Android使用FFmpeg

文章详细描述了在AndroidStudio中使用NDK编译lame、fdk-aac、x264和FFmpeg的过程,以及创建AndroidNativeC++项目并配置CMakeLists.txt文件。在不同架构上运行时遇到了错误,包括对armeabi-v7a和x86的兼容性问题,这些问题涉及到静态库和动态库的使用,以及编译选项。解决方案包括添加动态库和重新编译库以支持-fPIC选项。

1. 软件版本

  1. Android Studio版本:4.2
  2. lame版本:3.100
    ndk编译参考:centos7使用ndk编译lame
  3. fdk-aac版本:2.0.2
    ndk编译参考:centos使用ndk编译fdk-acc-2.0.2
  4. x264版本:
    ndk编译参考:centos7使用ndk编译x264
  5. FFmpeg版本:4.4.3
    ndk编译参考:centos7使用ndk编译FFmpeg

2. 新建Android Native C++项目

2.1 新建项目

选择Native C++
设置项目名称在这里插入图片描述

2.2 添加库文件和头文件

在这里插入图片描述

2.3 修改build.gradle文件
plugins {
    id 'com.android.application'
}

android {
    compileSdkVersion 30
    buildToolsVersion "30.0.3"

    defaultConfig {
        applicationId "com.icebear.testappwithffmpeg"
        minSdkVersion 21
        targetSdkVersion 30
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
        externalNativeBuild {
            cmake {
                // 1. 添加参数
                cppFlags "-frtti -fexceptions"
                // 2. 设置支持的架构 "arm64-v8a", "armeabi-v7a", "x86_64", "x86"
                abiFilters "armeabi-v7a", "x86"
            }
        }
        // 3. 设置支持的架构 "arm64-v8a", "armeabi-v7a", "x86_64", "x86"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
    externalNativeBuild {
        cmake {
            path file('src/main/cpp/CMakeLists.txt')
            version '3.10.2'
        }
    }
    buildFeatures {
        viewBinding true
    }
    // 4. 设置ndk版本,可以不添加
    // ndkVersion "21.0.6113669"
}

dependencies {

    implementation 'androidx.appcompat:appcompat:1.2.0'
    implementation 'com.google.android.material:material:1.2.1'
    implementation 'androidx.constraintlayout:constraintlayout:2.0.1'
    testImplementation 'junit:junit:4.+'
    androidTestImplementation 'androidx.test.ext:junit:1.1.2'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}
2.4 修改CmakeLists.txt文件
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.10.2)

# Declares and names the project.

project("testappwithffmpeg")

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

# 设置文件位置的变量
file(GLOB SOURCE
        ${CMAKE_SOURCE_DIR}/*.cpp
        ${CMAKE_SOURCE_DIR}/*.h)

# 导入编译时的头文件
include_directories(${CMAKE_SOURCE_DIR}/include)

# 设置链接库目录
set(my_lib_path ${CMAKE_SOURCE_DIR}/libs/${CMAKE_ANDROID_ARCH_ABI})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L${my_lib_path}")

add_library( # Sets the name of the library.
             native-lib

             # Sets the library as a shared library.
             SHARED

             # Provides a relative path to your source file(s).
             ${SOURCE} )

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
              log-lib

              # Specifies the name of the NDK library that
              # you want CMake to locate.
              log )

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
                       native-lib
        # avformat必须在avcodec之前添加
        avformat
        avcodec
        avfilter
        avutil
        swresample
        swscale
        x264
        mp3lame
        fdk-aac
        android
        z
        m

                       # Links the target library to the log library
                       # included in the NDK.
                       ${log-lib} )
2.5 修改native-lib.cpp
#include <jni.h>
#include <string>

extern "C" {
#include "include/libavcodec/avcodec.h"
}

extern "C" JNIEXPORT jstring JNICALL
Java_com_icebear_testappwithffmpeg_MainActivity_stringFromJNI(
        JNIEnv* env,
        jobject /* this */) {
    std::string hello = "Hello from C++";
//    return env->NewStringUTF(hello.c_str());
    return env->NewStringUTF(avcodec_configuration());
}

3. 测试结果

3.1 模拟器armeabi-v7a

armeabi-v7a

3.2 模拟器x86

x86

4. 遇到的问题:

4.1 运行x86版本时报错:

x86错误
可能原因:
编译lame的时候没有使用--with-pic,需要使用动态库
解决方法:
使用动态库或者需要重新编译静态库

4.2 运行armeabi-v7a时报错:

armeabi-v7a报错
可能原因:
编译lame的时候没有使用--with-pic,需要使用动态库
解决方法:
使用动态库或者需要重新编译静态库

4.3 对armeabi-v7ax86x86_64项目进行Build出现问题:

问题
问题
原因:
在这里插入图片描述
原因:
使用的是静态库,但编译fdk-aac和lame时没有配置--with-pic
解决方法:
在相应架构的lib目录添加动态库即可
在这里插入图片描述
在这里插入图片描述

5. 参考:

  1. 【Android NDK 开发】Android Studio 使用 CMake 导入静态库 ( CMake 简介 | 构建脚本路径配置 | 引入静态库 | 指定静态库路径 | 链接动态库 )
  2. ndk-r20b 编译 armv7报错 error:requires unsupported dynamic reloc R_ARM_REL32; recompile with -fPIC
  3. Android FFmpeg集成
  4. FFmpeg bug记录:error: undefined reference to ‘avcodec_configuration()’
  5. requires unsupported dynamic reloc R_ARM_REL32; recompile with -fPIC

6. 项目地址

https://toscode.gitee.com/icebear221/AndroidFFmpeg

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值