mapbox+babylon加载正方体和球

文章介绍了如何在Mapbox地图场景中引入Babylon.js库,创建并实现一个自定义3D渲染层,展示了如何添加立方体和球体模型并进行渲染。

1.引入相关依赖,构建mapbox地图场景

import mapboxgl from 'mapbox-gl';
import {onMounted} from "vue";
import * as BABYLON from 'babylonjs';

mapboxgl.accessToken = 'pk.eyJ1Ijoibm9haDk3MTMiLCJhIjoiY2p4aXppNXZoMTc4YTN5bzhzMWY0emw3cyJ9.7GhaVOSALR-DwV5Lpn_h4Q';

const map = new mapboxgl.Map({
    container: 'mapContainer',
    style: 'mapbox://styles/mapbox/streets-v11',
    zoom: 18,
    center: [120, 31],
    pitch: 60,
    antialias: true // create the gl context with MSAA antialiasing, so custom layers are antialiased
});

2.根据CustomLayerInterface定义一个BabylonLayer

class BabylonLayer implements CustomLayerInterface {
    readonly id: string;
    readonly type: 'custom' = 'custom';
    readonly renderingMode: '3d' = '3d';

    private map: Map | undefined;
    private scene: BABYLON.Scene | undefined;
    private camera: BABYLON.Camera | undefined;

    constructor(id: string) {
        this.id = id;
    }

    onAdd = (map: Map, gl: WebGLRenderingContext) => {
        this.map = map;
        const engine = new BABYLON.Engine(gl, true, {
            useHighPrecisionMatrix: true
        }, true);

        this.scene = new BABYLON.Scene(engine);
        this.scene.autoClear = false;
        this.scene.detachControl();
        this.scene.beforeRender = function(){
            engine.wipeCaches(true);
        };
        this.camera = new BABYLON.Camera("mapbox-camera", new BABYLON.Vector3(), this.scene);
        const light = new BABYLON.HemisphericLight("mapbox-light", new BABYLON.Vector3(0.5, 0.5, 4000), this.scene);

        // 创建正方体
        const boxCoord = mapboxgl.MercatorCoordinate.fromLngLat([120, 31], 200);
        const boxMesh = BABYLON.MeshBuilder.CreateBox('box', {
            size: 200 * boxCoord.meterInMercatorCoordinateUnits()
        }, this.scene);
        boxMesh.position = new BABYLON.Vector3(boxCoord.x, boxCoord.y, boxCoord.z);

        // 创建球
        const sphereCoord = mapboxgl.MercatorCoordinate.fromLngLat([120.01, 31], 200);
        const sphereMesh = BABYLON.MeshBuilder.CreateSphere('sphere', {
            diameter: 300 * sphereCoord.meterInMercatorCoordinateUnits()
        }, this.scene);
        sphereMesh.position = new BABYLON.Vector3(sphereCoord.x, sphereCoord.y, sphereCoord.z);
    }

    render = (gl: WebGLRenderingContext, matrix: number[]) => {
        const cameraMatrix = BABYLON.Matrix.FromArray(matrix);
        this.camera!.freezeProjectionMatrix(cameraMatrix);
        this.scene!.render(false);
        this.map!.triggerRepaint();
    }
}

3.添加BabylonLayer至mapbox场景

map.on('style.load', () => {
    const babylonLayer = new BabylonLayer('babylon-layer');
    map.addLayer(babylonLayer);
});

实现效果:

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