NVIDIA Parallel Nsight 1.0 Ships - Get this groundbreaking tool today!

NVIDIA宣布发布Parallel Nsight 1.0,这是集成到Visual Studio中的GPGPU和图形开发环境。此工具支持CUDA C/C++、OpenCL、DirectCompute、Direct3D和OpenGL等API,提供GPU硬件调试和性能瓶颈分析功能。

http://news.developer.nvidia.com/2010/07/nvidia-parallel-nsight-10-ships-get-this-groundbreaking-tool-today.html

Parallel Nsight Box Image

We're pleased to announce that NVIDIA Parallel Nsight 1.0, our GPGPU and graphics development environment integrated into Visual Studio, has been released. Parallel Nsight bring GPGPU and graphics developers an unprecedented amount of power, and supports APIs like CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.

Getting the build:
The build is now available from the Parallel Nsight Developer Zone page .
Follow the instructions on the download page to download and then activate your build immediately.


Parallel Nsight Debugger for GPU Computing

  • Debug your CUDA C/C++ and DirectCompute source code directly on the GPU hardware
  • As the industry's only GPU hardware debugging solution, it drastically increases debugging speed and accuracy
  • Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows


Parallel Nsight Analyzer for GPU Computing
(Professional version only)

  • Isolate performance bottlenecks by viewing system-wide CPU+GPU events
  • Support for all major GPU Computing APIs, including CUDA C/C++, OpenCL, and Microsoft DirectCompute

 


Parallel Nsight Debugger for Graphics Development

  • Debug HLSL shaders directly on the GPU hardware. Drastically increasing debugging speed and accuracy over emulated (SW) debugging
  • Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows with HLSL shaders, including DirectCompute code
  • The Debugger supports all HLSL shader types: Vertex, Pixel, Geometry, and Tessellation


Parallel Nsight Graphics Inspector for Graphics Development

  • Graphics Inspector captures Direct3D rendered frames for real-time examination
  • The Frame Profiler automatically identifies bottlenecks and performance information on a per-draw call basis
  • Pixel History shows you all operations that affected a given pixel

 

 

 

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