| osgEdit OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application. http://osgedit.sourceforge.net/ osgField osgField is a NodeKit which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on. http://orihalcon.jp/osgfield/ http://sourceforge.net/project/showfiles.php?group_id=178870 osgDesigner osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system. http://sourceforge.net/project/showfiles.php?group_id=154974 osgToy a collection of experimental/whimsical/maybe-useful projects for the OpenSceneGraph, such as GLSL conformance checker, fractal generators, normal generators, normal visualizer, celestial sphere, pseudoloaders, diagnostic dataflag shader, test pattern datasets, impossible object, etc. http://mew.cx/osg/ http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/osgtoy-data/ osgDirector The Orihalcon framework is an OpenSceneGraph based applications, plug-ins and libraries for practical real-time visualization development. It contains a graphical scene graph editor, wrapper classes for rapid development, and also useful toolkits which give more features to OpenSceneGraph such as integration with wxWidgets, intuitive viewer and so on. http://orihalcon.jp/orihalconfw/ http://sourceforge.net/project/showfiles.php?group_id=153872 osgexport for Blender Blender was primarily designed for making detailed, non-realtime scenes, rendered with a raytracer. It has a different way of thinking about material properties and lights, which doesn't quite fit with OpenGL (and hence OSG/VTP). However, osgexport has some options you can set to compensate for the difference. http://www.vterrain.org/Doc/Blender/index.html http://projects.blender.org/projects/osgexport/ osgIM OsgIM is a library to create 3D GUIs with OpenSceneGraph. http://osgim.sourceforge.net/ osgHaptics osgHaptics is a high-level toolkit written in portable C++ that incorporates haptic rendering in to the OpenSceneGraph rendering library (scenegraph). It utilizes OpenHaptics which is available from Sensable Inc. It has support for multiple haptic devices and it comes with a set of example applications. http://www.vrlab.umu.se/research/osgHaptics/ |
OSG(OpenSceneGraph)是一个开源的高性能3D图形库,主要用于实时三维图形渲染和动画。它提供了丰富的图形变换、场景管理和动画功能,常用于科学可视化、虚拟现实等领域。OSG作为一个库,可以通过各种包装器方便地集成到应用程序中,支持复杂的场景层次结构和高效的图形处理。

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