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v14.5.2
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paroj
released this
31 Jan 18:14
Main
Entity - only call computeBoneBoundingRadius() if enabling
Mesh - copy GPU buffer if necessary to calculate bone radius
CMake
Android - align libraries to 16k
update Android project templates
Update Freetype version to 2.14.1 (#3574 )
update to assimp 6.0.3
Bites: Android - fix touch offset with hidden navbar
RTSS: CookTorrance - fix double gamma on ambient colour
Plugins: Assimp
fix MR map key for recent assimp
workaround webp extension mapping
GLSupport
Android - respect gamma param
Android - sync options with config dialog
Win32 - describe selected format like on EGL
Win32 - use wglChoosePixelFormat when possible
GL: HardwareBuffer - make shadow buffer if requested
GLES2
make sure srgb format is colour renderable
Texture - make sure we can generate mipmaps with gamma
D3D11: respect auto mip generation
Samples: fix texture array sample on GLES
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