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v14.5.2

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@paroj paroj released this 31 Jan 18:14
· 192 commits to master since this release
  • Main
    • Entity - only call computeBoneBoundingRadius() if enabling
    • Mesh - copy GPU buffer if necessary to calculate bone radius
  • CMake
    • Android - align libraries to 16k
    • update Android project templates
    • Update Freetype version to 2.14.1 (#3574)
    • update to assimp 6.0.3
  • Bites: Android - fix touch offset with hidden navbar
  • RTSS: CookTorrance - fix double gamma on ambient colour
  • Plugins: Assimp
    • fix MR map key for recent assimp
    • workaround webp extension mapping
  • GLSupport
    • Android - respect gamma param
    • Android - sync options with config dialog
    • Win32 - describe selected format like on EGL
    • Win32 - use wglChoosePixelFormat when possible
  • GL: HardwareBuffer - make shadow buffer if requested
  • GLES2
    • make sure srgb format is colour renderable
    • Texture - make sure we can generate mipmaps with gamma
  • D3D11: respect auto mip generation
  • Samples: fix texture array sample on GLES