ThreadLocal源码分析

ThreadLocal 为线程提供一个线程安全的存储空间,只有该线程能够访问。

实际上ThreadLocal其中并不存储数据,而是作为key,存储到Thread自带的ThreadLocal Map中。

ThreadLocal的使用方法非常简单,在一个线程中声明出一个ThreadLocal变量便可以使用。

下面的源码展示出ThreadLocal的基本使用

package org.eventime.juc;

/**
 * @author eventime
 * ThreadLocal 演示代码
 */
public class threadlocaltest {

    public static ThreadLocal[] record = new ThreadLocal[2];

    public static void main(String[] args) {
        ThreadLocal<String> test = new ThreadLocal<>();
        test.set("test");

        ThreadLocal<String> test2 = new ThreadLocal<>();
        test2.set("test2");

        record[0] = test;
        record[1] = test2;
        fun1();
        fun2();
        fun3();
        fun4();
        test.remove();
        test2.remove();
    }

    static void fun1() {
        System.out.println(record[0].get());
    }
    static void fun2() {
        System.out.println(record[0].get());
    }
    static void fun3() {
        System.out.println(record[0].get());
    }
    static void fun4() {
        System.out.println(record[0].get());
    }

}

ThreadLocal一共只暴露出了,五个public方法,我们首先研究一下这五个方法的作用。

查看赋值的函数,可以看到在赋值的时候,ThreadLocal会先获取当前的线程,然后获取一个ThreadLocalMap 类型的map,如果map不为空,那么直接将 this(ThreadLocal对象)和value存入进去。

public void set(T value) {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        map.set(this, value);
    } else {
        createMap(t, value);
    }
}

每一个Thread都会有一个字段使用ThreadLocalMap存储ThreadLocal变量。

ThreadLocal本身并不直接存储变量,而是作为 key放到map中。

void createMap(Thread t, T firstValue) {
    t.threadLocals = new ThreadLocalMap(this, firstValue);
}

在get()方法中,可以看到和set方法相反的过程,从Thread自带的map中返回一个Entry并将其中的value返回。Entry是Map中存储的单位,后面会仔细讲解其中的构造。

public T get() {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        ThreadLocalMap.Entry e = map.getEntry(this);
        if (e != null) {
            @SuppressWarnings("unchecked")
            T result = (T)e.value;
            return result;
        }
    }
    // TODO 这里作用看上去仅仅是返回空值
    return setInitialValue();
}

新建一个ThreadLocalMap并放入新值

void createMap(Thread t, T firstValue) {
    t.threadLocals = new ThreadLocalMap(this, firstValue);
}

新建一个ThreadLocalMap,传入的firstKey为ThreadLocal变量,值为Object类型。

在第一次创建的时候,会新建一个16大小的Entry数组。

然后通过key的哈希算法确定存储的位置,最后将键值对存入,map的size 大于 1,并将阈值设置为初始值16.

ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
    table = new Entry[INITIAL_CAPACITY];
    int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
    table[i] = new Entry(firstKey, firstValue);
    size = 1;
    setThreshold(INITIAL_CAPACITY);
}

Entry 继承自WeakReference,表明这是一个弱引用的数组,键值对在存储的时候,将ThreadLocal变量存储到k,将value存储到普通的Object中去。

static class Entry extends WeakReference<ThreadLocal<?>> {
    /** The value associated with this ThreadLocal. */
    Object value;

    Entry(ThreadLocal<?> k, Object v) {
        super(k);
        value = v;
    }
}

下面让我们着重分析一下 ThreadLocalMap中的方法,需要注意的是ThreadLocalMap字段不会暴露出去。

ThreadLocalMap一共只有4个字段,核心为Entry数组。

static class ThreadLocalMap {
        /**
         * The initial capacity -- MUST be a power of two.
         */
        private static final int INITIAL_CAPACITY = 16;

        /**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;

        /**
         * The number of entries in the table.
         */
        private int size = 0;

        /**
         * The next size value at which to resize.
         */
        private int threshold; // Default to 0
}

