#include<stdio.h>
#include<malloc.h>
typedef struct BiNode
{
char data;
struct BiNode *lchild,*rchild;
struct BiNode* parent;
}BiNode,*BiTree;
typedef struct QueueNode
{
BiTree Tree;
struct QueueNode *next;
}QueueNode;
typedef struct
{
QueueNode* front;
QueueNode* rear;
}LQueue;
BiTree CreateBiTree(){
char ch;
BiTree T;
scanf("%c",&ch);
if(ch=='#') T=NULL;
else
{
T =(BiTree)malloc(sizeof(BiNode));
T->data = ch;
T->lchild=CreateBiTree();
T->rchild=CreateBiTree();
}
return T;
}
void Init_Queue(LQueue &q)
{
q.front=q.rear=(QueueNode*)malloc(sizeof(QueueNode));
q.front->next=NULL;
}
void InQueue(LQueue &q,BiTree p)
{
QueueNode* m;
m=(QueueNode*)malloc(sizeof(QueueNode));
m->Tree=p;
m->next=NULL;
q.rear->next=m;
q.rear=m;
}
void Out_Queue(LQueue &q,BiTree &p)
{
QueueNode* m;
m=q.front->next;
p=m->Tree;
q.front->next=m->next;
if(q.rear==m)
q.rear=q.front;
free(m);
printf("%c",p->data);
}
int IsEmpty(LQueue q)
{
if(q.front->next==NULL)
return 1;
return 0;
}
void Level(BiTree T)
{
LQueue q;
BiTree p;
Init_Queue(q);
p=T;
InQueue(q,p);
while(IsEmpty(q)!=1)
{
Out_Queue(q,p);
if(p->lchild!=NULL)
InQueue(q,p->lchild);
if(p->rchild!=NULL)
InQueue(q,p->rchild);
}
}
int main()
{
int n=0;
BiTree T;
T=CreateBiTree();
Level(T);
}