3、iOS 开发入门:创建 “Hello, World!” 应用

iOS 开发入门:创建 “Hello, World!” 应用

1. 开发内容概述

在 iOS 开发领域,我们将逐步探索一系列丰富的功能和技术。以下是后续会涉及的主要内容:
|章节|内容|
| ---- | ---- |
|创建简单交互应用|开始与用户进行交互,构建一个能根据用户按下的按钮在运行时动态更新显示文本的简单应用。|
|使用标准用户界面控件|引入更多 iOS 的标准用户界面控件,并展示如何使用警报和操作表来提示用户做出决策或告知异常情况。|
|处理自动旋转和自动调整大小属性|探讨处理自动旋转和自动调整大小属性的机制,使 iOS 应用能够在纵向和横向模式下使用。|
|创建支持多视图的应用|深入更高级的用户界面,探索创建支持多视图的应用,并展示如何在运行时更改显示给用户的视图。|
|实现标签栏和选择器|介绍如何实现标准 iOS 用户界面中的标签栏和选择器。|
|使用表格视图|涵盖表格视图,这是向用户提供数据列表的主要方式,也是基于分层导航的应用程序的基础,同时展示如何让用户在应用数据中进行搜索。|
|实现分层列表界面|学习实现常见的 iOS 应用界面——分层列表,让用户可以深入查看更多数据或详细信息。|
|使用故事板设计应用|介绍 iOS 5 带来的新应用设计方式——故事板。|
|使用 iPad 特定的 SDK 部分|针对 iPad 不同的外形因素,展示如何使用 SDK 中特定于 iPad 的部分来显示 GUI。|
|实现应用设置|探讨实现应用设置的方法,这是 iOS 允许用户设置应用级偏好的机制。|
|iOS 数据管理|涉及 iOS 上的数据管理,包括创建对象来存储应用数据、将数据持久

// // main.m // Hello World_Code // #import #import "AppDelegate.h" int main(int argc, char *argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } // // AppDelegate.h // Hello World_Code // #import @interface AppDelegate : UIResponder @property (strong, nonatomic) UIWindow *window; @end // // AppDelegate.m // Hello World_Code // #import "AppDelegate.h" @implementation AppDelegate - (void)dealloc { [_window release]; [super dealloc]; } - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(320/2.0 - 140/2.0, 80, 140, 40)]; // 1 label.text = @"Hello World"; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = NSTextAlignmentCenter; [self.window addSubview:label]; // 2 [label release]; // 1 return YES; } - (void)applicationWillResignActive:(UIApplication *)application { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. } - (void)applicationDidEnterBackground:(UIApplication *)application { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. } - (void)applicationWillEnterForeground:(UIApplication *)application { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. } - (void)applicationDidBecomeActive:(UIApplication *)application { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. } - (void)applicationWillTerminate:(UIApplication *)application { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. } @end
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