using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables; // Timeline相關
public class TimelineTool : MonoBehaviour{
//放入帶有Playable Director的物件(Director用"Hold"模式)
public PlayableDirector Director;
void Update(){
if (Input.GetKeyDown(KeyCode.A)){
Director.Pause();


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