using UnityEngine;
using System.Collections;
public class Pendulum : MonoBehaviour {
public Transform m_anchor; // 圆点
public float g = 9.8f; // 重力加速度
private Vector3 m_rotateAxis; // 旋转轴
private float w = 0; // 角速度(单位:弧度/秒)
private void Start() {
// 求出旋转轴
m_rotateAxis = Vector3.Cross(transform.position - m_anchor.position, Vector3.down);
}
private void Update() {
float r = Vector3.Distance(m_anchor.position, transform.position);
float l = Vector3.Distance(new Vector3(m_anchor.position.x, transform.position.y, m_anchor.position.z), transform.position);
// 当钟摆摆动到另外一侧时,l为负,则角加速度alpha为负。
Vector3 axis = Vector3.Cross(transform.position - m_anchor.position, Vector3.down);
if (Vector3.Dot(axis, m_rotateAxis) < 0) {
l = -l;
}
float sinA
unity 单摆模拟
最新推荐文章于 2024-05-02 22:12:16 发布


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