HTML贪吃蛇游戏源码(穿墙)

演示

在这里插入图片描述

完整HTML

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <title><・)))><<</title>
    <link rel="shortcut icon" href="${ctx}/image/snake_eating.png">
    <meta name="referrer" content="no-referrer">
    <meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1,user-scalable=no" />
    <meta name="renderer" content="webkit"/>
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
    <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"/>
    <meta name="apple-mobile-web-app-status-bar-style" content="black"/>
    <meta name="apple-mobile-web-app-capable" content="yes"/>
    <meta name="format-detection" content="telephone=no"/>
    <style>
        * {
            box-sizing: border-box;
        }

        html,
        body {
            background-color: #000;
            height: 99%;
            border-radius: 50px;
        }

        body {
            background: #222;
            background: -webkit-radial-gradient(#333, #111);
            background: radial-gradient(#333, #111);
            background-position: center center;
            background-repeat: no-repeat;
            background-size: cover;
            color: #fff;
            font: 100%/1.5 sans-serif;
            overflow: hidden;
        }

        /*================================================

        Score

        ================================================*/

        .score {
            color: rgba(255, 255, 255, 0.5);
            font-size: 17px;
            font-weight: bold;
            padding-top: 0.2%;
            text-align: center;
        }

        /*================================================

        hightScoreDiv

        ================================================*/
        #introduce {
            color: rgba(255, 255, 255, 0.5);
            font-size: 17px;
            font-weight: bold;
            padding-top: 0.2%;
            text-align: center;
        }

        .hightScoreDiv {
            color: rgba(255, 255, 255, 0.5);
            font-size: 17px;
            font-weight: bold;
            padding-top: 0.2%;
            text-align: center;
        }

        /*================================================

        Stage

        ================================================*/
        .stage {
            bottom: 0;
            left: 0;
            margin: auto;
            position: absolute;
            right: 0;
            top: 0;
            z-index: 2;
        }

        /*================================================

        Tiles

        ================================================*/

        .tile {
            background: rgba(0, 0, 0, 0.15);
            position: absolute;
            -webkit-transition-property: background,
            box-shadow,
            opacity,
            -webkit-transform;
            transition-property: background,
            box-shadow,
            opacity,
            -webkit-transform;
            transition-property: background,
            box-shadow,
            opacity,
            transform;
            transition-property: background,
            box-shadow,
            opacity,
            transform,
            -webkit-transform;
            -webkit-transform: translateZ(0);
            transform: translateZ(0);
            -webkit-transition-duration: 3000ms;
            transition-duration: 3000ms;
        }

        .tile:before {
            bottom: 0;
            content: '';
            height: 0;
            left: 0;
            margin: auto;
            opacity: 0;
            position: absolute;
            right: 0;
            top: 0;
            width: 0;
            -webkit-transition: opacity 300ms;
            transition: opacity 300ms;
        }

        .tile.path:before {
            opacity: 1;
        }

        .tile.up:before {
            border-bottom: 4px inset rgba(255, 255, 255, 0.15);
            border-left: 4px solid transparent;
            border-right: 4px solid transparent;
        }

        .tile.down:before {
            border-top: 4px inset rgba(255, 255, 255, 0.15);
            border-left: 4px solid transparent;
            border-right: 4px solid transparent;
        }

        .tile.left:before {
            border-right: 4px inset rgba(255, 255, 255, 0.15);
            border-top: 4px solid transparent;
            border-bottom: 4px solid transparent;
        }

        .tile.right:before {
            border-left: 4px inset rgba(255, 255, 255, 0.15);
            border-top: 4px solid transparent;
            border-bottom: 4px solid transparent;
        }

        @media (max-width: 900px), (max-height: 900px) {
            .tile.up:before,
            .tile.down:before,
            .tile.left:before,
            .tile.right:before {
                border-width: 3px;
            }
        }

        @media (max-width: 500px), (max-height: 500px) {
            .tile.up:before,
            .tile.down:before,
            .tile.left:before,
            .tile.right:before {
                border-width: 2px;
            }
        }

