Surface的connect方法用于建立与BufferQueueCore的连接,代码如下:
//frameworks/base/core/java/android/view/Surface.java
class Surface : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
{
int Surface::connect(int api) {
static sp<IProducerListener> listener = new StubProducerListener();
return connect(api, listener);
}
}
调用重载方法:
//frameworks/base/core/java/android/view/Surface.java
class Surface : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
{
int Surface::connect(int api, const sp<IProducerListener>& listener) {
return connect(api, listener, false);
}
}
调用重载方法:
//frameworks/base/core/java/android/view/Surface.java
sp<IGraphicBufferProducer> mGraphicBufferProducer;
class Surface : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
{
int Surface::connect(
int api, const sp<IProducerListener>& listener, bool reportBufferRemoval) {
ATRACE_CALL();
ALOGV("Surface::connect");
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
mReportRemovedBuffers = reportBufferRemoval;
int err = mGraphicBufferProducer->connect(listener, api, mProducerControlledByApp, &output);
if (err == NO_ERROR) {
mDefaultWidth = output.width;
mDefaultHeight = output.height;
mNextFrameNumber = output.nextFrameNumber;
mMaxBufferCount = output.maxBufferCount;
// Ignore transform hint if sticky transform is set or transform to display inverse flag is
// set. Transform hint should be ignored if the client is expected to always submit buffers
// in the same orientation.
if (mStickyTransform == 0 && !transformToDisplayInverse()) {
mTransformHint = output.transformHint;
}
mConsumerRunningBehind = (output.numPendingBuffers >= 2);
}
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
// Clear the dirty region in case we're switching from a non-CPU API
mDirtyRegion.clear();
} else if (!err) {
// Initialize the dirty region for tracking surface damage
mDirtyRegion = Region::INVALID_REGION;
}
return err;
}
}
调用mGraphicBufferProducer(IGraphicBufferProducer)的connect方法,IGraphicBufferProducer是一个接口,由BpGraphicBufferProducer 实现:
//frameworks/native/libs/gui/IGraphicBufferProducer.cpp
class BpGraphicBufferProducer : public BpInterface<IGraphicBufferProducer>
{
virtual status_t connect(const sp<IProducerListener>& listener,
int api, bool producerControlledByApp, QueueBufferOutput* output) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
if (listener != nullptr) {
data.writeInt32(1);
data.writeStrongBinder(IInterface::asBinder(listener));
} else {
data.writeInt32(0);
}
data.writeInt32(api);
data.writeInt32(producerControlledByApp);
status_t result = remote()->transact(CONNECT, data, &reply);
if (result != NO_ERROR) {
return result;
}
reply.read(*output);
result = reply.readInt32();
return result;
}
}
发送CONNECT消息,发送的消息在onTransact中处理:
//frameworks/native/libs/gui/IGraphicBufferProducer.cpp
status_t BnGraphicBufferProducer::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case CONNECT: {
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
sp<IProducerListener> listener;
if (data.readInt32() == 1) {
listener = IProducerListener::asInterface(data.readStrongBinder());
}
int api = data.readInt32();
bool producerControlledByApp = data.readInt32();
QueueBufferOutput output;
status_t res = connect(listener, api, producerControlledByApp, &output);
reply->write(output);
reply->writeInt32(res);
return NO_ERROR;
}
}
}
BufferQueueProducer connect
调用BnGraphicBufferProducer的connect方法,BufferQueueProducer继承于BnGraphicBufferProducer,调用BufferQueueProducer的connect方法:
//frameworks/native/libs/gui/BufferQueueProducer.cpp
class BufferQueueProducer : public BnGraphicBufferProducer,
private IBinder::DeathRecipient {
sp<BufferQueueCore> mCore;
status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
int api, bool producerControlledByApp, QueueBufferOutput *output) {
ATRACE_CALL();
std::lock_guard<std::mutex> lock(mCore->mMutex);
mConsumerName = mCore->mConsumerName;
BQ_LOGV("connect: api=%d producerControlledByApp=%s", api,
producerControlledByApp ? "true" : "false");
if (mCore->mIsAbandoned) {
BQ_LOGE("connect: BufferQueue has been abandoned");
return NO_INIT;
}
if (mCore->mConsumerListener == nullptr) {
BQ_LOGE("connect: BufferQueue has no consumer");
return NO_INIT;
}
if (output == nullptr) {
BQ_LOGE("connect: output was NULL");
return BAD_VALUE;
}
//如果已经连接过,就不允许再链接。也就是BufferQueueCore只允许由一个connected producer
if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
BQ_LOGE("connect: already connected (cur=%d req=%d)",
mCore->mConnectedApi, api);
return BAD_VALUE;
}
int delta = mCore->getMaxBufferCountLocked(mCore->mAsyncMode,
mDequeueTimeout < 0 ?
mCore->mConsumerControlledByApp && producerControlledByApp : false,
mCore->mMaxBufferCount) -
mCore->getMaxBufferCountLocked();
if (!mCore->adjustAvailableSlotsLocked(delta)) {
BQ_LOGE("connect: BufferQueue failed to adjust the number of available "
"slots. Delta = %d", delta);
return BAD_VALUE;
}
int status = NO_ERROR;
switch (api) {
case NATIVE_WINDOW_API_EGL:
case NATIVE_WINDOW_API_CPU:
case NATIVE_WINDOW_API_MEDIA:
case NATIVE_WINDOW_API_CAMERA:
mCore->mConnectedApi = api;
output->width = mCore->mDefaultWidth;
output->height = mCore->mDefaultHeight;
output->transformHint = mCore->mTransformHintInUse = mCore->mTransformHint;
output->numPendingBuffers =
static_cast<uint32_t>(mCore->mQueue.size());
output->nextFrameNumber = mCore->mFrameCounter + 1;
output->bufferReplaced = false;
output->maxBufferCount = mCore->mMaxBufferCount;
if (listener != nullptr) {
// Set up a death notification so that we can disconnect
// automatically if the remote producer dies
#ifndef NO_BINDER
if (IInterface::asBinder(listener)->remoteBinder() != nullptr) {
status = IInterface::asBinder(listener)->linkToDeath(
static_cast<IBinder::DeathRecipient*>(this));
if (status != NO_ERROR) {
BQ_LOGE("connect: linkToDeath failed: %s (%d)",
strerror(-status), status);
}
mCore->mLinkedToDeath = listener;
}
#endif
mCore->mConnectedProducerListener = listener;
mCore->mBufferReleasedCbEnabled = listener->needsReleaseNotify();
}
break;
default:
BQ_LOGE("connect: unknown API %d", api);
status = BAD_VALUE;
break;
}
mCore->mConnectedPid = BufferQueueThreadState::getCallingPid();
mCore->mBufferHasBeenQueued = false;
mCore->mDequeueBufferCannotBlock = false;
mCore->mQueueBufferCanDrop = false;
mCore->mLegacyBufferDrop = true;
if (mCore->mConsumerControlledByApp && producerControlledByApp) {
mCore->mDequeueBufferCannotBlock = mDequeueTimeout < 0;
mCore->mQueueBufferCanDrop = mDequeueTimeout <= 0;
}
mCore->mAllowAllocation = true;
VALIDATE_CONSISTENCY();
return status;
}
}


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