gluCylinder生成圆锥体、圆柱体和圆台面的函数

gluCylinder是OpenGL的辅助库GLU中的函数,用于绘制沿Z轴的圆柱体或锥体。参数包括底面半径、顶面半径、高度、切片数和堆栈数。当顶面半径为0时,会生成一个锥体。该函数考虑了内外方向、纹理坐标生成和几何细分。

gluCylinder

NAME

gluCylinder -- draw a cylinder

C SPECIFICATION

void gluCylinder(GLUquadricObj *qobj,
                 GLdouble baseRadius,
                 GLdouble topRadius,
                 GLdouble height,
                 GLint slices,
                 GLint stacks)

PARAMETERS

qobj

Specifies the quadrics object (created with gluNewQuadric).

 

baseRadius

Specifies the radius of the cylinder at z = 0.

 

topRadius

Specifies the radius of the cylinder at z = height.

 

height

Specifies the height of the cylinder.

 

slices

Specifies the number of subdivisions around the z axis.

 

stacks

Specifies the number of subdivisions along the z axis.

DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if topRadius is set to zero, then this routine will generate a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值