一、MFC模拟之“消息映射”
1,结构
typedef void (AFX_MSG_CALL CCmdTarget::*AFX_PMSG)(void);
struct AFX_MSGMAP_ENTRY
{
UINT nMessage; // windows message
UINT nCode; // control code or WM_NOTIFY code
UINT nID; // control ID (or 0 for windows messages)
UINT nLastID; // used for entries specifying a range of control id's
UINT nSig; // signature type (action) or pointer to message #
AFX_PMSG pfn; // routine to call (or special value)
};
struct AFX_MSGMAP
{
AFX_MSGMAP* pBaseMessageMap;
AFX_MSGMAP_ENTRY* lpEntries;
};
2,宏
#define DECLARE_MESSAGE_MAP() /
static AFX_MSGMAP_ENTRY _messageEntries[]; /
static AFX_MSGMAP messageMap; /
virtual AFX_MSGMAP* GetMessageMap() const;
#define BEGIN_MESSAGE_MAP(theClass, baseClass) /
AFX_MSGMAP* theClass::GetMessageMap() const /
{ return &theClass::messageMap; } /
AFX_MSGMAP theClass::messageMap = /
{ &(baseClass::messageMap), /
(AFX_MSGMAP_ENTRY*)(theClass::_messageEntries) }; /*此处的取地址&真奇妙*//
AFX_MSGMAP_ENTRY theClass::_messageEntries[] = /
{
#define END_MESSAGE_MAP() /
{ 0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } /
};
3,宏展开的例子
// in header file
class CView : public CWnd
{
public:
...
DECLARE_MESSAGE_MAP()
};
// in implementation file
#define CViewid 122
...
BEGIN_MESSAGE_MAP(CView, CWnd)
ON_COMMAND(CViewid, 0)
END_MESSAGE_MAP()
展开后:
// in header file
class CView : public CWnd
{
public:
...
static AFX_MSGMAP_ENTRY _messageEntries[];
static AFX_MSGMAP messageMap;
virtual AFX_MSGMAP* GetMessageMap() const;
};
// in implementation file
AFX_MSGMAP* CView::GetMessageMap() const
{ return &CView::messageMap; }
AFX_MSGMAP CView::messageMap =
{
&(CWnd::messageMap),
(AFX_MSGMAP_ENTRY*) &(CView::_messageEntries) };
AFX_MSGMAP_ENTRY CView::_messageEntries[] =
{
{ WM_COMMAND, 0, (WORD)122, (WORD)122, 1, (AFX_PMSG)0 },
{ 0, 0, 0, 0, 0, (AFX_PMSG)0 }
};
这几天事情比较多,时间紧,每天看一小点也比没有好。
P147
本文详细介绍了MFC框架中的消息映射机制,包括消息映射的基本结构、宏定义及其实现方式,并通过具体例子展示了如何使用这些宏来定义消息处理函数。
:MFC消息映射1&spm=1001.2101.3001.5002&articleId=4552897&d=1&t=3&u=5d18fd9bf40e4989aed333df25f8734e)
1338

被折叠的 条评论
为什么被折叠?