        .tile.pressed {
            background: rgba(0, 0, 0, 0.3);
            box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.6);
            -webkit-transition-duration: 0ms;
            transition-duration: 0ms;
        }
    </style>
</head>
<body>
<div id="eating">
    <div id="introduce">移动:方向键 / 上(W)、下(S)、左(A)、右(D)</div>
    <div class="hightScoreDiv">最高得分:<span id="hightScore">0</span></div>
    <div class="hightScoreDiv">当前得分:<span class="score">0</span></div>
    <div class="stage"></div>
</div>
<div id="phone" style="position: absolute;width: 99%;display: none">
    <div style="width: 100%;padding: 2em 0em;text-align: center;background-color: rgb(0,0,0);font-size: 1.5em;margin-top: 10em">
        暂不支持手机访问😊<br><br>
        <a href="javascript:void(0)" onclick="window.open('../index.html')" style="text-decoration: none;padding: 0.5em 1em;font-size: 0.7em;color: #c7c7c7;background: #c70000;border-radius: 30px;font-weight: bold">返回首页</a></div>
</div>
<!--底部版权信息-->
<div style="position: fixed; bottom: 10px;width: 100%;text-align: center;-moz-user-select: none; -khtml-user-select: none; user-select: none;">
			<span style="color: #666666;font-size:0.5em"><a href="https://beian.miit.gov.cn/" target="_blank"
                                                            style="color: #666666;text-decoration: none;" title="备案查询">湘ICP备2021002539号-1</a> &copy; All rights reserved by
				<a href="javascript:void(0)" onclick="authors()" style="color: #0082ff;text-decoration: none;"
                   title="启用QQ联系作者">霸霸😈</a>
			</span>
</div>
<script type="text/javascript">

    window.onload = function (){
        if(isMobile()){
            document.getElementById("phone").style.display="block";
            document.getElementById("eating").style.display="none";
        }
    }
    //判断是否为手机访问
    function isMobile() {
        var userAgentInfo = navigator.userAgent;
        var mobileAgents = ["Android", "iPhone", "SymbianOS", "iPad", "iPod", "ipad", "android", "iphone", "ipod"];//Windows Phone
        var mobile_flag = false;
        //根据userAgent判断是否是手机
        for (var v = 0; v < mobileAgents.length; v++) {
            if (userAgentInfo.indexOf(mobileAgents[v]) > 0) {
                mobile_flag = true;
                break;
            }
        }
        return mobile_flag;
    }
    function authors() {
        alert("联系方式:\n微信号:onlyoneshun\n\n博客地址:\nCSDN:https://yushun.blog.csdn.net")
    }

    /*================================================

      Polyfill

      ================================================*/

    (function () {
        'use strict';
        /*================================================

        Request Animation Frame

        ================================================*/

        var lastTime = 0;
        var vendors = ['webkit', 'moz'];
        for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
            window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
            window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];
        }

        if (!window.requestAnimationFrame) {
            window.requestAnimationFrame = function (callback, element) {
                var currTime = new Date().getTime();
                var timeToCall = Math.max(0, 16 - (currTime - lastTime));
                var id = window.setTimeout(
                    function () {
                        callback(currTime + timeToCall);
                    }, timeToCall);
                lastTime = currTime + timeToCall;
                return id;
            }
        }

        if (!window.cancelAnimationFrame) {
            window.cancelAnimationFrame = function (id) {
                clearTimeout(id);
            }
        }

    })();

    /*================================================

    DOM Manipulation

    ================================================*/

    (function () {
        'use strict';

        function hasClass(elem, className) {
            return new RegExp(' ' + className + ' ').test(' ' + elem.className + ' ');
        };

        function addClass(elem, className) {
            if (!hasClass(elem, className)) {
                elem.className += ' ' + className;
            }
        };

        function removeClass(elem, className) {
            var newClass = ' ' + elem.className.replace(/[\t\r\n]/g, ' ') + ' ';
            if (hasClass(elem, className)) {
                while (newClass.indexOf(' ' + className + ' ') >= 0) {
                    newClass = newClass.replace(' ' + className + ' ', ' ');
                }
                elem.className = newClass.replace(/^\s+|\s+$/g, '');
            }
        };

        function toggleClass(elem, className) {
            var newClass = ' ' + elem.className.replace(/[\t\r\n]/g, ' ') + ' ';
            if (hasClass(elem, className)) {
                while (newClass.indexOf(' ' + className + ' ') >= 0) {
                    newClass = newClass.replace(' ' + className + ' ', ' ');
                }
                elem.className = newClass.replace(/^\s+|\s+$/g, '');
            } else {
                elem.className += ' ' + className;
            }
        };

    })();

