一、检查图片是否被预制体或其他对象引用 (静态)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEngine.UI;
public class FindTrashRes : Editor
{
public static string prefabPath = "assets/gamedata/ui/prefab"; // 预制体文件夹路径
public static string tex
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