// Module/MyLuaSingleton.lua
MyLuaSingleton= class("MyLuaSingleton")
local m = MyLuaSingleton
local private = {}
function M:ctor()
end
function M:TestFunc(hour, min, sec)
end
function M:Instance()
return MyLuaSingleton.instance
end
MyLuaSingleton.instance = MyLuaSingleton.new()
//C#
//法一:
void Call_xLua_Instance_Func()
{
var luaEnv = LuaManager.instance.GetLuaEnv();
//
luaEnv.DoString("require 'Module.MyLuaSingleton'");
//获取lua脚本类
var luaSingleton = luaEnv.Global.Get<LuaTable>("MyLuaSingleton");
//获取lua单例类的获取单例对象函数
LuaFunction instanceFunc = luaSingleton.Get<LuaFunction>("Instance");
//获取到单例对象
LuaTable luaInstance = instanceFunc.Call()[0] as LuaTable;
//使用单例对象获取类中方法
LuaFunction func = luaInstance.Get<LuaFunction>("TestFunc");
func.Call(luaInstance, 1, 2, 3);
}
//法二:
void Call_xLua_Instance_Func()
{
var luaEnv = LuaManager.instance.GetLuaEnv();
//
luaEnv.DoString("require 'Module.MyLuaSingleton'");
//获取lua脚本类
var luaSingleton = luaEnv.Global.Get<LuaTable>("MyLuaSingleton");
//获取到单例对象变量
LuaTable luaInstance = luaSingleton.Get<LuaTable>("instance");
//使用单例对象获取类中方法
LuaFunction func = luaInstance.Get<LuaFunction>("TestFunc");
func.Call(luaInstance, 1, 2, 3);
}