按下鼠标滑动,360°观察物体
public class Test : MonoBehaviour
{
public Transform _camera;
float MouseX;
float MouseY;
public float _Speed=5;
private void Update()
{
if (Input.GetMouseButton(0))
{
_camera.LookAt(transform);
MouseX = Input.GetAxis("Mouse X");
MouseY = Input.GetAxis("Mouse Y");
transform.Rotate(Vector3.up * MouseX* _Speed, Space.World);
transform.Rotate(Vector3.left * MouseY* _Speed, Space.Self);
}
}
}

将CamObject 放在需要观察的物体的中心。

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