个人感觉添加删除实体这个方法比较水。只要是操作过CAD的.NET程序员都是小菜一碟。不过在这里还是赘述一下。呵呵
添加实体的核心代码只有两句:
objId = btr.AppendEntity(entity);
trans.AddNewlyCreatedDBObject(entity, true);
删除实体的核心代码只有一句:
entity.Erase(true);
具体实现方法如下:
#region "添加实体"
/// <summary>
/// 添加实体。
/// 将实体添加到当前模型空间上。
/// </summary>
/// <param name="entityID">实体ID</param>
/// <returns>true:成功 false:失败</returns>
public bool AddEntity(Entity entity, out ObjectId objId)
{
//返回结果id
objId = ObjectId.Null;
try
{
using (Database db = HostApplicationServices.WorkingDatabase)
{
using (Transaction trans = db.TransactionManager.StartTransaction())
{
using (BlockTableRecord btr = (BlockTableRecord)trans.GetObject(db.CurrentSpaceId, OpenMode.ForWrite))
{
objId = btr.AppendEntity(entity);
trans.AddNewlyCreatedDBObject(entity, true);
}
trans.Commit();
}
}
}
catch
{
return false;
}
return true;
}
/// <summary>
/// 添加实体。
/// </summary>
/// <param name="entity"></param>
/// <returns></returns>
public bool AddEntity(Entity entity)
{
//返回结果id
ObjectId objId = ObjectId.Null;
try
{
using (DocumentLock docLock = Application.DocumentManager.MdiActiveDocument.LockDocument())
{
using (Database db = HostApplicationServices.WorkingDatabase)
{
using (Transaction trans = db.TransactionManager.StartTransaction())
{
using (BlockTableRecord btr = (BlockTableRecord)trans.GetObject(db.CurrentSpaceId, OpenMode.ForWrite))
{
objId = btr.AppendEntity(entity);
trans.AddNewlyCreatedDBObject(entity, true);
}
trans.Commit();
}
}
}
}
catch
{
//添加失败
return false;
}
return true;
}
#endregion
#endregion
#region "添加实体(多个)"
/// <summary>
/// 添加实体。
/// 将实体添加到当前模型空间上。
/// </summary>
/// <param name="entityID">实体ID</param>
/// <returns>true:成功 false:失败</returns>
public bool AddEntity(Entity[] ents, out ObjectIdCollection objId)
{
objId = new ObjectIdCollection();
try
{
using (Database db = HostApplicationServices.WorkingDatabase)
{
using (Transaction trans = db.TransactionManager.StartTransaction())
{
using (BlockTableRecord btr = (BlockTableRecord)trans.GetObject(db.CurrentSpaceId, OpenMode.ForWrite))
{
foreach (Entity ent in ents)
{
objId.Add(btr.AppendEntity(ent));
trans.AddNewlyCreatedDBObject(ent, true);
}
}
trans.Commit();
}
}
}
catch
{
return false;
}
return true;
}
#endregion
#region "删除实体"
/// <summary>
/// 删除实体。
/// 删除当前模型空间上的实体。
/// </summary>
/// <param name="id">实体ID</param>
/// <returns>true:成功 false:失败</returns>
public bool DelEntity(ObjectId id)
{
try
{
if (!id.IsNull)
{
using (Database db = HostApplicationServices.WorkingDatabase)
{
using (Transaction trans = db.TransactionManager.StartTransaction())
{
Entity entity = (Entity)trans.GetObject(id, OpenMode.ForWrite, true);
entity.Erase(true);
trans.Commit();
}
}
}
else
{
return false;
}
}
catch
{
return false;
}
return true;
}
#endregion
#region "删除实体"
/// <summary>
/// 删除实体。
/// 删除当前模型空间上的实体。
/// </summary>
/// <param name="entityID">实体ID</param>
/// <returns>true:成功 false:失败</returns>
public bool DelEntity(ObjectIdCollection ids)
{
try
{
using (Database db = HostApplicationServices.WorkingDatabase)
{
using (Transaction trans = db.TransactionManager.StartTransaction())
{
using (BlockTableRecord btr = (BlockTableRecord)trans.GetObject(db.CurrentSpaceId, OpenMode.ForWrite))
{
foreach (ObjectId id in ids)
{
Entity entity = (Entity)trans.GetObject(id, OpenMode.ForWrite, true);
if (entity == null || entity.IsErased == true || entity is ProxyEntity)
{
continue;
}
entity.Erase(true);
}
}
trans.Commit();
}
}
}
catch
{
return false;
}
return true;
}
#endregion
本文介绍了一种在CAD中添加和删除实体的方法,包括添加单个实体、批量添加实体及删除实体的具体实现步骤。该方法适用于.NET程序员使用CAD进行开发。
&spm=1001.2101.3001.5002&articleId=11895293&d=1&t=3&u=c598a750b6904964914601072cae4e98)
697

被折叠的 条评论
为什么被折叠?



