这个代码没试:
import pybullet as p
import pybullet_data
import time
import numpy as np
import math
import OpenGL.GL as gl
import OpenGL.GLU as glu
import pygame
from pygame.locals import *
# 初始化PyBullet
physicsClient = p.connect(p.GUI)
p.setAdditionalSearchPath(pybullet_data.getDataPath())
p.setGravity(0, 0, -10)
planeId = p.loadURDF("plane.urdf")
# 添加一个圆柱体
startPos = [0, 0, 1]
startOrientation = p.getQuaternionFromEuler([0, 0, 0])
cylinderId = p.loadURDF("cylinder.urdf", startPos, startOrientation)
# 初始化Pygame
pygame.init()
screen = pygame.display.set_mode((640, 480), DOUBLEBUF | OPENGL)
pygame.display.set_caption("PyBullet with OpenGL")
clock = pygame.time.Clock()
# 设置OpenGL参数
gl.glMatrixMode(gl.GL_PROJECTION)
glu.gluPerspective(45, (640 / 480), 0.1, 50.0)
gl.glMatrixMode(gl.GL_MODELVIEW)
gl.glEnable(gl.GL_DEPTH_TEST)
# 循环渲染
while True:
clock.tick(60)
# 控制Pygame退出
for event in pygame.event.get():
if event.type == pygame.QUIT:
p.disconnect()
pygame.quit()
quit()
# 计算圆柱体的旋转角度
pos, orn = p.getBasePositionAndOrientation(cylinderId)
euler = p.getEulerFromQuaternion(orn)
angle = euler[2] + math.pi/60.0
newOrn = p.getQuaternionFromEuler([0, 0, angle])
p.resetBasePositionAndOrientation(cylinderId, pos, newOrn)
# 清除OpenGL缓冲区
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
# 设置OpenGL摄像机位置
viewMatrix = gl.glGetDoublev(gl.GL_MODELVIEW_MATRIX)
gl.glLoadIdentity()
glu.gluLookAt(0, 0, 10,
0, 0, 0,
0, 1, 0)
gl.glMultMatrixd(viewMatrix)
# 绘制圆柱体
gl.glColor3f(1.0, 0.0, 0.0)
pos, orn = p.getBasePositionAndOrientation(cylinderId)
mat = np.concatenate((p.getMatrixFromQuaternion(orn), np.array(pos)[:, np.newaxis]), axis=1)
gl.glPushMatrix()
gl.glMultMatrixd(mat.T)
p.drawCylinder(radius=0.5, height=1.0)
gl.glPopMatrix()
# 更新Pygame显示
pygame.display.flip()
# 更新PyBullet模拟
p.stepSimulation()
该代码示例展示了如何在Python中结合PyBullet物理引擎和OpenGL库创建一个简单的3D场景,包含一个在重力作用下旋转的圆柱体。PyBullet用于处理物理模拟,而OpenGL用于图形渲染。
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