.net C# 异步Socket 发送类.

本文介绍了一种采用异步Socket进行数据发送的方法,并利用池技术管理SocketAsyncEventArgs对象,以提高资源利用率和发送效率。文章详细展示了如何初始化、租赁及归还池中的对象。


采用异步Socket发送时,对于对像的回收使用了池技术

   /// <summary>
    /// 用于辅助异步发送Socket的帮肋类
    /// </summary>
    public class AsyncSocketSendHelper
    {

        #region 客户端联接池
        /// <summary>
        /// 接收SAEA池集合
        /// </summary>
        private ConcurrentStack<SocketAsyncEventArgs> ReceiveSocketArgsPool = new ConcurrentStack<SocketAsyncEventArgs>();

        /// <summary>
        /// 初始化接收socketargs对象池
        /// </summary>
        protected void InitReceiveSocketArgsPool()
        {
            for (int ndx = 0; ndx < 3000 ; ndx++)
            {
                ReceiveSocketArgsPool.Push(CreateReceiveSocketArgs());
            }
        }

        /// <summary>
        /// 创建一个接收SAEA对象,设置最大接收字节数
        /// </summary>
        /// <returns></returns>
        protected virtual SocketAsyncEventArgs CreateReceiveSocketArgs()
        {
            SocketAsyncEventArgs e = new SocketAsyncEventArgs();
            e.Completed += IO_SendComleted;
            return e;
        }




        /// <summary>
        /// 租赁一个接收SAEA对象
        /// </summary>
        /// <returns></returns>
        protected virtual SocketAsyncEventArgs RentReveiveSocketArgs()
        {
            SocketAsyncEventArgs e;

            return ReceiveSocketArgsPool.TryPop(out e) ? e : CreateReceiveSocketArgs();
        }

        /// <summary>
        /// 归还一个接收SAEA参数
        /// </summary>
        /// <param name="e">还池</param>
        protected virtual void GivebackReceiveSocketArgs(SocketAsyncEventArgs e)
        {
            if (e != null)
            {
                e.UserToken = null;
                ReceiveSocketArgsPool.Push(e);
            }
        }

        #endregion

        /// <summary>
        /// 发送数据服务
        /// </summary>
        /// <param name="socket">用于发送的Socket对像</param>
        /// <param name="buff">需要发送的数据</param>
        /// <param name="callBack">回调函数参数为:发送结果,目标节点,发送数据</param>
        /// <param name="userToken">用户数据 </param>
        /// <returns></returns>
        public virtual void SendToAsync(Socket socket, byte[] buff, Action<AsyncSendResult> callBack = null, object userToken = null)
        {
            if (socket == null)
            {
                throw new NullReferenceException();
            }

            if (buff == null)
            {
                throw new NullReferenceException();
            }

            SocketAsyncEventArgs e = RentReveiveSocketArgs();
            //设置发送缓冲区
            e.SetBuffer(buff, 0, buff.Length);
            try
            {
                //用户标识
                var token = new AsyncSendResult
                {
                    Result = false,
                    RemoteEndPoint = socket.RemoteEndPoint.ToString(),
                    SendTime = DateTime.Now,
                    SendData = buff,
                    ResultTime = DateTime.Now,
                    CallBakc = callBack,
                    UserToKen = userToken,
                };
                e.UserToken = token;
                //发送数据
                if (!socket.SendAsync(e))
                {
                    IO_SendComleted(socket, e);
                }
            }
            catch (SocketException)
            {
                //还池
                GivebackReceiveSocketArgs(e);
            }
            catch (ObjectDisposedException)
            {
                //还池
                GivebackReceiveSocketArgs(e);
            }
        }

        /// <summary>
        /// 发送数据后的完成功能
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        protected virtual void IO_SendComleted(object sender, SocketAsyncEventArgs e)
        {
            try
            {
                if (e.UserToken != null)
                {
                    AsyncSendResult token = e.UserToken as AsyncSendResult;
                    if (token != null)
                    {
                        //设置结果时间
                        token.ResultTime = DateTime.Now;

                        //发送数据OK
                        if (e.SocketError == SocketError.Success)
                        {
                            token.Result = true;
                            if (token.CallBakc != null)
                            {
                                token.CallBakc(token);
                            }

                        }
                        else
                        {
                            //发送数据失败
                            token.Result = false;
                            if (token.CallBakc != null)
                            {
                                token.CallBakc(token);
                            }
                        }
                    }
                }
            }
            finally
            {
                //还池
                GivebackReceiveSocketArgs(e);
            }
        }






    }

    /// <summary>
    /// 异步发送结果
    /// </summary>
    public class AsyncSendResult
    {
        /// <summary>
        /// 结果
        /// </summary>
        public bool Result { get; set; }

        /// <summary>
        /// 目标节点
        /// </summary>
        public string RemoteEndPoint { get; set; }

        /// <summary>
        /// 发送数据
        /// </summary>
        public byte[] SendData { get; set; }

        /// <summary>
        /// 发送时间
        /// </summary>
        public DateTime SendTime { get; set; }

        /// <summary>
        /// 结果返回时间
        /// </summary>
        public DateTime ResultTime { get; set; }


        /// <summary>
        /// 获取或设置与此操作关联的用户或应用程序对象。
        /// </summary>
        public object UserToKen { get; set; }

        /// <summary>
        /// 用于回调的委托
        /// </summary>
        internal Action<AsyncSendResult> CallBakc { get; set; }
    }



namespace ServerDemo { partial class ServerDemo { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { this.lb_ServerInfo = new System.Windows.Forms.ListBox(); this.bn_Resume = new System.Windows.Forms.Button(); this.bn_Stop = new System.Windows.Forms.Button(); this.bn_Start = new System.Windows.Forms.Button(); this.listBox1 = new System.Windows.Forms.ListBox(); this.cmbClient = new System.Windows.Forms.ComboBox(); this.btnSendto = new System.Windows.Forms.Button(); this.labClientCount = new System.Windows.Forms.Label(); this.SuspendLayout(); // // lb_ServerInfo // this.lb_ServerInfo.FormattingEnabled = true; this.lb_ServerInfo.ItemHeight = 12; this.lb_ServerInfo.Location = new System.Drawing.Point(14, 32); this.lb_ServerInfo.Name = "lb_ServerInfo"; this.lb_ServerInfo.Size = new System.Drawing.Size(572, 100); this.lb_ServerInfo.TabIndex = 61; // // bn_Resume // this.bn_Resume.Location = new System.Drawing.Point(174, 3); this.bn_Resume.Name = "bn_Resume"; this.bn_Resume.Size = new System.Drawing.Size(97, 23); this.bn_Resume.Ta
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