
- Python 版本
python
import random
def get_computer_choice(): cztaihubay.com.cn
choices = [‘石头’, ‘剪刀’, ‘布’]
return random.choice(choices)
def determine_winner(player, computer):
if player == computer:
return ‘平局!’
elif (player == ‘石头’ and computer == ‘剪刀’) or \
(player == ‘剪刀’ and computer == ‘布’) or \
(player == ‘布’ and computer == ‘石头’):
return ‘你赢了!’
else:
return ‘你输了!’
def rock_paper_scissors():
print(“猜拳游戏!请输入 石头, 剪刀 或 布:”)
player = input().strip()
computer = get_computer_choice()
print(f"计算机选择了:{computer}")
print(determine_winner(player, computer))
if name == “main”:
rock_paper_scissors()
2. JavaScript 版本(Node.js 环境)
javascript
const readline = require(‘readline’).createInterface({
input: process.stdin,
output: process.stdout
});
function getComputerChoice() {
const choices = [‘石头’, ‘剪刀’, ‘布’];
return choices[Math.floor(Math.random() * choices.length)];
}
function determineWinner(player, computer) {
if (player === computer) {
return ‘平局!’;
} else if ((player === ‘石头’ && computer === ‘剪刀’) ||
(player === ‘剪刀’ && computer === ‘布’) ||
(player === ‘布’ && computer === ‘石头’)) {
return ‘你赢了!’;
} else {
return ‘你输了!’;
}
}
function rockPaperScissors() {
console.log(“猜拳游戏!请输入 石头, 剪刀 或 布:”);
readline.question(“”, (input) => {
const player = input.trim();
const computer = getComputerChoice();
console.log(计算机选择了:${computer});
console.log(determineWinner(player, computer));
readline.close();
});
}
rockPaperScissors();
3. Java 版本
java
import java.util.Random;
import java.util.Scanner;
public class RockPaperScissors {
private static String getComputerChoice() {
String[] choices = {"石头", "剪刀", "布"};
Random random = new Random();
return choices[random.nextInt(choices.length)];
}
private static String determineWinner(String player, String computer) {
if (player.equals(computer)) {
return "平局!";
} else if ((player.equals("石头") && computer.equals("剪刀")) ||
(player.equals("剪刀") && computer.equals("布")) ||
(player.equals("布") && computer.equals("石头"))) {
return "你赢了!";
} else {
return "你输了!";
}
}
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.println("猜拳游戏!请输入 石头, 剪刀 或 布:");
String player = scanner.nextLine().trim();
String computer = getComputerChoice();
System.out.println("计算机选择了:" + computer);
System.out.println(determineWinner(player, computer));
scanner.close();
}
}
这些示例都实现了猜拳游戏的基本逻辑,包括玩家的输入、计算机的选择以及胜负的判定。每个示例都使用了各自语言的标准输入输出方法来与用户交互。当然,我可以为你提供几种不同编程语言中的简单小程序游戏代码示例。这次,我们将实现一个经典的“猜拳”游戏,其中玩家可以选择“石头”、“剪刀”或“布”,与计算机随机生成的选择进行比较,以决定胜负。
- Python 版本
python
import random
def get_computer_choice():
choices = [‘石头’, ‘剪刀’, ‘布’]
return random.choice(choices)
def determine_winner(player, computer):
if player == computer:
return ‘平局!’
elif (player == ‘石头’ and computer == ‘剪刀’) or \
(player == ‘剪刀’ and computer == ‘布’) or \
(player == ‘布’ and computer == ‘石头’):
return ‘你赢了!’
else:
return ‘你输了!’
def rock_paper_scissors():
print(“猜拳游戏!请输入 石头, 剪刀 或 布:”)
player = input().strip()
computer = get_computer_choice()
print(f"计算机选择了:{computer}")
print(determine_winner(player, computer))
if name == “main”:
rock_paper_scissors()
2. JavaScript 版本(Node.js 环境)
javascript
const readline = require(‘readline’).createInterface({
input: process.stdin,
output: process.stdout
});
function getComputerChoice() {
const choices = [‘石头’, ‘剪刀’, ‘布’];
return choices[Math.floor(Math.random() * choices.length)];
}
function determineWinner(player, computer) {
if (player === computer) {
return ‘平局!’;
} else if ((player === ‘石头’ && computer === ‘剪刀’) ||
(player === ‘剪刀’ && computer === ‘布’) ||
(player === ‘布’ && computer === ‘石头’)) {
return ‘你赢了!’;
} else {
return ‘你输了!’;
}
}
function rockPaperScissors() {
console.log(“猜拳游戏!请输入 石头, 剪刀 或 布:”);
readline.question(“”, (input) => {
const player = input.trim();
const computer = getComputerChoice();
console.log(计算机选择了:${computer});
console.log(determineWinner(player, computer));
readline.close();
});
}
rockPaperScissors();
3. Java 版本
java
import java.util.Random;
import java.util.Scanner;
public class RockPaperScissors {
private static String getComputerChoice() {
String[] choices = {"石头", "剪刀", "布"};
Random random = new Random();
return choices[random.nextInt(choices.length)];
}
private static String determineWinner(String player, String computer) {
if (player.equals(computer)) {
return "平局!";
} else if ((player.equals("石头") && computer.equals("剪刀")) ||
(player.equals("剪刀") && computer.equals("布")) ||
(player.equals("布") && computer.equals("石头"))) {
return "你赢了!";
} else {
return "你输了!";
}
}
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.println("猜拳游戏!请输入 石头, 剪刀 或 布:");
String player = scanner.nextLine().trim();
String computer = getComputerChoice();
System.out.println("计算机选择了:" + computer);
System.out.println(determineWinner(player, computer));
scanner.close();
}
}
这些示例都实现了猜拳游戏的基本逻辑,包括玩家的输入、计算机的选择以及胜负的判定。每个示例都使用了各自语言的标准输入输出方法来与用户交互。
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