在第一个构造函数中,接受一个(key,value)。然后初始化Entry数组,初始数量为16。

然后根据key的hashcode以及当前的容量去计算index的位置。后续将Entry数组大小设置为1,一般设置当前阈值为 2/3(向下取整)。

ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
    table = new Entry[INITIAL_CAPACITY];
    int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
    table[i] = new Entry(firstKey, firstValue);
    size = 1;
    setThreshold(INITIAL_CAPACITY);
}

 private void setThreshold(int len) {
            threshold = len * 2 / 3;
}

核心set函数:接受一个(key,value)键值对,然后获取Entry数组,以及当前数组的长度,根据key以及数组长度计算出index。

当遇到碰撞的时候,ThreadLocalMap采用的方法是,先判断这个位置是不是key,如果是将其值更新。如果指向null,那么新建键值对并且将其放入该位置。最后将无效的值清理后,无效值只会清理log(size)的范围。然后去判断其中的元素数量是否超过了阈值,如果超过阈值那么重新rehash一遍。

向后寻找一个空的位置。在寻找到这个空位置的时候。

private void set(ThreadLocal<?> key, Object value) {

    // We don't use a fast path as with get() because it is at
    // least as common to use set() to create new entries as
    // it is to replace existing ones, in which case, a fast
    // path would fail more often than not.

    Entry[] tab = table;
    int len = tab.length;
    int i = key.threadLocalHashCode & (len-1);

    for (Entry e = tab[i];
         e != null;
         e = tab[i = nextIndex(i, len)]) {
        if (e.refersTo(key)) {
            e.value = value;
            return;
        }

        if (e.refersTo(null)) {
            replaceStaleEntry(key, value, i);
            return;
        }
    }

    tab[i] = new Entry(key, value);
    int sz = ++size;
    if (!cleanSomeSlots(i, sz) && sz >= threshold)
        rehash();
}

/**
 * Increment i modulo len.
 */
private static int nextIndex(int i, int len) {
    return ((i + 1 < len) ? i + 1 : 0);
}

/**
 * Decrement i modulo len.
 */
private static int prevIndex(int i, int len) {
    return ((i - 1 >= 0) ? i - 1 : len - 1);
}

ThreadlocalMap的resize函数,resize函数将现有的Entry数组长度乘2并再次分配全部的键值对。

 private void resize() {
            Entry[] oldTab = table;
            int oldLen = oldTab.length;
            int newLen = oldLen * 2;
            Entry[] newTab = new Entry[newLen];
            int count = 0;

            for (Entry e : oldTab) {
                if (e != null) {
                    ThreadLocal<?> k = e.get();
                    if (k == null) {
                        e.value = null; // Help the GC
                    } else {
                        int h = k.threadLocalHashCode & (newLen - 1);
                        while (newTab[h] != null)
                            h = nextIndex(h, newLen);
                        newTab[h] = e;
                        count++;
                    }
                }
            }

            setThreshold(newLen);
            size = count;
            table = newTab;
        }
private boolean cleanSomeSlots(int i, int n) {
            boolean removed = false;
            Entry[] tab = table;
            int len = tab.length;
            do {
                i = nextIndex(i, len);
                Entry e = tab[i];
                if (e != null && e.refersTo(null)) {
                    n = len;
                    removed = true;
                    i = expungeStaleEntry(i);
                }
            } while ( (n >>>= 1) != 0);
            return removed;
        }

ThreadLocalMap是如何解决哈希碰撞问题的?

尽管ThreadLocalMap采用的哈希算法已经尽可能生成均匀的哈希值,但是由于数组大小的限制,碰撞在所难免。本节探究一下,ThreadLocalMap如何解决哈希碰撞问题。上文已经讲解过,ThreadLocal会优先选择当前Hash值所在的位置,如果为null,则新建Entry放入该位置。如果该位置指向key的时候直接更新值,如果当前位置指向null,说明该位置的ThreadLocal已经被GC,那么直接替代。如果当前位置并不满足为null或者指向key,那么继续向后寻找这样的位置。

/**
 * Set the value associated with key.
 *
 * @param key the thread local object
 * @param value the value to be set
 */
private void set(ThreadLocal<?> key, Object value) {

    Entry[] tab = table;
    int len = tab.length;
    int i = key.threadLocalHashCode & (len-1);

    for (Entry e = tab[i];
         e != null;
         e = tab[i = nextIndex(i, len)]) {
        if (e.refersTo(key)) {
            e.value = value;
            return;
        }

        if (e.refersTo(null)) {
            replaceStaleEntry(key, value, i);
            return;
        }
    }

    tab[i] = new Entry(key, value);
    int sz = ++size;
    if (!cleanSomeSlots(i, sz) && sz >= threshold)
        rehash();
}

