1、http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=1592
2、题目:
Problem A
Pebble Solitaire
Input: standard input
Output: standard output
Time Limit: 1 second
Pebble solitaire is an interesting game. This is a game where you are given a board with an arrangement of small cavities, initially all but one occupied by a pebble each. The aim of the game is to remove as many pebbles as possible from the board. Pebbles disappear from the board as a result of a move. A move is possible if there is a straight line of three adjacent cavities, let us call them A, B, and C, with B in the middle, where A is vacant, but B and C each contain a pebble. The move constitutes of moving the pebble from C to A, and removing the pebble in Bfrom the board. You may continue to make moves until no more moves are possible.
In this problem, we look at a simple variant of this game, namely a board with twelve cavities located along a line. In the beginning of each game, some of the cavities are occupied by pebbles. Your mission is to find a sequence of moves such that as few pebbles as possible are left on the board.

Input
The input begins with a positive integer n on a line of its own. Thereafter n different games follow. Each game consists of one line of input with exactly twelve characters, describing the twelve cavities of the board in order. Each character is either '-' or 'o' (The fifteenth character of English alphabet in lowercase). A '-' (minus) character denotes an empty cavity, whereas a 'o' character denotes a cavity with a pebble in it. As you will find in the sample that there may be inputs where no moves is possible.
Output
For each of the n games in the input, output the minimum number of pebbles left on the board possible to obtain as a result of moves, on a row of its own.
Sample Input Output for Sample Input
| 5 ---oo------- -o--o-oo---- -o----ooo--- oooooooooooo oooooooooo-o | 1 2 3 12 1
|
Swedish National Contest
类似于跳棋,当两颗石子左或者右有空位置时,移动。每次转移之后移去经过的石子。
思路:
有12个格子,所以状态最多有2^12=4096个。把每次搜索过的状态存在dp[]数组中,以后再次查询类似的直接返回即可。
3、AC代码:
#include <cstdio>
#include <cstdlib>
#include <cstring>
#define min(a,b) (((a) < (b)) ? (a) : (b))
int dp[4100];
int solve(int n)
{
if (dp[n] != -1)
return dp[n];
dp[n] = 0;
for (int i = 0; i < 12; ++i)
if (n & (1 << i))
dp[n] += 1;
for (int i = 0; i < 10; ++i)
{
int t;
if ((n&(1<<i)) && (n&(1<<(i+1))) && !(n&(1<<(i+2))))
{
t = n;
t &= ~(1 << i);
t &= ~(1 << (i+1));
t |= 1 << (i+2);
dp[n] = min(dp[n], solve(t));
}
if (!(n&(1<<i)) && (n&(1<<(i+1))) && (n&(1<<(i+2))))
{
t = n;
t &= ~(1 << (i+1));
t &= ~(1 << (i+2));
t |= 1 << i;
dp[n] = min(dp[n], solve(t));
}
}
return dp[n];
}
int main()
{
memset(dp, -1, sizeof(dp));
int cases;
scanf("%d", &cases);
while (cases--)
{
char str[20];
int n = 0;
scanf("%s", str);
for (int i = 0; i < 12; ++i)
if (str[i] == 'o')
n ^= 1 << i;
printf("%d\n", solve(n));
}
return 0;
}
本文介绍了一种基于跳石游戏的算法实现,旨在通过最少的步骤达到移除最多石子的目标。采用动态规划方法,利用状态压缩技巧,解决了十二格线性版跳石游戏问题,并给出AC代码。

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