J2ME:Canvas键盘事件

本文介绍了一个简单的Java ME应用程序,该程序演示了如何通过按键事件来控制画布上的图像移动和旋转。文章提供了完整的代码实现,并解释了如何利用Canvas类处理按键事件,使图像能够根据用户输入上下左右移动及旋转。

import java.io.IOException;

import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.Sprite;

public class keyEvent extends MIDlet {
   
 
 private Display dis;
 private myCanva mc=new myCanva();
 public keyEvent() {
  // TODO Auto-generated constructor stub
 }

 protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
  // TODO Auto-generated method stub

 }

 protected void pauseApp() {
  // TODO Auto-generated method stub

 }

 protected void startApp() throws MIDletStateChangeException {
  // TODO Auto-generated method stub
        dis=Display.getDisplay(this);
        mc.setTitle("画布按键");
        dis.setCurrent(mc);
       
 }
 
 

}

class myCanva extends Canvas
{
    //GAME_A,B,C,D分别对应1,3,7,9
 private final static int xspeed=5,yspeed=5;
 private int x=this.getWidth()/2,y=this.getHeight()/2;
 int dir=Sprite.TRANS_NONE;
 Image img;
 
 myCanva()
 {try {
  img=Image.createImage("/16.png");
 } catch (IOException e) {
  // TODO Auto-generated catch block
  e.printStackTrace();
 }}
 protected void keyPressed(int keyCode) {
  // TODO Auto-generated method stub
  super.keyPressed(keyCode);
  /*if(this.getGameAction(keyCode)==Canvas.UP)
   y-=yspeed;
  else if(this.getGameAction(keyCode)==Canvas.DOWN)
   y+=yspeed;
  else if(this.getGameAction(keyCode)==Canvas.LEFT)
   x-=xspeed;
  else if(this.getGameAction(keyCode)==Canvas.RIGHT)
   x+=xspeed;*/
  switch(this.getGameAction(keyCode))   //特殊键要进行转换
  {
  case Canvas.UP:y-=yspeed;break;
  case Canvas.DOWN:y+=yspeed;break;
  case Canvas.LEFT:x-=xspeed;break;
  case Canvas.RIGHT:x+=xspeed;break;
  case Canvas.FIRE:    //改变方向
      switch(dir)
      {
      case Sprite.TRANS_NONE:dir=Sprite.TRANS_ROT90;break;
      case Sprite.TRANS_ROT90:dir=Sprite.TRANS_ROT180;break;
      case Sprite.TRANS_ROT180:dir=Sprite.TRANS_ROT270;break;
      case Sprite.TRANS_ROT270:dir=Sprite.TRANS_NONE;break;
      }
  }
  repaint();
  
  
  
 }

 protected void keyReleased(int keyCode) {
  // TODO Auto-generated method stub
  super.keyReleased(keyCode);
 }

 protected void keyRepeated(int keyCode) {
  // TODO Auto-generated method stub
  super.keyRepeated(keyCode);
 }

 protected void paint(Graphics g) {
  // TODO Auto-generated method stub
  g.setColor(255, 255, 255);
  g.fillRect(0, 0, this.getWidth(), this.getHeight());   //刷屏
  g.drawRegion(img,0,0,img.getWidth(),img.getHeight(),dir,x, y, Graphics.HCENTER|Graphics.VCENTER);
 }
 }

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值