B - Circle vs Triangle
Problem Description
Alice and Bob invent a new game called "circle vs triangle". At first there are a rectangle map, which consists of n*m unit-squares. Then lady first. Alice can choose any unit square and write a circle in it. And then Bob choose a unit square which next to the one that Alice just choose, and write a triangle in it. Turning to Alice again. Each player should choose a unit square which next to the one that another one chooses, and write a shape standing for him or her.
However, Alice and Bob find such silly game is so boring. Then they let some square in the map become barriers, which means these square can't be written anything on it.
So, give you a map, please tell me who can win or it can lead to a draw, if both Alice and Bob make a optimal choice.
Input
Then an n*m map is shown. Please read the sample to get more informations.
Output
Otherwise, please output the name of player who can win if both make optimal choice.
Sample Input
3 3 *** *** ... 3 3 *** **. ...
Sample Output
Alice Bob
Hint
For the second case, Bob will win in the end wherever Alice choose firstly.
题目大意:在一个棋盘上,Alice和Bob两人轮流放棋子,Alice先手,问Alice是否必胜
分析:首先介绍一下博弈的思想。
对于1VS1的棋类游戏而言,如果这一步我有必胜策略,那我就可以必胜;如果无论我这一步怎么操作,对方都有必胜策略,那么我就必败。注意前一句的条件是“存在”,后一句是“任意”。这两句话构成了博弈论的基石。
然后,就可以DFS搜是否存在必胜策略即可。
代码:
#include <cstdio>
#include <cstring>
#include <algorithm>
using namespace std;
struct Node {
int x, y;
}node[40];
int n, m;
char mp[10][10];
int vis[10][10];
int dx[4] = {0, 1, 0, -1};
int dy[4] = {1, 0, -1, 0};
bool dfs(int x, int y) {
int flag = 0;
for(int i = 0; i < 4; i++) {
int tx = x+dx[i];
int ty = y+dy[i];
if(tx < 0 || tx >= n || ty < 0 || ty >= m || mp[tx][ty] == '*' || vis[tx][ty]) continue;
vis[tx][ty] = 1;
if(dfs(tx, ty)) {
flag = 1;
break;
}
vis[tx][ty] = 0;
}
if(flag) return 0;
else return 1;
}
int main() {
while(~scanf("%d%d", &n, &m)) {
int cnt = 0;
for(int i = 0; i < n; i++) {
scanf("%s", mp[i]);
for(int j = 0; j < m; j++) {
if(mp[i][j] == '.') {
node[cnt].x = i;
node[cnt++].y = j;
}
}
}
memset(vis, 0, sizeof(vis));
int flag = 0;
for(int i = 0; i < cnt; i++) {
int tx = node[i].x, ty = node[i].y;
vis[tx][ty] = 1;
if(dfs(tx, ty)) {
flag = 1;
break;
}
vis[tx][ty] = 0;
}
if(flag) printf("Alice\n");
else printf("Bob\n");
}
return 0;
}

本文介绍了一个基于棋盘的游戏——圆圈对三角形,通过分析游戏规则及应用博弈论思想,探讨了如何判断先手玩家是否拥有必胜策略,并提供了一段实现该策略判断的C++代码。
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