    /*================================================

    Core

    ================================================*/

    g = {};

    (function () {
        'use strict';

        /*================================================

        Math

        ================================================*/

        g.m = Math;
        g.mathProps = 'E LN10 LN2 LOG2E LOG10E PI SQRT1_2 SQRT2 abs acos asin atan ceil cos exp floor log round sin sqrt tan atan2 pow max min'.split(' ');
        for (var i = 0; i < g.mathProps.length; i++) {
            g[g.mathProps[i]] = g.m[g.mathProps[i]];
        }
        g.m.TWO_PI = g.m.PI * 2;

        /*================================================

        Miscellaneous

        ================================================*/

        g.isset = function (prop) {
            return typeof prop != 'undefined';
        };

        g.log = function () {
            if (g.isset(g.config) && g.config.debug && window.console) {
                console.log(Array.prototype.slice.call(arguments));
            }
        };

    })();

    /*================================================

    Group

    ================================================*/

    (function () {
        'use strict';

        g.Group = function () {
            this.collection = [];
            this.length = 0;
        };

        g.Group.prototype.add = function (item) {
            this.collection.push(item);
            this.length++;
        };

        g.Group.prototype.remove = function (index) {
            if (index < this.length) {
                this.collection.splice(index, 1);
                this.length--;
            }
        };

        g.Group.prototype.empty = function () {
            this.collection.length = 0;
            this.length = 0;
        };

        g.Group.prototype.each = function (action, asc) {
            var asc = asc || 0,
                i;
            if (asc) {
                for (i = 0; i < this.length; i++) {
                    this.collection[i][action](i);
                }
            } else {
                i = this.length;
                while (i--) {
                    this.collection[i][action](i);
                }
            }
        };

    })();

    /*================================================

    Utilities

    ================================================*/

    (function () {
        'use strict';

        g.util = {};

        /*================================================

        Random

        ================================================*/

        g.util.rand = function (min, max) {
            return g.m.random() * (max - min) + min;
        };

        g.util.randInt = function (min, max) {
            return g.m.floor(g.m.random() * (max - min + 1)) + min;
        };

    }());

    /*================================================

    State

    ================================================*/

    (function () {
        'use strict';

        g.states = {};

        g.addState = function (state) {
            g.states[state.name] = state;
        };
        var hightScore = "0";
        g.setState = function (name) {
            if (g.state) {
                var score = document.querySelector('.score').innerHTML;
                confirm("游戏结束!本局得分:" + score);
                if (parseInt(score) == 0 || parseInt(score) > parseInt(hightScore)) {
                    hightScore = score;
                    document.getElementById("hightScore").innerText = "当前得分:"+score;
                }
                g.states[g.state].exit();
            }

            g.state = name;
            g.states[g.state].init();
        };

        g.currentState = function () {
            return g.states[g.state];
        };

    }());

    /*================================================

    Time

    ================================================*/

    (function () {
        'use strict';

        g.Time = function () {
            this.reset();
        }

        g.Time.prototype.reset = function () {
            this.now = Date.now();
            this.last = Date.now();
            this.delta = 60;
            this.ndelta = 1;
            this.elapsed = 0;
            this.nelapsed = 0;
            this.tick = 0;
        };

        g.Time.prototype.update = function () {
            this.now = Date.now();
            this.delta = this.now - this.last;
            this.ndelta = Math.min(Math.max(this.delta / (1000 / 60), 0.0001), 10);
            this.elapsed += this.delta;
            this.nelapsed += this.ndelta;
            this.last = this.now;
            this.tick++;
        };

    })();

    /*================================================

    Grid Entity

    ================================================*/

    (function () {
        'use strict';

        g.Grid = function (cols, rows) {
            this.cols = cols;
            this.rows = rows;
            this.tiles = [];
            for (var x = 0; x < cols; x++) {
                this.tiles[x] = [];
                for (var y = 0; y < rows; y++) {
                    this.tiles[x].push('empty');
                }
            }
        };

        g.Grid.prototype.get = function (x, y) {
            return this.tiles[x][y];
        };

        g.Grid.prototype.set = function (x, y, val) {
            this.tiles[x][y] = val;
        };

    })();

