gluCylinder
NAME
gluCylinder -- draw a cylinder
C SPECIFICATION
void gluCylinder(GLUquadricObj *qobj,
GLdouble baseRadius,
GLdouble topRadius,
GLdouble height,
GLint slices,
GLint stacks)
PARAMETERS
qobj
Specifies the quadrics object (created with gluNewQuadric).
baseRadius
Specifies the radius of the cylinder at z = 0.
topRadius
Specifies the radius of the cylinder at z = height.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.
Note that if topRadius is set to zero, then this routine will generate a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
gluCylinder是OpenGL的辅助库GLU中的函数,用于绘制沿Z轴的圆柱体或锥体。参数包括底面半径、顶面半径、高度、切片数和堆栈数。当顶面半径为0时,会生成一个锥体。该函数考虑了内外方向、纹理坐标生成和几何细分。

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