服务器代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace WindowsFormsApplication1
{
public class SocketServer
{
public static string ReMsg = "";//收到信息
public delegate void DtReMsg(string msg);
public static DtReMsg bGetMsg;
public static bool bReMsg = false;
// 创建一个和客户端通信的套接字
public static Socket socketwatch = null;
//定义一个集合,存储客户端信息
static Dictionary<string, Socket> clientConnectionItems = new Dictionary<string, Socket> { };
public static void ServeStart()
{
//定义一个套接字用于监听客户端发来的消息,包含三个参数(IP4寻址协议,流式连接,Tcp协议)
socketwatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//服务端发送信息需要一个IP地址和端口号
IPAddress address = IPAddress.Parse("127.0.0.1");
//将IP地址和端口号绑定到网络节点point上
IPEndPoint point = new IPEndPoint(address, 8080);
//此端口专门用来监听的
//监听绑定的网络节点
socketwatch.Bind(point);
//将套接字的监听队列长度限制为20
socketwatch.Listen(20);
//负责监听客户端的线程:创建一个监听线程
Thread threadwatch = new Thread(watchconnecting);
//将窗体线程设置为与后台同步,随着主线程结束而结束
threadwatch.IsBackground = true;
//启动线程
threadwatch.Start();
Main.SaveMsg("开启监听。。。");
}
//监听客户端发来的请求
static void watchconnecting()
{
Socket connection = null;
//持续不断监听客户端发来的请求
while (true)
{
try
{
connection = socketwatch.Accept();
}
catch (Exception ex)
{
//提示套接字监听异常
Main.SaveMsg(ex.Message);
break;
}
//获取客户端的IP和端口号
IPAddress clientIP = (connection.RemoteEndPoint as IPEndPoint).Address;
int clientPort = (connection.RemoteEndPoint as IPEndPoint).Port;
//让客户显示"连接成功的"的信息
string sendmsg = "连接服务端成功!\r\n" + "本地IP:" + clientIP + ",本地端口" + clientPort.ToString();
byte[] arrSendMsg = Encoding.UTF8.GetBytes(sendmsg);
connection.Send(arrSendMsg);
//客户端网络结点号
string remoteEndPoint = connection.RemoteEndPoint.ToString();
//显示与客户端连接情况
Main.SaveMsg("成功与" + remoteEndPoint + "客户端建立连接!\t\n");
//添加客户端信息
clientConnectionItems.Add(remoteEndPoint, connection);
//IPEndPoint netpoint = new IPEndPoint(clientIP,clientPort);
IPEndPoint netpoint = connection.RemoteEndPoint as IPEndPoint;
//创建一个通信线程
ParameterizedThreadStart pts = new ParameterizedThreadStart(recv);
Thread thread = new Thread(pts);
//设置为后台线程,随着主线程退出而退出
thread.IsBackground = true;
//启动线程
thread.Start(connection);
}
}
public static void SendMsg(string str)
{
byte[] arrSendMsg = Encoding.UTF8.GetBytes(str);
if(clientConnectionItems.Count>0)
{
foreach (KeyValuePair< string, Socket> kvp in clientConnectionItems)
{
kvp.Value.Send(arrSendMsg);
}
}
}
/// <summary>
/// 接收客户端发来的信息,客户端套接字对象
/// </summary>
/// <param name="socketclientpara"></param>
static void recv(object socketclientpara)
{
Socket socketServer = socketclientpara as Socket;
while (true)
{
//创建一个内存缓冲区,其大小为1024*1024字节 即1M
byte[] arrServerRecMsg = new byte[1024 * 1024];
//将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
try
{
int length = socketServer.Receive(arrServerRecMsg);
bReMsg = true;
//将机器接受到的字节数组转换为人可以读懂的字符串
string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
if (bGetMsg != null)
bGetMsg(strSRecMsg);
ReMsg = strSRecMsg;
//将发送的字符串信息附加到文本框txtMsg上
Main.SaveMsg("客户端:" + socketServer.RemoteEndPoint + ",time:" + GetCurrentTime() + "\r\n" + strSRecMsg + "\r\n\n");
socketServer.Send(Encoding.UTF8.GetBytes("测试server 是否可以发送数据给client "));
}
catch (Exception ex)
{
clientConnectionItems.Remove(socketServer.RemoteEndPoint.ToString());
Main.SaveMsg("Client Count:" + clientConnectionItems.Count);
//提示套接字监听异常
Main.SaveMsg("客户端" + socketServer.RemoteEndPoint + "已经中断连接" + "\r\n" + ex.Message + "\r\n" + ex.StackTrace + "\r\n");
//关闭之前accept出来的和客户端进行通信的套接字
socketServer.Close();
break;
}
}
}
///
/// 获取当前系统时间的方法
/// 当前时间
static DateTime GetCurrentTime()
{
DateTime currentTime = new DateTime();
currentTime = DateTime.Now;
return currentTime;
}
}
}
客户端代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace TCPClinent
{
class Program
{
/// <summary>
/// Remote Setting, iM Simulator's IP And Port.
/// </summary>
static IPEndPoint RemoteSetting = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9999);
/// <summary>
/// TCP/IP Clinent
/// </summary>
static Socket Client { get; } = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
static void Main(string[] args)
{
Console.WriteLine("This Program Build With C# .Net Framework 4.0");
Console.WriteLine("=============================================");
Console.WriteLine("First, Open iM Simulator");
Console.WriteLine("Then Open This Program");
Console.WriteLine("You Can Enter Some Message(Ex. 'Hello'), The Program Will Send Your Message To Remote");
Console.WriteLine("=============================================");
try
{
Client.Connect(RemoteSetting);
}
catch (Exception ex)
{
Console.WriteLine();
Console.WriteLine($"[XX]Throw Exception: {ex.Message}");
}
// Creat Other Thread For Receive Data From iM Simulator
CreatDataReceiveThread(Client);
// The Main Thread Used For Send Message
while (true)
{
try
{
// Read Inputs And Append "\r\n"(new line)
string message = Console.ReadLine() + "\r\n";
// Encode With ASCII
byte[] data = Encoding.ASCII.GetBytes(message);
// Send
Client.Send(data);
}
catch (Exception ex)
{
Console.WriteLine();
Console.WriteLine($"[XX]Throw Exception: {ex.Message}");
break;
}
}
// Stop The Program
Console.WriteLine("Enter Any Key For Exist...");
Console.ReadKey();
}
/// <summary>
/// Build A Thread For Received Data And Print
/// </summary>
/// <param name="client"></param>
private static void CreatDataReceiveThread(Socket client)
{
var thread = new Thread(() =>
{
while (true)
{
try
{
// Creat A Buffer For Received Data
int bufferSize = 2048;
byte[] buffer = new byte[bufferSize];
// Wait And Received
int realDataBytes = Client.Receive(buffer);
// Trim Buffer Size
buffer = buffer.Take(realDataBytes).ToArray();
// Decode With ASCII
string message = Encoding.ASCII.GetString(buffer);
// Print The Message
Console.WriteLine($"[>>] {message}");
}
catch (Exception ex)
{
Console.WriteLine();
Console.WriteLine($"[XX]Throw Exception: {ex.Message}");
break;
}
}
})
{ IsBackground = true, Name = "Received Data Thread" };
thread.Start();
}
}
}

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