    /*================================================

    Board Tile Entity

    ================================================*/

    (function () {
        'use strict';

        g.BoardTile = function (opt) {
            this.parentState = opt.parentState;
            this.parentGroup = opt.parentGroup;
            this.col = opt.col;
            this.row = opt.row;
            this.x = opt.x;
            this.y = opt.y;
            this.z = 0;
            this.w = opt.w;
            this.h = opt.h;
            this.elem = document.createElement('div');
            this.elem.style.position = 'absolute';
            this.elem.className = 'tile';
            this.parentState.stageElem.appendChild(this.elem);
            this.classes = {
                pressed: 0,
                path: 0,
                up: 0,
                down: 0,
                left: 0,
                right: 0
            }
            this.updateDimensions();
        };

        g.BoardTile.prototype.update = function () {
            for (var k in this.classes) {
                if (this.classes[k]) {
                    this.classes[k]--;
                }
            }

            if (this.parentState.food.tile.col == this.col || this.parentState.food.tile.row == this.row) {
                this.classes.path = 1;
                if (this.col < this.parentState.food.tile.col) {
                    this.classes.right = 1;
                } else {
                    this.classes.right = 0;
                }
                if (this.col > this.parentState.food.tile.col) {
                    this.classes.left = 1;
                } else {
                    this.classes.left = 0;
                }
                if (this.row > this.parentState.food.tile.row) {
                    this.classes.up = 1;
                } else {
                    this.classes.up = 0;
                }
                if (this.row < this.parentState.food.tile.row) {
                    this.classes.down = 1;
                } else {
                    this.classes.down = 0;
                }
            } else {
                this.classes.path = 0;
            }

            if (this.parentState.food.eaten) {
                this.classes.path = 0;
            }
        };

        g.BoardTile.prototype.updateDimensions = function () {
            this.x = this.col * this.parentState.tileWidth;
            this.y = this.row * this.parentState.tileHeight;
            this.w = this.parentState.tileWidth - this.parentState.spacing;
            this.h = this.parentState.tileHeight - this.parentState.spacing;
            this.elem.style.left = this.x + 'px';
            this.elem.style.top = this.y + 'px';
            this.elem.style.width = this.w + 'px';
            this.elem.style.height = this.h + 'px';
        };

        g.BoardTile.prototype.render = function () {
            var classString = '';
            for (var k in this.classes) {
                if (this.classes[k]) {
                    classString += k + ' ';
                }
            }
            this.elem.className = 'tile ' + classString;
        };

    })();

    /*================================================

    Snake Tile Entity

    ================================================*/

    (function () {
        'use strict';

        g.SnakeTile = function (opt) {
            this.parentState = opt.parentState;
            this.parentGroup = opt.parentGroup;
            this.col = opt.col;
            this.row = opt.row;
            this.x = opt.x;
            this.y = opt.y;
            this.w = opt.w;
            this.h = opt.h;
            this.color = null;
            this.scale = 1;
            this.rotation = 0;
            this.blur = 0;
            this.alpha = 1;
            this.borderRadius = 0;
            this.borderRadiusAmount = 0;
            this.elem = document.createElement('div');
            this.elem.style.position = 'absolute';
            this.parentState.stageElem.appendChild(this.elem);
        };

        g.SnakeTile.prototype.update = function (i) {
            this.x = this.col * this.parentState.tileWidth;
            this.y = this.row * this.parentState.tileHeight;
            if (i == 0) {
                this.color = '#fff';
                this.blur = this.parentState.dimAvg * 0.03 + Math.sin(this.parentState.time.elapsed / 200) * this.parentState.dimAvg * 0.015;
                if (this.parentState.snake.dir == 'n') {
                    this.borderRadius = this.borderRadiusAmount + '% ' + this.borderRadiusAmount + '% 0 0';
                } else if (this.parentState.snake.dir == 's') {
                    this.borderRadius = '0 0 ' + this.borderRadiusAmount + '% ' + this.borderRadiusAmount + '%';
                } else if (this.parentState.snake.dir == 'e') {
                    this.borderRadius = '0 ' + this.borderRadiusAmount + '% ' + this.borderRadiusAmount + '% 0';
                } else if (this.parentState.snake.dir == 'w') {
                    this.borderRadius = this.borderRadiusAmount + '% 0 0 ' + this.borderRadiusAmount + '%';
                }
            } else {
                this.color = '#fff';
                this.blur = 0;
                this.borderRadius = '0';
            }
            this.alpha = 1 - (i / this.parentState.snake.tiles.length) * 0.6;
            this.rotation = (this.parentState.snake.justAteTick / this.parentState.snake.justAteTickMax) * 90;
            this.scale = 1 + (this.parentState.snake.justAteTick / this.parentState.snake.justAteTickMax) * 1;
        };

