
easy to enter
simple to operate
integrated into daily life
in its design. Therefore, it was a service that
actually functioned as a 'place to be'
.
Differences from the metaverse
There are mainly three differences.
1 Too heavy
Because the metaverse was based on
3D
VR
high load
it had the problems of
not being easy to enter
not being sustainable
.
2 Vague purpose
Ameba Pigg had
chat
games
events
as clear use cases. On the other hand, the metaverse tried to do
work
play
daily life
all at once, and as a result, it became unclear what the space was for
3 Excessive expectations
Ameba Pigg was a single community service, but the metaverse was
talked about as the "next internet."
Because of this, the gap with reality became fatal
Essential differences
This is the most important point.
Ameba Pigg
→ Established itself as entertainment
Metaverse
→ Failed by trying to become infrastructure
A paradoxical perspective
This is a quite important viewpoint, but
It could be said that the metaverse wasn't new, but rather an attempt to "excessively expand on things that have existed for a long time."
Summary
Conclusion
As you pointed out, the essence is almost the same. The difference boils down to one point:
whether it was established as a lightweight and practical service
or whether it was too heavy and chased ideals too much.
This is what it all comes down to.
Wouldn't it have been better received if we had taken a simpler approach, like making a tool like Zoom feel more like a metaverse?
The direction is sound, and it is more likely to succeed realistically than a "full metaverse." However,
there is almost no value in "being metaverse-like" in itself; everything depends on whether it makes work easier.
Why is this direction easier to establish?
Tools like Zoom already have
a clear purpose,
daily demand,
and a low learning curve.
Here,
Lightweight avatar representation
Spatial arrangement
Expression of gaze and distance
Adding these isan 'extension' rather than a 'replacement', so they are easily accepted.
Elements that are actually easy to evaluate
When things go well, the following points are appreciated:
It is easy to tell who is talking to whom
Casual chat and meetings can be separated
Conversations among multiple people branch off naturally
This is in the direction of compensating for the weaknesses of conventional video conferencing. In other words, the value is'communication improvement' rather than metaverse elements.
Why did the conventional metaverse fail? (Re-organized)
The conventional type was based on the idea of
replacing everything
creating a new living space
However, this had the problems of
high learning costs
weak reasons for use
.
Reasons why it is still difficult
Even in this direction, it is not easy.
1 Unnecessary operations are disliked
Avatar control
Movement
Changing viewpoints
When these increase, it just becomes more troublesome than Zoom.
2 Cameras provide more information
Facial expressions
Atmosphere
Vibe
are overwhelmingly stronger in real-life video. Therefore, turning into an avatar can sometimes lead to degradation
3 If it leans toward "play," it won't be used for work
Even if it looks fun, if work efficiency drops, it will be cut immediately.
Conditions for success
For this to work in this direction, there are quite severe conditions.
Fast startup
Almost no operation required
As efficient as or better than existing tools
Easy to introduce
In other words,
if it is easier than Zoom, it will be adopted
If it's even slightly troublesome, it will be discarded
Summary
The direction of "making Zoom metaverse-like" is,
more realistic and makes more sense than traditional metaverses
However, the conditions for success are extremely strict
is the positioning. Ultimately, what matters is not whether it is a metaverse, but only "whether it makes work faster."only.
I have no interest in metaverses at all, and it makes sense that they are dying out and disappearing. After all, there is no reason to dare to use them. I used to use "Ameba Pigg" a long time ago, and that was fun. Back then, there was no SNS, and it was for anonymous interaction.
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