在将值放入了table之后,会执行 “清理一些槽”的操作,如果清理失败并且当前table内存储的Entry数量超过threashold执行 rehash();

cleanSomeSlots 函数接受两个参数,一个i表示一个当前有效的位置,因为在set()函数中,我们在i的位置放入了一个有效的键值对。n表示当前键值对的数量。

在执行cleanSomeSlots的时候,会从 i + 1的位置开始,去尝试 “清理无效的键值对”,如果一个位置不为null但是key却指向了 null,那么判定该Entry无效。


private boolean cleanSomeSlots(int i, int n) {
    boolean removed = false;
    Entry[] tab = table;
    int len = tab.length;
    do {
        i = nextIndex(i, len);
        Entry e = tab[i];
        if (e != null && e.refersTo(null)) {
            n = len;
            removed = true;
            i = expungeStaleEntry(i);
        }
    } while ( (n >>>= 1) != 0);
    return removed;
}

清理无效值的时候,先将当前确定的无效值设置为 null,然后对该位置后的各个Entry进行rehash操作,直到找到一个空的槽。因为这些值可能是发生hash碰撞才向后寻找位置放入,所以当清理了在他前面无效的Entry之后,原本被占用的位置空了出来,此时该Entry可以去尝试放入。

这样操作可以减少单次get()查找table的次数。最终返回一个无效Entry后的第一个为null的位置。

        /**
         * Expunge a stale entry by rehashing any possibly colliding entries
         * lying between staleSlot and the next null slot.  This also expunges
         * any other stale entries encountered before the trailing null.  See
         * Knuth, Section 6.4
         *
         * @param staleSlot index of slot known to have null key
         * @return the index of the next null slot after staleSlot
         * (all between staleSlot and this slot will have been checked
         * for expunging).
         */
        private int expungeStaleEntry(int staleSlot) {
            Entry[] tab = table;
            int len = tab.length;

            // expunge entry at staleSlot
            tab[staleSlot].value = null;
            tab[staleSlot] = null;
            size--;

            // Rehash until we encounter null
            Entry e;
            int i;
            for (i = nextIndex(staleSlot, len);
                 (e = tab[i]) != null;
                 i = nextIndex(i, len)) {
                ThreadLocal<?> k = e.get();
                if (k == null) {
                    e.value = null;
                    tab[i] = null;
                    size--;
                } else {
                    int h = k.threadLocalHashCode & (len - 1);
                    if (h != i) {
                        tab[i] = null;

                        // Unlike Knuth 6.4 Algorithm R, we must scan until
                        // null because multiple entries could have been stale.
                        while (tab[h] != null)
                            h = nextIndex(h, len);
                        tab[h] = e;
                    }
                }
            }
            return i;
        }

如果上面操作执行完毕后,table中的Entry数量仍然高于阈值,那么便要执行rehash操作。在上面 cleanSomeSlots操作中清理了 “一些”无效的位置。在清理过后仍然高于阈值,此时先去调用expungeStaleEntries()去尝试清理所有的无效Entry。清理完毕后,如果此时所包含的有效Entry数量大于threshold的3/4,那么此时执行扩容操作。

private void rehash() {
    expungeStaleEntries();

    // Use lower threshold for doubling to avoid hysteresis
    if (size >= threshold - threshold / 4)
        resize();
}

private void expungeStaleEntries() {
    Entry[] tab = table;
    int len = tab.length;
    for (int j = 0; j < len; j++) {
        Entry e = tab[j];
        if (e != null && e.refersTo(null))
            expungeStaleEntry(j);
    }
}