        g.SnakeTile.prototype.updateDimensions = function () {
            this.w = this.parentState.tileWidth - this.parentState.spacing;
            this.h = this.parentState.tileHeight - this.parentState.spacing;
        };

        g.SnakeTile.prototype.render = function (i) {
            this.elem.style.left = this.x + 'px';
            this.elem.style.top = this.y + 'px';
            this.elem.style.width = this.w + 'px';
            this.elem.style.height = this.h + 'px';
            this.elem.style.backgroundColor = 'rgba(255, 255, 255, ' + this.alpha + ')';
            this.elem.style.boxShadow = '0 0 ' + this.blur + 'px #fff';
            this.elem.style.borderRadius = this.borderRadius;
        };

    })();

    /*================================================

    Food Tile Entity

    ================================================*/

    (function () {
        'use strict';

        g.FoodTile = function (opt) {
            this.parentState = opt.parentState;
            this.parentGroup = opt.parentGroup;
            this.col = opt.col;
            this.row = opt.row;
            this.x = opt.x;
            this.y = opt.y;
            this.w = opt.w;
            this.h = opt.h;
            this.blur = 0;
            this.scale = 1;
            this.hue = 100;
            this.opacity = 0;
            this.elem = document.createElement('div');
            this.elem.style.position = 'absolute';
            this.parentState.stageElem.appendChild(this.elem);
        };

        g.FoodTile.prototype.update = function () {
            this.x = this.col * this.parentState.tileWidth;
            this.y = this.row * this.parentState.tileHeight;
            this.blur = this.parentState.dimAvg * 0.03 + Math.sin(this.parentState.time.elapsed / 200) * this.parentState.dimAvg * 0.015;
            this.scale = 0.8 + Math.sin(this.parentState.time.elapsed / 200) * 0.2;

            if (this.parentState.food.birthTick || this.parentState.food.deathTick) {
                if (this.parentState.food.birthTick) {
                    this.opacity = 1 - (this.parentState.food.birthTick / 1) * 1;
                } else {
                    this.opacity = (this.parentState.food.deathTick / 1) * 1;
                }
            } else {
                this.opacity = 1;
            }
        };

        g.FoodTile.prototype.updateDimensions = function () {
            this.w = this.parentState.tileWidth - this.parentState.spacing;
            this.h = this.parentState.tileHeight - this.parentState.spacing;
        };

        g.FoodTile.prototype.render = function () {
            this.elem.style.left = this.x + 'px';
            this.elem.style.top = this.y + 'px';
            this.elem.style.width = this.w + 'px';
            this.elem.style.height = this.h + 'px';
            this.elem.style['transform'] = 'translateZ(0) scale(' + this.scale + ')';
            this.elem.style.backgroundColor = 'hsla(' + this.hue + ', 100%, 60%, 1)';
            this.elem.style.boxShadow = '0 0 ' + this.blur + 'px hsla(' + this.hue + ', 100%, 60%, 1)';
            this.elem.style.opacity = this.opacity;
        };

    })();

    /*================================================

    Snake Entity

    ================================================*/

    (function () {
        'use strict';

        g.Snake = function (opt) {
            this.parentState = opt.parentState;
            this.dir = 'e',
                this.currDir = this.dir;
            this.tiles = [];
            for (var i = 0; i < 5; i++) {
                this.tiles.push(new g.SnakeTile({
                    parentState: this.parentState,
                    parentGroup: this.tiles,
                    col: 8 - i,
                    row: 3,
                    x: (8 - i) * opt.parentState.tileWidth,
                    y: 3 * opt.parentState.tileHeight,
                    w: opt.parentState.tileWidth - opt.parentState.spacing,
                    h: opt.parentState.tileHeight - opt.parentState.spacing
                }));
            }
            this.last = 0;
            this.updateTick = 10;
            this.updateTickMax = this.updateTick;
            this.updateTickLimit = 3;
            this.updateTickChange = 0.2;
            this.deathFlag = 0;
            this.justAteTick = 0;
            this.justAteTickMax = 1;
            this.justAteTickChange = 0.05;

