动画
Border Thickness:边框的厚度
BorderBrush:边框颜色
CornerRadius:化圆
border特征:可以容纳一个其他元素
动画命名空间:using System.Windows.Media.Animation;
①storyboard:故事本
②DoubleAnimation:动画类型(两点动画)
(1)From:设置动画的起始值
(2)to:设置动画的终止值
(3)Duration:设置动画的进行时间
③Storyboard.SetTarget:设置某个动画的男女号(设置的动画,要作为目标的依赖对象)
④Storyboard.SetTargetProperty:设置动画的属性
(动画名,new PropertyPath("(canvas.Left)"));
讲动画添加进故事本中
story1.children.Add(动画名);
可选属性:
AutoReverse:是否反着播放
RepeatBehavior:是否重复播放
设置旋转方向:
Rotate Transform rotate=new Rotate Transform();
旋转角度:
rotate.Angle();
给对象绑定旋转中心:
br.Render Transform=rotate;(左上角)
br.Render TransformOrigin=new Point(0.5,0.5);(中心)
关于timer的命名空间:using System.Windows.Threading;
钟表案例
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Threading;
namespace _03钟表
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
//获取当前时间
DateTime time = DateTime.Now;
int s = time.Second;
int m = time.Minute;
int h = time.Hour;
Border br = new Border();
br.Width = br.Height = 300;
br.Background = Brushes.White;
Canvas.SetLeft(br, 25);
Canvas.SetTop(br, 25);
br.BorderThickness = new Thickness(10);
br.BorderBrush = Brushes.Blue;
br.CornerRadius = new CornerRadius(150);
ZB.Children.Add(br);
//秒针
RotateTransform rotate = new RotateTransform();
S.RenderTransform = rotate;
S.RenderTransformOrigin = new Point(0.5, 0.75);
Storyboard story1 = new Storyboard();
DoubleAnimation da1 = new DoubleAnimation(s*6, s*6+360, new Duration(TimeSpan.FromSeconds(60)));
Storyboard.SetTarget(da1,S);
Storyboard.SetTargetProperty(da1,new PropertyPath("RenderTransform.Angle"));
da1.RepeatBehavior = RepeatBehavior.Forever;
story1.Children.Add(da1);
story1.Begin();
//分针
RotateTransform rotate1 = new RotateTransform();
F.RenderTransform = rotate1;
F.RenderTransformOrigin = new Point(0.5, 0.9);
Storyboard story2 = new Storyboard();
DoubleAnimation da2 = new DoubleAnimation(m*6, m*6+360, new Duration(TimeSpan.FromMinutes(60)));
Storyboard.SetTarget(da2, F);
Storyboard.SetTargetProperty(da2, new PropertyPath("RenderTransform.Angle"));
da2.RepeatBehavior = RepeatBehavior.Forever;
story2.Children.Add(da2);
story2.Begin();
//时针
RotateTransform rotate2 = new RotateTransform();
H.RenderTransform = rotate2;
H.RenderTransformOrigin = new Point(0.5, 0.85);
Storyboard story3 = new Storyboard();
DoubleAnimation da3 = new DoubleAnimation(h*30+m*0.5, h*30+m*0.5+360, new Duration(TimeSpan.FromHours(12)));
Storyboard.SetTarget(da3, H);
Storyboard.SetTargetProperty(da3, new PropertyPath("RenderTransform.Angle"));
da3.RepeatBehavior = RepeatBehavior.Forever;
story3.Children.Add(da3);
story3.Begin();
DispatcherTimer timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromMilliseconds(1000);
lb.Content = "当前时间为:" + DateTime.Now;
timer.Tick += Timer_Tick;
timer.Start();
}
private void Timer_Tick(object sender, EventArgs e)
{
lb.Content = "当前时间为:" + DateTime.Now;
}
}
}

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