目标:(十七)中的问题40
这要先从TileNode的load说起,它会计算出一个priority,但这个优先级还不是request的优先级
osgEarthDrivers/engine_rex/TileNode.cpp
void
TileNode::load(TerrainCuller* culler)
{
const SelectionInfo& si = _context->getSelectionInfo();
int lod = getKey().getLOD();
int numLods = si.getNumLODs();
// LOD priority is in the range [0..numLods]
float lodPriority = (float)lod;
if ( _context->getOptions().highResolutionFirst() == false )
lodPriority = (float)(numLods - lod);
float distance = culler->getDistanceToViewPoint(getBound().center(), true);
// dist priority uis in the range [0..1]
float distPriority = 1.0 - distance/si.visParameters(0)._visibilityRange;
// add them together, and you get tiles sorted first by lodPriority
// (because of the biggest range), and second by distance.
float priority = lodPriority + distPriority;
// normalize the composi

本文分析osgEarth的Rex引擎中request请求加载瓦片的优先级机制。从TileNode的load函数开始,探讨了如何计算优先级,以及在PagerLoader和DatabasePager中如何设置和转化优先级。然而,该优先级在实际应用中并未发挥显著作用。后续将继续探讨osgEarth的相关功能和组件。
request请求加载瓦片优先级的含义&spm=1001.2101.3001.5002&articleId=84312756&d=1&t=3&u=af95403689cf4522931a549d60bab117)
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