            // sync data grid of the play state
            var i = this.tiles.length;

            while (i--) {
                this.parentState.grid.set(this.tiles[i].col, this.tiles[i].row, 'snake');
            }
        };

        g.Snake.prototype.updateDimensions = function () {
            var i = this.tiles.length;
            while (i--) {
                this.tiles[i].updateDimensions();
            }
        };

        g.Snake.prototype.update = function () {
            if (this.parentState.keys.up) {
                if (this.dir != 's' && this.dir != 'n' && this.currDir != 's' && this.currDir != 'n') {
                    this.dir = 'n';
                }
            } else if (this.parentState.keys.down) {
                if (this.dir != 'n' && this.dir != 's' && this.currDir != 'n' && this.currDir != 's') {
                    this.dir = 's';
                }
            } else if (this.parentState.keys.right) {
                if (this.dir != 'w' && this.dir != 'e' && this.currDir != 'w' && this.currDir != 'e') {
                    this.dir = 'e';
                }
            } else if (this.parentState.keys.left) {
                if (this.dir != 'e' && this.dir != 'w' && this.currDir != 'e' && this.currDir != 'w') {
                    this.dir = 'w';
                }
            }

            this.parentState.keys.up = 0;
            this.parentState.keys.down = 0;
            this.parentState.keys.right = 0;
            this.parentState.keys.left = 0;

            this.updateTick += this.parentState.time.ndelta;
            if (this.updateTick >= this.updateTickMax) {
                // reset the update timer to 0, or whatever leftover there is
                this.updateTick = (this.updateTick - this.updateTickMax);

                // rotate snake block array
                this.tiles.unshift(new g.SnakeTile({
                    parentState: this.parentState,
                    parentGroup: this.tiles,
                    col: this.tiles[0].col,
                    row: this.tiles[0].row,
                    x: this.tiles[0].col * this.parentState.tileWidth,
                    y: this.tiles[0].row * this.parentState.tileHeight,
                    w: this.parentState.tileWidth - this.parentState.spacing,
                    h: this.parentState.tileHeight - this.parentState.spacing
                }));
                this.last = this.tiles.pop();
                this.parentState.stageElem.removeChild(this.last.elem);

                this.parentState.boardTiles.collection[this.last.col + (this.last.row * this.parentState.cols)].classes.pressed = 2;

                // sync data grid of the play state
                var i = this.tiles.length;

                while (i--) {
                    this.parentState.grid.set(this.tiles[i].col, this.tiles[i].row, 'snake');
                }
                this.parentState.grid.set(this.last.col, this.last.row, 'empty');


                // move the snake's head
                if (this.dir == 'n') {
                    this.currDir = 'n';
                    this.tiles[0].row -= 1;
                } else if (this.dir == 's') {
                    this.currDir = 's';
                    this.tiles[0].row += 1;
                } else if (this.dir == 'w') {
                    this.currDir = 'w';
                    this.tiles[0].col -= 1;
                } else if (this.dir == 'e') {
                    this.currDir = 'e';
                    this.tiles[0].col += 1;
                }

                // wrap walls
                this.wallFlag = false;
                if (this.tiles[0].col >= this.parentState.cols) {
                    this.tiles[0].col = 0;
                    this.wallFlag = true;
                }
                if (this.tiles[0].col < 0) {
                    this.tiles[0].col = this.parentState.cols - 1;
                    this.wallFlag = true;
                }
                if (this.tiles[0].row >= this.parentState.rows) {
                    this.tiles[0].row = 0;
                    this.wallFlag = true;
                }
                if (this.tiles[0].row < 0) {
                    this.tiles[0].row = this.parentState.rows - 1;
                    this.wallFlag = true;
                }

                // check death by eating self
                if (this.parentState.grid.get(this.tiles[0].col, this.tiles[0].row) == 'snake') {
                    this.deathFlag = 1;
                    clearTimeout(this.foodCreateTimeout);
                }

