using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UI_Control : MonoBehaviour {
// Use this for initialization
void Start () {
}
public Sprite[] SpriteTexture = new Sprite[3];
SpriteRenderer Sprite_Renderer;
// Update is called once per frame
void Update () {
}
/// <summary>
/// OnMouseDown is called when the user has pressed the mouse button while
/// over the GUIElement or Collider.
/// </summary>
void OnMouseDown () {
if (gameObject.name == "StartGame") {
Sprite_Renderer = gameObject.GetComponent<SpriteRenderer> ();
Sprite_Renderer.sprite = SpriteTexture[2];
} else if (gameObject.name == "ExitGame") {
Sprite_Renderer = gameObject.GetComponent<SpriteRenderer> ();
Sprite_Renderer.sprite = SpriteTexture[2];
}
}
/// <summary>
/// Called when the mouse enters the GUIElement or Collider.
/// </summary>
void OnMouseEnter () {
if(gameObject.name == "S
unity3d 按钮变色
最新推荐文章于 2023-02-24 11:02:12 发布
本文详细介绍了如何在Unity3d中通过脚本实现按钮在点击时改变颜色的效果,包括设置颜色材质、监听点击事件和切换颜色状态的方法。


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