- Additional Vertex Streams — the object has additional vertex streams set using MeshRenderer.additionalVertexStreams.
- Deferred Objects on Different Lighting Layers — the object is on a different light layer.
- Deferred Objects Split by Shadow Distance — one of the objects is within shadow distance, the other one is not.
- Different Combined Meshes — the object belongs to another combined static mesh.
- Different Custom Properties — the object has a different MaterialProperyBlock set.
- Different Lights — the object is affected by a different forward light.
- Different Materials — the object has a different material.
- Different Reflection Probes — the object is affected by a different reflection probe.
- Different Shadow Cast
unity Batch Breaking Cause 合批失败原因
最新推荐文章于 2026-05-21 13:54:34 发布


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