手机屏幕实时在PC端显示

本文介绍了如何实现在PC上实时显示Android手机的屏幕内容,包括手机APP客户端和桌面端服务器软件的设置,以及非root手机的屏幕共享方法。通过解析相关代码,提出改进传输效率的策略,如仅传输变化数据和使用JPEG压缩。提供了源码链接供参考。

主要包括Android手机端和PC端。

1.    手机APP(Client)


2.    桌面端软件(server):

(1)   桌面软件界面如下:


(2)当有客户端(安卓手机)连接时,会自动弹出一个跟手机屏幕大小相等的窗口,实时显示得到屏幕截图。

3.实时显示展示

 

上图是在activity界面下拉通知栏,然后右侧DDMS显示heap里面的内存分配变化,基本变化不大,还是比较稳定的。

 

上图是两个手机连接PC时手机端的屏幕共享,左图是Sony MT15i,安卓4.04的系统

右图是Galaxy S I9000,安卓4.2.2的系统。目前只有两部手机,测试的话没有大的问题,多部手机的话PC端的处理方式类似,基本无需改动代码。


root手机的屏幕共享问题。按下属步骤操作即可:


命令依次为(#为terminal的命令提示符):

# adb shell

# su

# chmod 777 /data/local

# exit


4.相关代码解析:

(1)读取linux设备显示的framebuffer, 以及对相应的数据进行颜色转换:

#include "fbbuffer.h"

static int waitbfg=0; /* wait before grabbing (for -C )... */


/* some conversion macros */
#define RED565(x)    ((((x) >> (11 )) & 0x1f) << 3)
#define GREEN565(x)  ((((x) >> (5 )) & 0x3f) << 2)
#define BLUE565(x)   ((((x) >> (0)) & 0x1f) << 3)

#define ALPHA1555(x) ((((x) >> (15)) & 0x1 ) << 0)
#define RED1555(x)   ((((x) >> (10)) & 0x1f) << 3)
#define GREEN1555(x) ((((x) >> (5 )) & 0x1f) << 3)
#define BLUE1555(x)  ((((x) >> (0 )) & 0x1f) << 3)

void FatalError(char* err){
	fprintf(stderr,"An error occured: %s %s\nExiting now...\n",err,strerror(errno));
	fflush(stderr);
	exit (1);
}

void Usage(char *binary){
	printf("Usage: %s [-ghi] [-{C|c} vt] [-d dev] [-s n] filename.png\n", binary);
}

void Help(char *binary){
	printf("\t\tby Dariusz Swiderski <sfires@sfires.net>\n\n");

	Usage(binary);

	printf("\nPossible options:\n");
	printf("\t-C n  \tgrab from console n, for slower framebuffers\n");
	printf("\t-c n  \tgrab from console n\n");
	printf("\t-d dev\tuse framebuffer device dev instead of default\n");
	/* not supported as for now
    printf("\t-g    \tsave a grayscaled PNG\n");
	 */
	printf("\t-h    \tprint this usage information\n");
	printf("\t-i    \tturns OFF interlacing\n");
	printf("\t-s n  \tsleep n seconds before making screenshot\n");

	printf("\nSend feedback !!!\n");
}

void chvt(int num){
	int fd;
	if(!(fd = open("/dev/console", O_RDWR)))
		FatalError("cannot open /dev/console");
	if (ioctl(fd, VT_ACTIVATE, num))
		FatalError("ioctl VT_ACTIVATE ");
	if (ioctl(fd, VT_WAITACTIVE, num))
		FatalError("ioctl VT_WAITACTIVE");
	close(fd);
	if (waitbfg)
		sleep (3);
}

unsigned int create_bitmask(struct fb_bitfield* bf) {

	return ~(~0u << bf->length) << bf->offset;
}

// Unifies the picture's pixel format to be 32-bit ARGB
void unify(struct picture *pict, struct fb_var_screeninfo *fb_varinfo) {

	__u32 red_mask, green_mask, blue_mask;
	__u32 c;
	__u32 r, g, b;
	__u32* out;
	int i, j = 0, bytes_pp;

	// build masks for extracting colour bits
	red_mask = create_bitmask(&fb_varinfo->red);
	green_mask = create_bitmask(&fb_varinfo->green);
	blue_mask = create_bitmask(&fb_varinfo->blue);

	// go through the image and put the bits in place
	out = (__u32*)malloc(pict->xres * pict->yres * sizeof(__u32));
	bytes_pp = pict->bps >> 3;
	for (i = 0; i < pict->xres * pict->yres * bytes_pp; i += bytes_pp) {

		memcpy (((char*)&c) + (sizeof(__u32) - bytes_pp), pict->buffer + i, bytes_pp);