                // check eating of food
                if (this.parentState.grid.get(this.tiles[0].col, this.tiles[0].row) == 'food') {
                    this.tiles.push(new g.SnakeTile({
                        parentState: this.parentState,
                        parentGroup: this.tiles,
                        col: this.last.col,
                        row: this.last.row,
                        x: this.last.col * this.parentState.tileWidth,
                        y: this.last.row * this.parentState.tileHeight,
                        w: this.parentState.tileWidth - this.parentState.spacing,
                        h: this.parentState.tileHeight - this.parentState.spacing
                    }));
                    if (this.updateTickMax - this.updateTickChange > this.updateTickLimit) {
                        this.updateTickMax -= this.updateTickChange;
                    }
                    this.parentState.score++;
                    this.parentState.scoreElem.innerHTML = this.parentState.score;
                    this.justAteTick = this.justAteTickMax;

                    this.parentState.food.eaten = 1;
                    this.parentState.stageElem.removeChild(this.parentState.food.tile.elem);

                    var _this = this;

                    this.foodCreateTimeout = setTimeout(function () {
                        _this.parentState.food = new g.Food({
                            parentState: _this.parentState
                        });
                    }, 300);
                }

                // check death by eating self
                if (this.deathFlag) {
                    g.setState('play');
                }
            }

            // update individual snake tiles
            var i = this.tiles.length;
            while (i--) {
                this.tiles[i].update(i);
            }

            if (this.justAteTick > 0) {
                this.justAteTick -= this.justAteTickChange;
            } else if (this.justAteTick < 0) {
                this.justAteTick = 0;
            }
        };

        g.Snake.prototype.render = function () {
            // render individual snake tiles
            var i = this.tiles.length;
            while (i--) {
                this.tiles[i].render(i);
            }
        };

    })();

    /*================================================

    Food Entity

    ================================================*/

    (function () {
        'use strict';

        g.Food = function (opt) {
            this.parentState = opt.parentState;
            this.tile = new g.FoodTile({
                parentState: this.parentState,
                col: 0,
                row: 0,
                x: 0,
                y: 0,
                w: opt.parentState.tileWidth - opt.parentState.spacing,
                h: opt.parentState.tileHeight - opt.parentState.spacing
            });
            this.reset();
            this.eaten = 0;
            this.birthTick = 1;
            this.deathTick = 0;
            this.birthTickChange = 0.025;
            this.deathTickChange = 0.05;
        };

        g.Food.prototype.reset = function () {
            var empty = [];
            for (var x = 0; x < this.parentState.cols; x++) {
                for (var y = 0; y < this.parentState.rows; y++) {
                    var tile = this.parentState.grid.get(x, y);
                    if (tile == 'empty') {
                        empty.push({x: x, y: y});
                    }
                }
            }
            var newTile = empty[g.util.randInt(0, empty.length - 1)];
            this.tile.col = newTile.x;
            this.tile.row = newTile.y;
        };

        g.Food.prototype.updateDimensions = function () {
            this.tile.updateDimensions();
        };

        g.Food.prototype.update = function () {
            // update food tile
            this.tile.update();

            if (this.birthTick > 0) {
                this.birthTick -= this.birthTickChange;
            } else if (this.birthTick < 0) {
                this.birthTick = 0;
            }

            // sync data grid of the play state
            this.parentState.grid.set(this.tile.col, this.tile.row, 'food');
        };

        g.Food.prototype.render = function () {
            this.tile.render();
        };

    })();

    /*================================================

    Play State

    ================================================*/

    (function () {
        'use strict';

        function StatePlay() {
            this.name = 'play';
        }

        StatePlay.prototype.init = function () {
            this.scoreElem = document.querySelector('.score');
            this.stageElem = document.querySelector('.stage');
            this.dimLong = 28;
            this.dimShort = 16;
            this.padding = 0.25;
            this.boardTiles = new g.Group();
            this.keys = {};
            this.foodCreateTimeout = null;
            this.score = 0;
            this.scoreElem.innerHTML = this.score;
            this.time = new g.Time();
            this.getDimensions();
            if (this.winWidth < this.winHeight) {
                this.rows = this.dimLong;
                this.cols = this.dimShort;
            } else {
                this.rows = this.dimShort;
                this.cols = this.dimLong;
            }
            this.spacing = 1;
            this.grid = new g.Grid(this.cols, this.rows);
            this.resize();
            this.createBoardTiles();
            this.bindEvents();
            this.snake = new g.Snake({
                parentState: this
            });
            this.food = new g.Food({
                parentState: this
            });
        };

        StatePlay.prototype.getDimensions = function () {
            this.winWidth = window.innerWidth;
            this.winHeight = window.innerHeight;
            this.activeWidth = this.winWidth - (this.winWidth * this.padding);
            this.activeHeight = this.winHeight - (this.winHeight * this.padding);
        };

        StatePlay.prototype.resize = function () {
            var _this = g.currentState();

