three.js从入门到精通系列教程030 - three.js创建五彩斑斓的旋转立方体

<!DOCTYPE html>
<html>

<head>
  <meta charset="UTF-8">
  <title>three.js从入门到精通系列教程030 - three.js创建五彩斑斓的旋转立方体</title>
  <script src="ThreeJS/three.js"></script>
  <script src="ThreeJS/jquery.js"></script>
</head>

<body>
  <div id="myContainer"></div>
  <script id="myVertexShader" type="x-shader/x-vertex">
   //创建顶点着色器
    varying vec2 vUv;
    void main() {
      vUv = uv;
      vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
      gl_Position = projectionMatrix * mvPosition;
    }
</script>
  <script id="myFragmentShader" type="x-shader/x-fragment">
    //创建片元着色器
    uniform float time;
    uniform vec2 resolution;
    varying vec2 vUv;
    void main( void ) {
      vec2 position = -1.0 + 2.0 * vUv;
      float red = abs( sin( position.x * position.y + time / 5.0 ) );
      float green = abs( sin( position.x * position.y + time / 4.0 ) );
      float blue = abs( sin( position.x * position.y + time / 3.0 ) );
      gl_FragColor = vec4( red, green, blue, 1.0 );
    }
</script>
  <script type="text/javascript">
    //创建渲染器
    var myRenderer = new THREE.WebGLRenderer({ antialias: true });
    myRenderer.setSize(window.innerWidth, window.innerHeight);
    myRenderer.setClearColor('white', 1.0);
    $('#myContainer')[0].appendChild(myRenderer.domElement);
    var myScene = new THREE.Scene();
    var myCamera = new THREE.PerspectiveCamera(45,
      window.innerWidth / window.innerHeight, 10, 130);
    myCamera.position.x = 30;
    myCamera.position.y = 30;
    myCamera.position.z = 30;
    myCamera.lookAt(new THREE.Vector3(0, 0, 0));
    //创建THREE.ShaderMaterial
    var myShaderMaterial = new THREE.ShaderMaterial({
      uniforms: {
        time: { type: "f", value: 1.0 },
        resolution: { type: "v2", value: new THREE.Vector2() },
      },
      vertexShader: $('#myVertexShader')[0].textContent,
      fragmentShader: $('#myFragmentShader')[0].textContent
    });
    //使用THREE.ShaderMaterial创建立方体
    var myBoxGeometry = new THREE.BoxGeometry(16, 16, 16);
    var myMesh = new THREE.Mesh(myBoxGeometry, myShaderMaterial);
    myScene.add(myMesh);
    var myStep = 0;
    //渲染(旋转)立方体
    animate();
    function animate() {
      myMesh.rotation.y = myStep += 0.01;
      myMesh.rotation.x = myStep;
      myMesh.rotation.z = myStep;
      myMesh.material.uniforms.time.value += 0.1;
      requestAnimationFrame(animate);
      myRenderer.render(myScene, myCamera);
    }
  </script>
</body>

</html>

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