		// get the colors
		r = ((c & red_mask) >> fb_varinfo->red.offset) & ~(~0u << fb_varinfo->red.length);
		g = ((c & green_mask) >> fb_varinfo->green.offset) & ~(~0u << fb_varinfo->green.length);
		b = ((c & blue_mask) >> fb_varinfo->blue.offset) & ~(~0u << fb_varinfo->blue.length);

		// format the new pixel
		out[j++] = (0xFF << 24) | (b << 16) | (g << 8) | r;
	}

	free(pict->buffer);
	pict->buffer = (char*)out;
	pict->bps = 32;
}


int read_fb(char *device, struct picture *pict)
{
	int fd, i,j;
	struct fb_fix_screeninfo fb_fixinfo;
	struct fb_var_screeninfo fb_varinfo;

	if(!(fd=open(device, O_RDONLY)))
		D("Couldn't open framebuffer device");

	if (ioctl(fd, FBIOGET_FSCREENINFO, &fb_fixinfo))
		D("ioctl FBIOGET_FSCREENINFO");

	if (ioctl(fd, FBIOGET_VSCREENINFO, &fb_varinfo))
		D("ioctl FBIOGET_VSCREENINFO");

	pict->xres=fb_varinfo.xres;
	pict->yres=fb_varinfo.yres;
	pict->bps=fb_varinfo.bits_per_pixel;
	pict->gray=fb_varinfo.grayscale;

	if(fb_fixinfo.visual==FB_VISUAL_PSEUDOCOLOR){
		pict->colormap=(struct fb_cmap*)malloc(sizeof(struct fb_cmap));
		pict->colormap->red=(__u16*)malloc(sizeof(__u16)*(1<<pict->bps));
		pict->colormap->green=(__u16*)malloc(sizeof(__u16)*(1<<pict->bps));
		pict->colormap->blue=(__u16*)malloc(sizeof(__u16)*(1<<pict->bps));
		pict->colormap->transp=(__u16*)malloc(sizeof(__u16)*(1<<pict->bps));
		pict->colormap->start=0;
		pict->colormap->len=1<<pict->bps;
		if (ioctl(fd, FBIOGETCMAP, pict->colormap))
			D("ioctl FBIOGETCMAP");
	}

	switch(pict->bps){
	case 15:
		i=2;
		break;
	default:
		i=pict->bps>>3;
	}

	if(!(pict->buffer=malloc(pict->xres*pict->yres*i)))
		D("couldnt malloc.");

	fflush(stdout);

	if(read(fd, pict->buffer, ((pict->xres * pict->yres) * i) )!=(pict->xres * pict->yres *i ))
		D("couldn't read fb0.");

	close (fd);

	unify(pict, &fb_varinfo);
	return 0;
}


void convert8to32(struct picture *pict){
	int i;
	int j=0;
	__u8 c;
	char *out=(char*)malloc(pict->xres*pict->yres*4);
	for (i=0; i<pict->xres*pict->yres; i++)
	{
		c = ((__u8*)(pict->buffer))[i];
		out[j++]=(char)(pict->colormap->red[c]);
		out[j++]=(char)(pict->colormap->green[c]);
		out[j++]=(char)(pict->colormap->blue[c]);
		out[j++]=(char)(pict->colormap->transp[c]);
	}
	free(pict->buffer);
	pict->buffer=out;
}

void convert1555to32(struct picture *pict){
	int i;
	int j=0;
	__u16 t,c;
	char *out=(char*)malloc(pict->xres*pict->yres*4);
	for (i=0; i<pict->xres*pict->yres; i++)
	{
		c = ( (__u16*)(pict->buffer))[i];
		out[j++]=(char)RED1555(c);
		out[j++]=(char)GREEN1555(c);
		out[j++]=(char)BLUE1555(c);
		out[j++]=(char)ALPHA1555(c);
	}
	free(pict->buffer);
	pict->buffer=out;
}

void convert565to32(struct picture *pict){
	int i;
	int j=0;
	__u16 t,c;
	char *out=(char*)malloc(pict->xres*pict->yres*4);
	for (i=0; i<pict->xres*pict->yres; i++)
	{
		c = ( (__u16*)(pict->buffer))[i];
		out[j++]=(char)0xff;
		out[j++]=(char)RED565(c);
		out[j++]=(char)GREEN565(c);
		out[j++]=(char)BLUE565(c);

	}
	free(pict->buffer);
	pict->buffer=out;
}

int TakeScreenshot (char* device, struct picture* pict)
{
	return read_fb(device, pict);
}

unsigned char* read_fb_buffer()
{
	D("read fb0");
	char* device;
	device ="/dev/graphics/fb0";
	struct picture pict, temp_pict;

	if (TakeScreenshot(device, &pict) < 0)
		D("Take screen failed.");

