-(void) addChild: (CCNode*)childz: (NSInteger)z tag: (NSInteger)aTag
-(void) addChild: (CCNode*)childz: (NSInteger)z
-(void) addChild: (CCNode*)child
-(void) removeFromParentAndCleanup: (Bool)cleanup
-(void) removeChild: (CCNode*)childcleanup: (Bool)cleanup
-(void) removeChildByTag: (NSInteger)aTag cleanup: (Bool)cleanup
-(void) removeAllChildrenWithCleanup: (Bool)cleanup
-(void) _setZOrder: (NSInteger)z
-(void) reorderChild: (CCNode*)childz: (NSInteger)z
-(void) visit
-(void) onEnter
-(void) onExit
-(CCAction*)runAction: (CCAction*)action
-(void)stopAllActions
-(void)stopAction: (CCAction*)action
-(void)stopActionByTag: (NSInteger)aTag
-(CCAction*) getActionByTag: (NSInteger) aTag
-(void)schedule: (SEL)selector interval: (ccTime)interval
-(void)unschedule: (SEL)selector: (SEL)selector
-(void)unscheduleAllSeletors
-(void)resumeSchedulerAndActions
-(void)pauseSchedulerAndActions
本文深入探讨了Unity3D游戏引擎与C#编程语言的结合应用,通过实际案例展示了如何使用这两种技术进行游戏开发。包括场景搭建、对象创建、动画实现、碰撞检测、脚本编写等多个方面。

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