SDL 最简单的一个例子

SDL 最简单的一个例子

#include "SDL/SDL.h"
#include <stdio.h>
#include <stdlib.h>

int main()
{
  SDL_Surface *screen;
  SDL_Surface *image;
  SDL_Rect src,dest;
  src.x=0;
  src.y=0;
  SDL_Init(SDL_INIT_VIDEO);
  
  image = SDL_LoadBMP("123.bmp");
  src.w=image->w;
  src.h=image->h;
  dest.x=dest.y=0;
  dest.w=image->w;
  dest.h=image->h;
	screen=SDL_SetVideoMode(640,480,16,0);
  SDL_BlitSurface(image,&src,screen,&dest);
	atexit(SDL_Quit);

     /* Get a pointer to the video surface's i
   memory. */

     /* We can now safely write to the video
   surface. We'll draw a nice gradient pattern
   by varying our red and blue components along
   the X and Y axes. */
    /* We're finished drawing, so unlock the
       surface. */
    /* Inform SDL that the screen has been changed.
       This is necessary because SDL's screen
       surface is not always the real frame buffer;
       it is sometimes emulated behind the scenes.
    */
    SDL_UpdateRect(screen,0,0,0,0);
    /* Pause for a few seconds as the viewer gasps
       in awe. */
    SDL_Delay(3000);
    return 0;
}



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