	D("read fb0 successfully");
	int length = pict.xres * pict.yres * pict.bps / 8;
	int	seek, len;
	int temp_seak,temp_len, index = 0;
	int temp_length = length/4;
	temp_pict.xres = pict.xres/2;
	temp_pict.yres = pict.yres/2;
	int linebytes = pict.xres*pict.bps/8;
	temp_pict.buffer = malloc(temp_length*sizeof(char));
	short nextline = 0;

	for(temp_seak=0;temp_seak<(temp_length-4);temp_seak += 4){
		temp_pict.buffer[temp_seak] = (pict.buffer[index]+pict.buffer[index+4])/2;
		temp_pict.buffer[temp_seak+1] = (pict.buffer[index+1]+pict.buffer[index+5])/2;
		temp_pict.buffer[temp_seak+2] = (pict.buffer[index+2]+pict.buffer[index+6])/2;
		temp_pict.buffer[temp_seak+3] = (pict.buffer[index+3]+pict.buffer[index+7])/2;

		if(((index+8)%(linebytes) == 0)&&nextline==1)
		{
			index += linebytes+8;
			nextline = 0;
		}
		else
		{
			index += 8;
			nextline = 1;
		}
	}
	free(pict.buffer);

    D("Size %d",temp_length);
	return temp_pict.buffer;
//    return pict.buffer;
}

void freefbb(unsigned char* fb)
{
	free(fb);
}



(2)android应用层通过jni接口接收native层返回的数据,代码如下:

JNIEXPORT jint JNICALL Java_com_fb_screenshotapp_fbjni_bufferlength
  (JNIEnv *env, jclass jca, jstring path ){
	jint ret = 10;
    return ret;
}

JNIEXPORT jbyteArray JNICALL Java_com_fb_screenshotapp_fbjni_screenPngBytes
  (JNIEnv *env, jclass jca,jint size){

    unsigned char* fbb = read_fb_buffer();
    jbyteArray arr = (*env)->NewByteArray(env, size);
    (*env)->SetByteArrayRegion(env,arr,0,size, (jbyte*)fbb);

    freefbb(fbb);

    return arr;
}

(3)app java层接收到数据后对framebuffer进行bitmap的封装,并通过socket发送给PC的server端,然后实时显示。关键代码如下:

	class MainThread extends Thread{
		private byte byteBuffer[] = new byte[1024];
		private OutputStream outsocket = null;	
		private int i =0;

		public void run(){
			Log.i(TAG,"Send data to PC thread created."); 
			
			while(isStartService){
				if(isConnectServerBoolean){
					if(isSendScreen){
						try {
							long totalStartTime = System.currentTimeMillis(); 
							
							byte[] bt = writeImageOutputStream();
							long startTime=System.currentTimeMillis();  

							Socket tempSocket = null;
							try {
								tempSocket = new Socket(serverUrl, serverPort);
							} catch (UnknownHostException e) {
								e.printStackTrace();
							} catch (IOException e) {
								e.printStackTrace();
							}
							outsocket = tempSocket.getOutputStream();

							String msg=java.net.URLEncoder.encode("PHONESCREEN|"+pUsername+"|","utf-8");
							byte[] buffer= msg.getBytes();
							outsocket.write(buffer);

							ByteArrayInputStream inputstream = new ByteArrayInputStream(bt);
							int amount;
							while ((amount = inputstream.read(byteBuffer)) != -1) {
								outsocket.write(byteBuffer, 0, amount);
							}
							tempSocket.close(); 
							long endTime=System.currentTimeMillis(); 
							Log.i(TAG,"Wifi send raw data £∫ "+(endTime-startTime)+"ms"); 

							bt = null;
							inputstream = null;
							outsocket = null;
							System.gc();
							Log.i(TAG,"Total time £∫ "+(endTime-totalStartTime)+"ms"); 
							Log.i(TAG,"*********************************************************"); 

						} catch (IOException e) {
							Log.i(TAG,"IOException occured."); 
						}

					}
				}
			}
		}
5.目前存在的问题

说是实时,其实还差的元,如果设备的屏幕分辨率很大的,那么每次传送的数据量是比较大的。可以有以下两种改进的方法:

      (1) 可以借助PC上的VNC远程桌面的思路,每次只传送变化的数据,这样可以大大节省带宽。在屏幕内容变化不是太大的情况下可以达到局域网内的手机屏幕实时显示。

      (2)利用jpeg压缩的C library, 在local service截取到framebuffer数据后快速进行压缩,这样在传输给app的client端,然后app的client不再对framebuffer数据进行bitmap封装(这个过程在java层是比较耗时的),然后立即发送给PC端的server端,这样会进一步加快screenshot的传输速度。


github源码:https://github.com/zhouguangfu09/Screenshot-non-root-



 

 


 

 

 


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