            _this.getDimensions();

            _this.stageRatio = _this.rows / _this.cols;

            if (_this.activeWidth > _this.activeHeight / _this.stageRatio) {
                _this.stageHeight = _this.activeHeight;
                _this.stageElem.style.height = _this.stageHeight + 'px';
                _this.stageWidth = Math.floor(_this.stageHeight / _this.stageRatio);
                _this.stageElem.style.width = _this.stageWidth + 'px';
            } else {
                _this.stageWidth = _this.activeWidth;
                _this.stageElem.style.width = _this.stageWidth + 'px';
                _this.stageHeight = Math.floor(_this.stageWidth * _this.stageRatio);
                _this.stageElem.style.height = _this.stageHeight + 'px';
            }

            _this.tileWidth = ~~(_this.stageWidth / _this.cols);
            _this.tileHeight = ~~(_this.stageHeight / _this.rows);
            _this.dimAvg = (_this.activeWidth + _this.activeHeight) / 2;
            _this.spacing = Math.max(1, ~~(_this.dimAvg * 0.0025));

            _this.stageElem.style.marginTop = (-_this.stageElem.offsetHeight / 2) + _this.headerHeight / 2 + 'px';

            _this.boardTiles.each('updateDimensions');
            _this.snake !== undefined && _this.snake.updateDimensions();
            _this.food !== undefined && _this.food.updateDimensions();
        };

        StatePlay.prototype.createBoardTiles = function () {
            for (var y = 0; y < this.rows; y++) {
                for (var x = 0; x < this.cols; x++) {
                    this.boardTiles.add(new g.BoardTile({
                        parentState: this,
                        parentGroup: this.boardTiles,
                        col: x,
                        row: y,
                        x: x * this.tileWidth,
                        y: y * this.tileHeight,
                        w: this.tileWidth - this.spacing,
                        h: this.tileHeight - this.spacing
                    }));
                }
            }
        };

        StatePlay.prototype.upOn = function () {
            g.currentState().keys.up = 1;
        }
        StatePlay.prototype.downOn = function () {
            g.currentState().keys.down = 1;
        }
        StatePlay.prototype.rightOn = function () {
            g.currentState().keys.right = 1;
        }
        StatePlay.prototype.leftOn = function () {
            g.currentState().keys.left = 1;
        }
        StatePlay.prototype.upOff = function () {
            g.currentState().keys.up = 0;
        }
        StatePlay.prototype.downOff = function () {
            g.currentState().keys.down = 0;
        }
        StatePlay.prototype.rightOff = function () {
            g.currentState().keys.right = 0;
        }
        StatePlay.prototype.leftOff = function () {
            g.currentState().keys.left = 0;
        }

        StatePlay.prototype.keydown = function (e) {
            e.preventDefault();
            var e = (e.keyCode ? e.keyCode : e.which),
                _this = g.currentState();
            if (e === 38 || e === 87) {
                _this.upOn();
            }
            if (e === 39 || e === 68) {
                _this.rightOn();
            }
            if (e === 40 || e === 83) {
                _this.downOn();
            }
            if (e === 37 || e === 65) {
                _this.leftOn();
            }
        };

        StatePlay.prototype.bindEvents = function () {
            var _this = g.currentState();
            window.addEventListener('keydown', _this.keydown, false);
            window.addEventListener('resize', _this.resize, false);
        };

        StatePlay.prototype.step = function () {
            this.boardTiles.each('update');
            this.boardTiles.each('render');
            this.snake.update();
            this.snake.render();
            this.food.update();
            this.food.render();
            this.time.update();
        };

        StatePlay.prototype.exit = function () {
            window.removeEventListener('keydown', this.keydown, false);
            window.removeEventListener('resize', this.resize, false);
            this.stageElem.innerHTML = '';
            this.grid.tiles = null;
            this.time = null;
        };

        g.addState(new StatePlay());

    })();

    /*================================================

    Game

    ================================================*/

    (function () {
        'use strict';

        g.config = {
            title: 'Snakely',
            debug: window.location.hash == '#debug' ? 1 : 0,
            state: 'play'
        };

        g.setState(g.config.state);

        g.time = new g.Time();

        g.step = function () {
            requestAnimationFrame(g.step);
            g.states[g.state].step();
            g.time.update();
        };
        window.addEventListener('load', g.step, false);

    })();
</script>
</body>
</html>
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