Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community
http://rapidshare.com/files/50711237/012229064X.rar
http://rapidshare.com/files/50711237/012229064X.rar
本书由Dave Eberly撰写,全面介绍了实时3D游戏引擎的软件工程及编程技术。从图形管线的基础构建讲起,涵盖数据结构、数学系统等核心元素。深入探讨场景图管理、渲染系统构建等内容,并涉及顶点像素着色器等高级渲染效果,以及碰撞检测和物理系统的设计。

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