扩容操作

将table的长度扩大2倍,将旧table中的内容放入新table,取hash方法依旧为 k.threadLocalHashCode & (newLen - 1)。 k.threadLocalHashCode在ThreadLocal对象创建的时候便确定下来不再改变,而取低位数量的多少确定在表中的位置。

private void resize() {
    Entry[] oldTab = table;
    int oldLen = oldTab.length;
    int newLen = oldLen * 2;
    Entry[] newTab = new Entry[newLen];
    int count = 0;

    for (Entry e : oldTab) {
        if (e != null) {
            ThreadLocal<?> k = e.get();
            if (k == null) {
                e.value = null; // Help the GC
            } else {
                int h = k.threadLocalHashCode & (newLen - 1);
                while (newTab[h] != null)
                h = nextIndex(h, newLen);
                newTab[h] = e;
                count++;
            }
        }
    }

    setThreshold(newLen);
    size = count;
    table = newTab;
}

最后的小细节,在set函数中,我们提到,当发现此位置的key指向null,我们会替代为当前值。

如果table中本来就存在该Entry怎么办?在更新逻辑中,会首先从无效entry位置向前探测,直到为null,获取slotToExpunge。随后向后探测并更新slotToExpunge,如果找到存在的Entry值,那么将其与无效无效entry交换。如果一直没有找到那么将其放入到为null的位置。在返回之前总是会根据slotToExpunge去清理无效值。

/**
 * Replace a stale entry encountered during a set operation
 * with an entry for the specified key.  The value passed in
 * the value parameter is stored in the entry, whether or not
 * an entry already exists for the specified key.
 *
 * As a side effect, this method expunges all stale entries in the
 * "run" containing the stale entry.  (A run is a sequence of entries
 * between two null slots.)
 *
 * @param  key the key
 * @param  value the value to be associated with key
 * @param  staleSlot index of the first stale entry encountered while
 *         searching for key.
 */
private void replaceStaleEntry(ThreadLocal<?> key, Object value,
                               int staleSlot) {
    Entry[] tab = table;
    int len = tab.length;
    Entry e;

    // Back up to check for prior stale entry in current run.
    // We clean out whole runs at a time to avoid continual
    // incremental rehashing due to garbage collector freeing
    // up refs in bunches (i.e., whenever the collector runs).
    int slotToExpunge = staleSlot;
    for (int i = prevIndex(staleSlot, len);
         (e = tab[i]) != null;
         i = prevIndex(i, len))
    if (e.refersTo(null))
        slotToExpunge = i;

    // Find either the key or trailing null slot of run, whichever
    // occurs first
    for (int i = nextIndex(staleSlot, len);
         (e = tab[i]) != null;
         i = nextIndex(i, len)) {
        // If we find key, then we need to swap it
        // with the stale entry to maintain hash table order.
        // The newly stale slot, or any other stale slot
        // encountered above it, can then be sent to expungeStaleEntry
        // to remove or rehash all of the other entries in run.
        if (e.refersTo(key)) {
            e.value = value;

            tab[i] = tab[staleSlot];
            tab[staleSlot] = e;

            // Start expunge at preceding stale entry if it exists
            if (slotToExpunge == staleSlot)
                slotToExpunge = i;
            cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
            return;
        }

        // If we didn't find stale entry on backward scan, the
        // first stale entry seen while scanning for key is the
        // first still present in the run.
        if (e.refersTo(null) && slotToExpunge == staleSlot)
            slotToExpunge = i;
    }

    // If key not found, put new entry in stale slot
    tab[staleSlot].value = null;
    tab[staleSlot] = new Entry(key, value);

    // If there are any other stale entries in run, expunge them
    if (slotToExpunge != staleSlot)
        cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}

ThreadLocal get()

get的逻辑比较简单,在取hash后发现不是想取的Entry时会向后探测,在遇到无效Entry的时候,变换执行删除无效Entry的逻辑。

public T get() {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        ThreadLocalMap.Entry e = map.getEntry(this);
        if (e != null) {
            @SuppressWarnings("unchecked")
            T result = (T)e.value;
            return result;
        }
        
    }
    return setInitialValue();
}

 private Entry getEntry(ThreadLocal<?> key) {
            int i = key.threadLocalHashCode & (table.length - 1);
            Entry e = table[i];
            if (e != null && e.refersTo(key))
                return e;
            else
                return getEntryAfterMiss(key, i, e);
        }

  private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
            Entry[] tab = table;
            int len = tab.length;

            while (e != null) {
                if (e.refersTo(key))
                    return e;
                if (e.refersTo(null))
                    expungeStaleEntry(i);
                else
                    i = nextIndex(i, len);
                e = tab[i];
            }
            return null;
        }

参考资料:

https://juejin.cn/post/6844904151567040519

https://juejin.cn/post/7091649401629704223

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